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Totem Villagers
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Totem Villagers

by Yunitrish · on Modrinth

Build a working village economy with stocked trades, material-backed professions, woodcutters, builders, guard posts, and mangrove villages.

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Totem Villagers — screenshot 1

Totem Villagers

Turn village trading into an economy you can watch at work. Villagers carry physical goods, tools, food, and emeralds; gathering and production determine what they can sell.

Trade stock made through work

Each worker has a persistent personal work inventory. Sell offers depend on merchandise actually present, and sold-out rows disappear instead of receiving free restocks. Player purchases and sales move real goods and emeralds through the village.

Workers use loaded workstations and the server's current recipes. Changes from data packs therefore affect what can be produced. Villagers trade needed materials with nearby workers, keeping local production connected.

Specialized production

Tools wear down and food matters. Hungry workers pause managed work until they eat, making supply and care part of maintaining a village.

Woodcutter, builders, and guards

The Woodcutter is a wood-processing station for players and lumberjacks. Its choices follow valid player crafting recipes rather than a separate fixed conversion list. Craft it with five planks and one iron ingot.

Builders can construct supported vanilla village-house templates inside assigned work zones, placing materials step by step. They need the physical inputs and do not fill finished chests with generated loot.

Guards at configured Guard Posts use real iron blocks and Carved Pumpkins to build managed Iron Golems. Administrators can inspect defense demand, materials, and construction state.

Newly generated village support includes resource facilities and a finite founding supply. Specialized generated mine and lumberyard behavior helps those villages continue working; manually assigned resource zones still have their own physical limits. The mod also includes a mangrove-village variant.

Before adopting the economy

Work-backed trading is enabled by default and changes trade availability. Old vanilla stock is not imported as free merchandise. Keep workers and facilities loaded, and provide materials through supported interactions and trading.

Administrators can inspect /totemvillagers mode status, configure roles and work zones, and use /totemvillagers mode vanilla_rollback to return to vanilla trading behavior while retaining saved work state. Back up an existing world before adopting a gameplay overhaul.

Installation

Current release 0.1.36 requires Minecraft 26.2, Fabric Loader 0.19.3+, Java 25+, Fabric API, and TotemLibrary / TotemCore >=0.7.18 and <0.8.0 on both client and server. TotemRemnant optionally adds backpack smithing.

Economy, roles, and setup guide · Report an issue


繁體中文

讓村民真的工作、生產與交易,而不是憑空補貨。村民攜帶實體材料、工具、食物與綠寶石,工作成果決定交易畫面裡能販售的商品。

看得見的實體經濟

每位工人都有持久保存的工作物品欄,只販售實際持有的貨物,售完即移除。玩家買賣會真正轉移物品與綠寶石,附近村民也能互相採購生產所需材料。

工作須使用已載入的工作站及伺服器目前有效配方,資料包改動會影響可生產內容。工具會磨損,飢餓的村民會暫停工作,食物與原料供應因此成為村莊運作的一部分。

各職業的特色

農夫收穫作物並製作食物,漁夫與屠夫參與糧食供應;製箭師、石匠、皮匠等加工支援的商品。圖書管理員使用真實書本或裝備、青金石及附魔台製作販售品,製圖師能透過工作產生探索地圖,工具匠補充工具與鐵桶。

礦工拿有能力的鎬採集礦石,伐木工以斧頭處理樹木與實際掉落物,而非免費取得無限庫存。

木工台、建築工與警衛

木工台可供玩家與伐木工加工木材,以目前有效的玩家合成配方決定選項;由五個木材與一個鐵錠製作。

建築工在指派區域內,依支援的原版村莊房屋模板逐步放置真實材料,不會替新箱子憑空生成戰利品。警衛於設定的哨站消耗鐵方塊與雕刻南瓜建造管理中的鐵魁儡,可查看防衛需求與施工狀態。

新生成村莊具有有限的創始物資與資源設施,生成礦場與伐木場有配套運作方式;玩家手動指派的工作區仍有實體資源限制。另包含紅樹林村莊變體。

安裝前須知

工作交易預設啟用,會改變可交易商品,舊原版庫存不會免費匯入。工人與設施須保持載入,並取得必要物資。

管理員可用 /totemvillagers mode status 檢查模式,指派職業與區域;使用 /totemvillagers mode vanilla_rollback 可恢復原版交易方式,同時保留模組工作資料。既有世界建議先備份。

目前 0.1.36 需要 Minecraft 26.2、Fabric Loader 0.19.3+、Java 25+、Fabric API,以及 TotemLibrary/TotemCore >=0.7.18、<0.8.0,雙端皆需安裝。Remnant 為背包鍛造的選配整合。

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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