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Infinite Dungeon
DatapacksJava

Infinite Dungeon

by SirUmbrella · on Modrinth

This datapack ads an endlessly procedurally generated dungeon minigame featuring mobs, enchantments, and other interesting elements. It's still a work in…

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About

This datapack creates an infinite dungeon minigame to your world with custom loot, enchantments, passive effects, and bosses. As the name suggests, it stretches out infinitely. It adds 16 different randomly generated rooms, new "mobs", 2 bosses, 8 passive effects and 14 new enchants. As well as some datapack related advancements and some unique items.

Set up

It is rather simple to start the generation

If you've done everything right, you should find yourself in the starting room in a few moments.

Gameplay

At the start of the game, you'll find yourself in the starting room. The objective is simple: move forward, fight, and loot. As you venture deeper into the dungeon, you'll find better and better loot, but the enemies will also get stronger and stronger. Some rarer items scale further based on the number of rooms you've explored.

Added passives

Passives are effects that passivly working during the game. A maximum of 5 can be active at any time. If you want to disable one, press G or go to ESC and INF MANAGER. Click the List Passives button. A list of your active passives will then appear in the chat, along with a [​Remove] button. If you hover over them, you’ll get more information about them, but just to be safe, I’ll list them here as well.

Added passive effects

Added enchantments

Enchantments may appear in books or on enchanting tables, but some can only be obtained as mob drops.

Added enchantment list

Multiplayer

It hasn't really been tested in multiplayer. It works to some extent, but you might run into some pretty... “interesting” bugs.

!This datapack is a work in progress, so there's a pretty good chance you'll run into bugs, but if everything goes as planned, there shouldn't be any game-breaking bugs...though you never know.!

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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