Moving a mob shouldn't need a boat, two leads and an hour of your life.
Right-click a creature. It's in your pocket. Right-click the ground. It's back — exactly as it was.
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CreatureCatcher replaces all of it with two clicks.
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What your players will actually do with it
- Move a trading hall without laying a single rail — professions, levels and every trade come along
- Relocate the whole farm in one trip instead of nine
- Take their pet with them — the tamed wolf stays tamed, and stays theirs
- Collect rare finds — a mooshroom, a pink sheep, a horse with the right stats
- Build a zoo out of things they caught themselves instead of spawn eggs
- Rescue a mob that wandered somewhere stupid, instead of watching it drown
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It comes back as the same creature, not a copy of its species
This is the part that makes or breaks a capture plugin. A creature that returns at full health with no name and an empty trade list isn't the creature your player caught.
Everything survives:
- Health, age, and whether it was a baby
- Its custom name
- Armour, weapons, and every enchantment on them
- Villager profession, level, experience and full trade list
- A llama's chest and everything inside it
- Saddles, collar colours, horse markings, panda genes, fish patterns
- Who tamed it
- Active potion effects
- Data other plugins attached to it
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Features
The catcher
- One item, two states — no second item to carry, no inventory clutter
- Pick any material, name, lore and glint you like
- Full resource-pack support, both modern item models and custom model data
- Or let the filled catcher show the creature's own spawn egg, so every catch looks different for free
- Optional charges: unlimited, or wears out after a set number of uses
- Blacklist or whitelist any creature type
- One-switch protection for bosses, tamed pets, villagers, named creatures and babies
- Block other players' pets from being pocketed — theft-proof by default
- Optional per-creature permissions, so a rank can unlock horses and another can unlock villagers
- Separate cooldowns for catching and releasing
- Require sneaking, so nobody pockets their own horse by accident
- Configurable sound and particle effect on both catch and release
- Lore templates with placeholders for every creature detail
- Optional crafting recipe, shaped or shapeless — and it unlocks in the recipe book automatically
- Or hand catchers out with a command, for crates, votes, quests and rank perks
- English and Brazilian Portuguese included
- Add any language file you want — even creature names and individual words
- A half-finished translation falls back to English instead of showing your players raw keys
- Your language files are never overwritten by a plugin update
- Cancellable capture and release events, so your own plugin can add quest requirements, costs or limits
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| Command | |
| /cc give <player> [amount] [charges] | Hand out catchers |
| /cc reload | Re-read config and language files |
| /cc inspect | See what a catcher holds, and whether it's genuine |
| /cc ledger | How many creatures are out in the world in catchers |
Aliases: /creaturecatcher, /catcher.
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Requirements
Java 25, and Paper 26.2 or any fork of it:
- Works: Paper, Purpur, Pufferfish, Leaf, and other Paper forks
- Does not work: Spigot, CraftBukkit
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 26.2
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
CreatureCatcher is a free Minecraft Java mod. Compatible with Minecraft 26.2. Downloaded 2 times (via Spigot). Download it and open it directly in the game.