HvsV
Play as either the victim or the hunter. Someone must win.
This plugin adds a mini‑game in the form of a hunter and a victim. The victims must hide and, after a certain amount of time, take an axe and kill the hunter. The hunters must find all the victims and kill them.
Hide, wait for the hatchet to take revenge on the hunter.
Play as a hunter
Find and kill all the victims before they do.
Win or accept defeat!
Find out the winner and go home!
Requirements:
You can view the configurations by going to HvsV/src/main/resources at main · mitriyf/HvsV:
You can consider the rest of the possibilities when using the plugin.
Русская версия: ...
// Donation-Link: JDevs - Creating Minecraft Projects
Play as either the victim or the hunter. Someone must win.
This plugin adds a mini‑game in the form of a hunter and a victim. The victims must hide and, after a certain amount of time, take an axe and kill the hunter. The hunters must find all the victims and kill them.
SpigotMC.ru | GitHub | Modrinth | RuBukkit.org
- $ Versions 1.8.1-26+ are supported. It may be 1.7, but it has not been tested.
- $ Has been tested on versions: 1.8.8, 1.12.2, 1.16.5, 1.18.2, 1.21, 26+. The best performance was observed on these versions: 1.8.8, 1.12.2, and 1.16.5.
- $ Some plugin updates on SpigotMC.ru may be delayed.
- $ There may be a future FAQ about the plugin here. JParkour was created using an older version of this plugin.
- $ Attention! An additional plugin is required for the plugin to work. You can read the requirements below.
- $ The plugin requires the server to be shut down properly, as if the server is killed (Killed java) during a player's game, it may have an abnormal number of hearts.
Hide, wait for the hatchet to take revenge on the hunter.
Play as a hunter
Find and kill all the victims before they do.
Win or accept defeat!
Find out the winner and go home!
Requirements:
- FastAsyncWorldEdit (FAWE).
- You can download it here: https://intellectualsites.github.io/download/fawe.html
- GitHub: https://github.com/IntellectualSites/FastAsyncWorldEdit
- Support HEX (1.16+, it will also work on lower versions, but without displaying the correct colors), MiniMessage (1.18+)
- Languages:
- en_US (English (US))
- ru_RU (Russian)
- de_DE (German)
- Others (Don't forget to enable locales in the plugin configuration for language support)
- $ You can find out the language code by clicking on the link below and looking at the In-Game section. Or you can find out your language code by running the command (don't forget to change the language on the client): /hvsv admin locale
- $ https://minecraft.fandom.com/wiki/Language#Languages
- $ You can configure locales in the plugin folder where the locales. The folder will be created when you enable locales in the plugin configuration. You can create your own files.
- Plugins:
- PlaceholderAPI (The tops and scoreboard system).
- You can download it here: https://github.com/PlaceholderAPI/PlaceholderAPI/releases
- Don't forget to enable it in the plugin configuration.
- Placeholders:
- %hvsv_role% - Displays the player's role.
- %hvsv_map% - Displays the name of the map.
- %hvsv_id% - Displays the ID of the map.
- %hvsv_status% - Displays the status of the map.
- %hvsv_online% - Displays online this game.
- %hvsv_maxonline% - Displays max online this game.
- $ Ready-made configuration of scoreboards: https://github.com/mitriyf/HvsV/blob/main/downloads/tab/config.yml
- PlaceholderAPI (The tops and scoreboard system).
- Checks:
- Automatic check for new versions that contain important updates. However, if it is a release without important fixes, there will be no alert unless it is enabled in the plugin configuration.
- Checking if there are any ready-made schematics. Automatic Downloading from GitHub if there are none: HvsV/downloads at main · mitriyf/HvsV
- The plugin will automatically detect your server version so that it starts working correctly with your project.
- Replacement of some parts of the configuration in case of their absence.
- Checking for an old configuration version and updating to a new one.
- Checking if a game with the same world name already exists.
- Checking whether the player is in the game.
- Checking if there is such an ID Map.
- Permissions verification.
- Fixing some user errors.
- And much more...
- Command (/hvsv):
- /hvsv status - Check the status of the plugin.
- /hvsv join - Create or join any available room.
- /hvsv join roomId - Attempt to connect to the room (if it is free).
- /hvsv exit - Exit the game/queue.
- /hvsv admin - Get a Admin Help.
- /hvsv admin add playerName - Add a player to a random game.
- /hvsv admin add playerName Map - Add a player to a specific game.
- /hvsv admin item - Get a Item Help.
- /hvsv admin item add default/schematicName player/victim/hunter slot itemName - Add the item in your hand to the selected schematic.
- /hvsv admin item list - Get a list of schematics.
- /hvsv admin item list default/schematicName player/victim/hunter - Get a list of items in the selected schematic.
- /hvsv admin item info default/schematicName player/victim/hunter itemName - Get the item from the selected schematic.
- /hvsv admin item remove default/schematicName player/victim/hunter itemName - Remove an item from the selected schematic.
- /hvsv admin kick playerName - Kick the player out of the game.
- /hvsv admin locale - Get the client's language code.
- /hvsv reload - Reload the plugin configuration.
- Permissions:
- hvsv.help - Can a player get help with subcommands?
- hvsv.join - Can a player join/exit games?
- hvsv.status - Can the player find out the status of the games?
- hvsv.reload - Can the player reload the plugin configuration?
- hvsv.admin - Can the player access the item, and other commands? + Removing restrictions on commands and walking through worlds.
- hvsv.item - Can the player access item settings?
- Actions:
- [actionbar] message - Send the actionbar with your message. For 1.11+
- [connect] server - Send a player to a specific BungeeCord server.
- WARNING: Requires BungeeMessaging. This is present on BungeeCord and WaterFall.
- On Velocity it might be disabled by default. Check your proxy config.
- [message] message - Send a message to the player.
- [room] message - Send a message to the room's players.
- [broadcast] message - Send a message to all players.
- [log] message - Send a message to the console.
- [delay] ticks - Make a delay between actions. In ticks. (20 ticks = 1 second)
- [player] command - Run the command on behalf of the player.
- [teleport] world;x;y;z;yaw;pitch;delay - Teleport the player to the specified coordinates. The delay is measured in ticks.
- [console] command - Run the command on behalf of the console.
- [title] title;subtitle;fadeIn;stay;fadeOut - Send the title to the player. For 1.8+
- [sound] sound;volume;pitch;delay - Perform a sound for the player. The delay is measured in ticks.
- Search for sounds here: https://helpch.at/docs/$version$/org/bukkit/Sound.html
- // Replace version with the version of your server, for example: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html
- [effect] type;duration;amplifier;delay - Give the effect to the player. The delay and duration is measured in ticks.
- Find the types of effects here: https://helpch.at/docs/$version$/org/bukkit/potion/PotionEffectType.html
- [explosion] power;setFire;breakBlocks;delay;addX;addY;addZ - Create an explosion. The delay is measured in ticks.
- setFire, breakBlocks - set to false or true. addX, addY, addZ - double values that are added to the player's explosion location.
- [bossbar] message;color;type;time;style;flag - Send a bossbar to a player with a message for a specific time. For 1.9+
- Types:
- stop - The bossbar will disappear after the time you specified in time (seconds)
- time - Bossbar will animate the time that is running out.
- Functions:
- %time% - Seconds left.
- You can find all the functions like color, style, and flag here: https://helpch.at/docs/$version$/org/bukkit/boss/BossBar.html
- Types:
- Info:
- Messages sent to the console may not replace placeholders or perform certain actions above.
- Built-in functions:
- %player% - Get the player name.
- %world% - Get the player world.
- Config:
- Send actions to players using messages. (HEX support from 1.16+, MiniMessage support form 1.18+)
- Settings for schematics, default maps, and more.
- Storage:
- Backup of updated configurations after updating to a new plugin version.
- Automatic loading of schematics if they are missing.
- Automatic correction of broken configurations.
- Automatic folder creation.
- ConfigUpdater:
- The plugin will check all configuration conditions and update them as much as possible, and it will also create backups of previous ones.
- There are some moments where it can work when you are working with the editor.
You can view the configurations by going to HvsV/src/main/resources at main · mitriyf/HvsV:
- locales/ru_RU.yml
- locales/en_US.yml
- locales/de_DE.yml
- config.yml
- slots.yml
- slots13.yml
- schematics/default.yml
- HvsV/src/main/resources/config.yml at main · mitriyf/HvsV
- HvsV/src/main/resources/locales/de_DE.yml at main · mitriyf/HvsV
- HvsV/src/main/resources/locales/en_US.yml at main · mitriyf/HvsV
- HvsV/src/main/resources/locales/ru_RU.yml at main · mitriyf/HvsV
- HvsV/src/main/resources/slots.yml at main · mitriyf/HvsV
- HvsV/src/main/resources/slots13.yml at main · mitriyf/HvsV
- HvsV/src/main/resources/schematics/default.yml at main · mitriyf/HvsV
Spoiler: config.yml
Code (Java):
###########################################################
# HvsV #
# v1.3 #
###########################################################
# You can find documentation or help about the plugin here : https : //github.com/mitriyf/HvsV
# Or : https : //vk.com/jdevs
# Don 't remove the version setting.
version: 1.3
settings:
# Insert hex or minimessage.
# minimessage - for Paper, 1.18+.
# hex - It works starting from version 1.16.5, but if your server is lower than this version, do not change anything.
# It will also work on lower versions, but without displaying the correct colors
translate: hex
# You can find out the language code by clicking on the link below and looking at the In-Game section.
# https://minecraft.fandom.com/wiki/Language#Languages
# Or you can find out your language code by running the command (don't forget to change the language on the client ) :
# /hvsv admin locale - Get the client 's language code.
# You can configure locales in the plugin folder where the locales. The folder will be created when you enable locales
# in the plugin configuration. You can create your own files.
# Set true to enable locales for messages.
locales: false
# Game settings.
games:
# XIDX is the world's ID.
# Worlds are deleted after the next launch.
world : "hvsv-XIDX"
# Enter the maximum number of worlds that the plugin can use.
# If the worlds are full, the player will be put in a queue and wait for any available server.
amount : 999
# Can people get hurt while waiting for free play ? ( false - no, true - yes )
damageWaiters : false
# Is it possible to delete the map after the game ends ?
# Set it to false if you are concerned about errors in the game console.
# When set to true, it may cause server crashes ! The plugin automatically deletes worlds after launch.
deleteWhenClosing : false
# Notification of updates.
updater :
# Is it enabled ?
# Updates are checked when the plugin is enabled.
enabled : true
# Auto -update settings.
settings :
# Enable this to update only critical updates.
required : true
# Enable this feature to update the plugin with any new versions.
release : false
# Plugin supports.
supports :
# Enable PlaceholderAPI support.
placeholderAPI : false
# Messages.
messages :
# Actions :
# [actionbar ] message - Send the actionbar with your message. For 1.11 +
# [connect ] server - Send a player to a specific BungeeCord server.
# WARNING : Requires BungeeMessaging. This is present on BungeeCord and WaterFall.
# On Velocity it might be disabled by default. Check your proxy config.
# [message ] message - Send a message to the player.
# [room ] message - Send a message to the room 's players.
# [broadcast] message - Send a message to all players.
# [log] message - Send a message to the console.
# [delay] ticks - Make a delay between actions. In ticks. (20 ticks = 1 second)
# [player] message - Execute a message on behalf of the player. (or a command via /)
# [teleport] world;x;y;z;yaw;pitch;delay - Teleport the player to the specified coordinates. The delay is measured in ticks.
# [console] command - Run the command on behalf of the console.
# [title] title;subtitle;fadeIn;stay;fadeOut - Send the title to the player. For 1.8+
# [sound] sound;volume;pitch;delay - Perform a sound for the player. The delay is measured in ticks.
# Search for sounds here: https://helpch.at/docs/$version$/org/bukkit/Sound.html
# // Replace $version$ with the version of your server, for example: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html
# [effect] type;duration;amplifier;delay - Give the effect to the player. The delay and duration is measured in ticks.
# Find the types of effects here: https://helpch.at/docs/$version$/org/bukkit/potion/PotionEffectType.html
# [explosion] power;setFire;breakBlocks;delay;addX;addY;addZ - Create an explosion. The delay is measured in ticks.
# setFire, breakBlocks - set to false or true. addX, addY, addZ - double values that are added to the player's explosion location.
# [bossbar ] message ;color ;type ;time ;style ;flag - Send a bossbar to a player with a message for a specific time. For 1.9 +
# Types :
# stop - The bossbar will disappear after the time you specified in time (seconds )
# time - Bossbar will animate the time that is running out.
# Functions :
# %time % - Seconds left.
# You can find all the functions like color, style, and flag here : https : //helpch.at/docs/$version$/org/bukkit/boss/BossBar.html
#
# Placeholders :
# %hvsv_role % - Displays the player 's role.
# %hvsv_map% - Displays the name of the map.
# %hvsv_id% - Displays the ID of the map.
# %hvsv_status% - Displays the status of the map.
# %hvsv_online% - Displays online this game.
# %hvsv_maxonline% - Displays max online this game.
#
# Messages from the HvsV
game:
# You cannot use actions in statuses, role and placeholders.
status:
wait: "&fLaunching via: &e%time% &fsec."
start: "&fLeft: &e%time%"
stopped: "&fPlayers needed: &e%min_players%"
winVictim: "&aThe victims have won!"
winHunter: "&cThe hunters have won!"
role:
victim: "&aVictim"
hunter: "&cHunter"
actions:
command:
help:
- "[message] &a[HVSV] Help &7(/hvsv help):"
- "[message] &f"
- "[message] &a/hvsv status &f- View the plugin status."
- "[message] &a/hvsv join &f- Create or join any available room."
- "[message] &a/hvsv join roomid &f- Attempt to connect to the room (if it is available)."
- "[message] &a/hvsv exit &f- Leave the room."
- "[message] &a/hvsv admin &f- Get a Admin Help."
- "[message] &a/hvsv reload &f- Reload the plugin configuration."
- "[message] &f"
noperm:
- "[message] &cYou don't have enough rights ! "
room:
notfound:
- " [message ] &cThis map does not exist. "
started:
- " [message ] &cThe game has already started. "
connect:
- " [message ] &aConnecting to the room &e %room %... "
waiter:
- " [message ] &aYou have been placed in queue. "
- " [message ] &fExit the queue : &c /hvsv exit "
exit:
- " [message ] &cYou have left the queue. "
noExit:
- " [message ] &cYou are not in the game. "
game:
inGame:
- " [message ] &cYou are in the game ! "
end:
- " [message ] &cThe game is over. "
kicked:
- " [message ] &cYou have been kicked out of the game. "
join:
- " [message ] &aYou are connected to the game : &e %game % "
- " [room ] &aPlayer &e %player % &ahas joined the game &f ( &e %amount %&f /&e %max_players %&f ) "
quit:
- " [room ] &cPlayer &e %player % &cleft the game &f ( &e %amount %&f /&e %max_players %&f ) "
role:
- " [message ] &fYou %role %! "
- " [title ] &fRole :;%role % "
- " [message ] &cThe hunters &fwill be out soon. Hurry and hide ! "
killHunter:
- " [message ] &fThe victim &a %victim % &cneutralized &f the hunter &c %hunter % "
killVictim:
- " [message ] &fThe hunter &c %hunter %&f, &ckilled &f the victim &a %victim % "
exitHun:
- " [message ] &cThe hunters &fhave broken free from their confinement ! "
- " [title ] &cThe hunters ;&cThey 're out!"
startAxe:
- "[message] &aAxe&f appeared!"
- "[title] &aAxe;&fappeared!"
getAxe:
- "[message] &fPlayer &e%axe% &fpicked up the hatchet! &cRun, hunters!"
winHunter:
- "[message] &cThe hunters have won!"
- "[title] &cThe hunters;&fhave won!"
winVictim:
- "[message] &aThe victims have won!"
- "[title] &aThe victims;&fhave won!"
# HvsV #
# v1.3 #
###########################################################
# You can find documentation or help about the plugin here : https : //github.com/mitriyf/HvsV
# Or : https : //vk.com/jdevs
# Don 't remove the version setting.
version: 1.3
settings:
# Insert hex or minimessage.
# minimessage - for Paper, 1.18+.
# hex - It works starting from version 1.16.5, but if your server is lower than this version, do not change anything.
# It will also work on lower versions, but without displaying the correct colors
translate: hex
# You can find out the language code by clicking on the link below and looking at the In-Game section.
# https://minecraft.fandom.com/wiki/Language#Languages
# Or you can find out your language code by running the command (don't forget to change the language on the client ) :
# /hvsv admin locale - Get the client 's language code.
# You can configure locales in the plugin folder where the locales. The folder will be created when you enable locales
# in the plugin configuration. You can create your own files.
# Set true to enable locales for messages.
locales: false
# Game settings.
games:
# XIDX is the world's ID.
# Worlds are deleted after the next launch.
world : "hvsv-XIDX"
# Enter the maximum number of worlds that the plugin can use.
# If the worlds are full, the player will be put in a queue and wait for any available server.
amount : 999
# Can people get hurt while waiting for free play ? ( false - no, true - yes )
damageWaiters : false
# Is it possible to delete the map after the game ends ?
# Set it to false if you are concerned about errors in the game console.
# When set to true, it may cause server crashes ! The plugin automatically deletes worlds after launch.
deleteWhenClosing : false
# Notification of updates.
updater :
# Is it enabled ?
# Updates are checked when the plugin is enabled.
enabled : true
# Auto -update settings.
settings :
# Enable this to update only critical updates.
required : true
# Enable this feature to update the plugin with any new versions.
release : false
# Plugin supports.
supports :
# Enable PlaceholderAPI support.
placeholderAPI : false
# Messages.
messages :
# Actions :
# [actionbar ] message - Send the actionbar with your message. For 1.11 +
# [connect ] server - Send a player to a specific BungeeCord server.
# WARNING : Requires BungeeMessaging. This is present on BungeeCord and WaterFall.
# On Velocity it might be disabled by default. Check your proxy config.
# [message ] message - Send a message to the player.
# [room ] message - Send a message to the room 's players.
# [broadcast] message - Send a message to all players.
# [log] message - Send a message to the console.
# [delay] ticks - Make a delay between actions. In ticks. (20 ticks = 1 second)
# [player] message - Execute a message on behalf of the player. (or a command via /)
# [teleport] world;x;y;z;yaw;pitch;delay - Teleport the player to the specified coordinates. The delay is measured in ticks.
# [console] command - Run the command on behalf of the console.
# [title] title;subtitle;fadeIn;stay;fadeOut - Send the title to the player. For 1.8+
# [sound] sound;volume;pitch;delay - Perform a sound for the player. The delay is measured in ticks.
# Search for sounds here: https://helpch.at/docs/$version$/org/bukkit/Sound.html
# // Replace $version$ with the version of your server, for example: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html
# [effect] type;duration;amplifier;delay - Give the effect to the player. The delay and duration is measured in ticks.
# Find the types of effects here: https://helpch.at/docs/$version$/org/bukkit/potion/PotionEffectType.html
# [explosion] power;setFire;breakBlocks;delay;addX;addY;addZ - Create an explosion. The delay is measured in ticks.
# setFire, breakBlocks - set to false or true. addX, addY, addZ - double values that are added to the player's explosion location.
# [bossbar ] message ;color ;type ;time ;style ;flag - Send a bossbar to a player with a message for a specific time. For 1.9 +
# Types :
# stop - The bossbar will disappear after the time you specified in time (seconds )
# time - Bossbar will animate the time that is running out.
# Functions :
# %time % - Seconds left.
# You can find all the functions like color, style, and flag here : https : //helpch.at/docs/$version$/org/bukkit/boss/BossBar.html
#
# Placeholders :
# %hvsv_role % - Displays the player 's role.
# %hvsv_map% - Displays the name of the map.
# %hvsv_id% - Displays the ID of the map.
# %hvsv_status% - Displays the status of the map.
# %hvsv_online% - Displays online this game.
# %hvsv_maxonline% - Displays max online this game.
#
# Messages from the HvsV
game:
# You cannot use actions in statuses, role and placeholders.
status:
wait: "&fLaunching via: &e%time% &fsec."
start: "&fLeft: &e%time%"
stopped: "&fPlayers needed: &e%min_players%"
winVictim: "&aThe victims have won!"
winHunter: "&cThe hunters have won!"
role:
victim: "&aVictim"
hunter: "&cHunter"
actions:
command:
help:
- "[message] &a[HVSV] Help &7(/hvsv help):"
- "[message] &f"
- "[message] &a/hvsv status &f- View the plugin status."
- "[message] &a/hvsv join &f- Create or join any available room."
- "[message] &a/hvsv join roomid &f- Attempt to connect to the room (if it is available)."
- "[message] &a/hvsv exit &f- Leave the room."
- "[message] &a/hvsv admin &f- Get a Admin Help."
- "[message] &a/hvsv reload &f- Reload the plugin configuration."
- "[message] &f"
noperm:
- "[message] &cYou don't have enough rights ! "
room:
notfound:
- " [message ] &cThis map does not exist. "
started:
- " [message ] &cThe game has already started. "
connect:
- " [message ] &aConnecting to the room &e %room %... "
waiter:
- " [message ] &aYou have been placed in queue. "
- " [message ] &fExit the queue : &c /hvsv exit "
exit:
- " [message ] &cYou have left the queue. "
noExit:
- " [message ] &cYou are not in the game. "
game:
inGame:
- " [message ] &cYou are in the game ! "
end:
- " [message ] &cThe game is over. "
kicked:
- " [message ] &cYou have been kicked out of the game. "
join:
- " [message ] &aYou are connected to the game : &e %game % "
- " [room ] &aPlayer &e %player % &ahas joined the game &f ( &e %amount %&f /&e %max_players %&f ) "
quit:
- " [room ] &cPlayer &e %player % &cleft the game &f ( &e %amount %&f /&e %max_players %&f ) "
role:
- " [message ] &fYou %role %! "
- " [title ] &fRole :;%role % "
- " [message ] &cThe hunters &fwill be out soon. Hurry and hide ! "
killHunter:
- " [message ] &fThe victim &a %victim % &cneutralized &f the hunter &c %hunter % "
killVictim:
- " [message ] &fThe hunter &c %hunter %&f, &ckilled &f the victim &a %victim % "
exitHun:
- " [message ] &cThe hunters &fhave broken free from their confinement ! "
- " [title ] &cThe hunters ;&cThey 're out!"
startAxe:
- "[message] &aAxe&f appeared!"
- "[title] &aAxe;&fappeared!"
getAxe:
- "[message] &fPlayer &e%axe% &fpicked up the hatchet! &cRun, hunters!"
winHunter:
- "[message] &cThe hunters have won!"
- "[title] &cThe hunters;&fhave won!"
winVictim:
- "[message] &aThe victims have won!"
- "[title] &aThe victims;&fhave won!"
Spoiler: slots.yml
Code (Java):
#
If you use ItemStack, all comments in
this config will be cleared.
# Default Item Slots.
# Item types : itemstack, default.
# itemStack - An item can be added by a team or experienced people.
# default - Using the plugin features.
# [ default ] To add a name or description to an item, specify name and lore, for example, exit.
default :
player :
# [ default ] To add a name or description to an item, specify name and lore, for example, exit.
# ID of the item.
exit :
# Item types : itemstack, default.
# itemStack - An item can be added by a team or experienced people.
# default - Using the plugin features.
# Item slot.
slot : 8
type : default
# Set true to make the item kick the player out of the game when clicked.
exit : true
# Item Info.
item :
# The name of the item.
name : "&cExit"
# Description of the item.
lore :
- ""
- "&cExit&f, and what is it?"
- ""
type : BARRIER
victim :
kill :
slot : 0
type : default
weapon : true
item :
type : IRON_AXE
hunter :
kill :
slot : 0
type : default
weapon : true
item :
type : DIAMOND_SWORD
helmet :
slot : 39
type : default
item :
type : MOB_SPAWNER
# Specify items for specific schematics.
schematics :
# Specify the schem ID.
default :
player : [ ]
hunter : [ ]
victim : [ ]
# Default Item Slots.
# Item types : itemstack, default.
# itemStack - An item can be added by a team or experienced people.
# default - Using the plugin features.
# [ default ] To add a name or description to an item, specify name and lore, for example, exit.
default :
player :
# [ default ] To add a name or description to an item, specify name and lore, for example, exit.
# ID of the item.
exit :
# Item types : itemstack, default.
# itemStack - An item can be added by a team or experienced people.
# default - Using the plugin features.
# Item slot.
slot : 8
type : default
# Set true to make the item kick the player out of the game when clicked.
exit : true
# Item Info.
item :
# The name of the item.
name : "&cExit"
# Description of the item.
lore :
- ""
- "&cExit&f, and what is it?"
- ""
type : BARRIER
victim :
kill :
slot : 0
type : default
weapon : true
item :
type : IRON_AXE
hunter :
kill :
slot : 0
type : default
weapon : true
item :
type : DIAMOND_SWORD
helmet :
slot : 39
type : default
item :
type : MOB_SPAWNER
# Specify items for specific schematics.
schematics :
# Specify the schem ID.
default :
player : [ ]
hunter : [ ]
victim : [ ]
Spoiler: default.yml
Code (Java):
# Don
't remove the version setting.
version: ' 1.3 '
# Specify the name of the map. It will be displayed in the Scoreboard.
schematic:
name: ' &fDefault '
# Coordinates of the schematic insertion.
coords:
x: 0
y: 100
z: 0
# N - Spawn Location.
category:
A: "alt"
H: "hause"
T: "weapon"
X: "spawn"
N: "no"
# Following the example of generating a map via space, you can add spawns for schematic categories.
spawns: "N"
# Where the hatchet will spawn, just like through the spawns.
items: "T"
# The locations where hunters will spawn.
hunters: "X"
# Set up the map generation:
map:
- "X N H"
- "N T N"
- "A N H"
# Specify whether to insert air blocks into the schematic.
# The default value is false, as it does not work correctly with the editor in newer versions.
pasteAir: false
# GameRules.
# GameRule:Value
gameRules:
- randomTickSpeed:0
game:
# Online, at which it is permissible to start the game.
players:
min: 3
medium: 5
max: 8
# Online waiting times are higher. In second.
waitTime:
min: 60
medium: 30
max: 1
# How many seconds after the start will the game end?
endTime: 241
# Here is the list of the number of players and the number of hunters. PLAYERS:HUNTERS (Players — online on the map).
# Start with the larger one, then move to the lower one online.
playersHun:
- "8:3"
- "5:2"
- "3:1"
# Role.
role:
victim:
# 20 - all 10 hearts. 6 - 3 hearts.
health: 6
# Damage that the victim can deal to the hunter. 2 - 1 heart.
damage: 2
# If the victim hits the hunter with an axe, the sword in the hunter’s hand will change its slot.
hitHunterInventory: true
# Manage the location of the role.
spawnLocation:
# Specify the minimum and maximum offsetX values separated by ;
# Example: -3;3
offsetX: "-2;2"
# Specify the offsetY in numbers.
offsetY: 1
# Specify the minimum and maximum offsetZ values separated by ;
# Example: -3;3
offsetZ: "-2;2"
# Specify the minimum and maximum offsetZ values separated by ;
# Example: -35;35
offsetPitch: "-35;35"
hunter:
# 20 - all 10 hearts. 6 - 3 hearts.
health: 10
# Damage that the victim can deal to the hunter. 2 - 1 heart.
damage: 2
# How many seconds does it take for them to be teleported out of the cells?
spawn: 60
# Manage the location of the role.
spawnLocation:
offsetX: "-1;1"
offsetY: 1
offsetZ: "-1;1"
offsetPitch: "-35;35"
spectator:
# Should the transition of the player to a spectator be enabled after death?
enabled: true
# Specify the flyspeed.
flySpeed: 2
# Fence management.
fence:
# Should we break the fence after releasing the hunter?
break: true
# Select the area that will become air in the format: X1;Y1;Z1;X2;Y2;Z2
list:
- "6;1;13;9;4;13"
# Axe.
axe:
# How long until the axe spawns (in seconds).
spawn: 120
# How many seconds after the victim’s death will the axe respawn?
respawn: 5
# ArmorStand.
armorStand:
# Specify in the format X;Y;Z.
standLocation: "-0.1;-0.3;0"
blockLocation: "-1;1;0"
rightFace: "-100;0;0"
# The game rules are configurable by the plugin.
rules:
# Event when player food level changes.
foodLevelChange: false
# An event related to fall damage.
fallDamage: true
# Event when player picks up an item.
pickupItem: false
# Event when player consumes an item.
consumeItem: false
# Event when player drops an item.
dropItem: false
# Event when creature spawns in the world.
creatureSpawn: false
# Event when entity explodes.
entityExplode: false
# Event when entity targets another entity.
entityTarget: false
# Event when item spawns in the world.
itemSpawn: false
# Event when player places a block.
placeBlock: false
# Event when player breaks a block.
breakBlock: false
# Event when block starts burning.
burnBlock: false
# Event when block is ignited.
igniteBlock: false
# Event when block changes from one state to another.
fromToBlock: false
# Event when entity changes a block.
entityChangeBlock: false
# Event when block physics occurs.
physicsBlock: true
# Event when block fades.
fadeBlock: false
# Event when leaves decay naturally.
leavesDecay: false
# Event when player places multiple blocks at once.
multiPlaceBlock: false
player:
# Specify the maximum number of hit points. 2 hit points = 1 heart.
health: 6
# Specify the food level that the player will always have.
foodLevel: 10
# Specify which gameMode will be issued to the player.
gameMode: ADVENTURE
# Should we immediately provide all items of schematics and default?
fullSlots: false
# Specify how many ticks the player will be kicked after. (Finish, 20 ticks = 1 second)
exitTime: 100
# Set up the message.
# This will only work if you have selected the plugin configuration mode.
messages:
# Actions. These actions perform the same role as in the config.
# But there is no support for other languages here.
actions:
end: [ ]
kicked: [ ]
join: [ ]
quit: [ ]
role: [ ]
killHunter: [ ]
killVictim: [ ]
exitHun: [ ]
startAxe: [ ]
getAxe: [ ]
winHunter: [ ]
winVictim: [ ]
version: ' 1.3 '
# Specify the name of the map. It will be displayed in the Scoreboard.
schematic:
name: ' &fDefault '
# Coordinates of the schematic insertion.
coords:
x: 0
y: 100
z: 0
# N - Spawn Location.
category:
A: "alt"
H: "hause"
T: "weapon"
X: "spawn"
N: "no"
# Following the example of generating a map via space, you can add spawns for schematic categories.
spawns: "N"
# Where the hatchet will spawn, just like through the spawns.
items: "T"
# The locations where hunters will spawn.
hunters: "X"
# Set up the map generation:
map:
- "X N H"
- "N T N"
- "A N H"
# Specify whether to insert air blocks into the schematic.
# The default value is false, as it does not work correctly with the editor in newer versions.
pasteAir: false
# GameRules.
# GameRule:Value
gameRules:
- randomTickSpeed:0
game:
# Online, at which it is permissible to start the game.
players:
min: 3
medium: 5
max: 8
# Online waiting times are higher. In second.
waitTime:
min: 60
medium: 30
max: 1
# How many seconds after the start will the game end?
endTime: 241
# Here is the list of the number of players and the number of hunters. PLAYERS:HUNTERS (Players — online on the map).
# Start with the larger one, then move to the lower one online.
playersHun:
- "8:3"
- "5:2"
- "3:1"
# Role.
role:
victim:
# 20 - all 10 hearts. 6 - 3 hearts.
health: 6
# Damage that the victim can deal to the hunter. 2 - 1 heart.
damage: 2
# If the victim hits the hunter with an axe, the sword in the hunter’s hand will change its slot.
hitHunterInventory: true
# Manage the location of the role.
spawnLocation:
# Specify the minimum and maximum offsetX values separated by ;
# Example: -3;3
offsetX: "-2;2"
# Specify the offsetY in numbers.
offsetY: 1
# Specify the minimum and maximum offsetZ values separated by ;
# Example: -3;3
offsetZ: "-2;2"
# Specify the minimum and maximum offsetZ values separated by ;
# Example: -35;35
offsetPitch: "-35;35"
hunter:
# 20 - all 10 hearts. 6 - 3 hearts.
health: 10
# Damage that the victim can deal to the hunter. 2 - 1 heart.
damage: 2
# How many seconds does it take for them to be teleported out of the cells?
spawn: 60
# Manage the location of the role.
spawnLocation:
offsetX: "-1;1"
offsetY: 1
offsetZ: "-1;1"
offsetPitch: "-35;35"
spectator:
# Should the transition of the player to a spectator be enabled after death?
enabled: true
# Specify the flyspeed.
flySpeed: 2
# Fence management.
fence:
# Should we break the fence after releasing the hunter?
break: true
# Select the area that will become air in the format: X1;Y1;Z1;X2;Y2;Z2
list:
- "6;1;13;9;4;13"
# Axe.
axe:
# How long until the axe spawns (in seconds).
spawn: 120
# How many seconds after the victim’s death will the axe respawn?
respawn: 5
# ArmorStand.
armorStand:
# Specify in the format X;Y;Z.
standLocation: "-0.1;-0.3;0"
blockLocation: "-1;1;0"
rightFace: "-100;0;0"
# The game rules are configurable by the plugin.
rules:
# Event when player food level changes.
foodLevelChange: false
# An event related to fall damage.
fallDamage: true
# Event when player picks up an item.
pickupItem: false
# Event when player consumes an item.
consumeItem: false
# Event when player drops an item.
dropItem: false
# Event when creature spawns in the world.
creatureSpawn: false
# Event when entity explodes.
entityExplode: false
# Event when entity targets another entity.
entityTarget: false
# Event when item spawns in the world.
itemSpawn: false
# Event when player places a block.
placeBlock: false
# Event when player breaks a block.
breakBlock: false
# Event when block starts burning.
burnBlock: false
# Event when block is ignited.
igniteBlock: false
# Event when block changes from one state to another.
fromToBlock: false
# Event when entity changes a block.
entityChangeBlock: false
# Event when block physics occurs.
physicsBlock: true
# Event when block fades.
fadeBlock: false
# Event when leaves decay naturally.
leavesDecay: false
# Event when player places multiple blocks at once.
multiPlaceBlock: false
player:
# Specify the maximum number of hit points. 2 hit points = 1 heart.
health: 6
# Specify the food level that the player will always have.
foodLevel: 10
# Specify which gameMode will be issued to the player.
gameMode: ADVENTURE
# Should we immediately provide all items of schematics and default?
fullSlots: false
# Specify how many ticks the player will be kicked after. (Finish, 20 ticks = 1 second)
exitTime: 100
# Set up the message.
# This will only work if you have selected the plugin configuration mode.
messages:
# Actions. These actions perform the same role as in the config.
# But there is no support for other languages here.
actions:
end: [ ]
kicked: [ ]
join: [ ]
quit: [ ]
role: [ ]
killHunter: [ ]
killVictim: [ ]
exitHun: [ ]
startAxe: [ ]
getAxe: [ ]
winHunter: [ ]
winVictim: [ ]
You can consider the rest of the possibilities when using the plugin.
Русская версия: ...
// Donation-Link: JDevs - Creating Minecraft Projects
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.12, 1.16
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
HvsV | Play as either the victim or the hunter | 1.8-26.1+ is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.12, 1.16, 1.18 and newer. Downloaded 5 times (via Spigot). Download it and open it directly in the game.