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The Automation Mod
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The Automation Mod

by ShadeSpin_Studios · on Modrinth

An automation mod for automating more than just movement and glitches with redstone, while still retaining a somewhat vanilla progression.

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The Automation Mod — screenshot 1

"The Automation Mod" Logo

Welcome to The Automation Mod!

With it, you can make almost anything actually automatic. Want a cobblestone farm that breaks the cobblestone after generation and stores it? Well, now you can do that!

Want to duplicate something without the hassle of glitches?

Now you can do that!

All elements in this mod utilize normal redstone, and are all completely compatible with other mods. Some elements may not fully function correctly, E.G. The breaker may not drop the item, but that is only on cases where the drop isn't set, and something meant to be broken will likely have a drop.

Here's a description of each and every one of the available features of this mod:

#1: The Breaker

The Breaker will break the block it's facing into constantly while powered. This block doesn't check if the block should be broken, so it can break anything. If there's a drop set for it, it'll drop that.

#2: The Updater

The Updater, a much less useful- or used, even- block in this mod will repeatedly update the block in front of it while powered. Funnily enough, it doesn't actually respond to updates.

#3: The Duplicator

The Duplicator, one of the shining jewels of this mod. It duplicates the block in front of it. Very useful when paired with a Clock and a Breaker. Only fires once when powered.

#4: The Clock

Yeah, it's an automation mod. Of course there's a Clock block. Pretty simple- Every tick it toggles on or off.

#5: The Toggler

The Toggler is a T-Flip-Flop in one block. Power it, and it turns on. Power it again, off. Pretty simple.

#6: The Ticker

The Ticker is a repeater that can have anywhere from a 0 to 1500 tick delay, but really a 1 to 1501 tick delay. This is due to the fact that redstone dust will cause an infinite loop, though I'm sure there's some way around this. It does stay active for the same amount of time as it takes to start. E.G. at 1500, it will wait 75 seconds and then be powered for 75 seconds.

#7: The Clicker

The Clicker, the first block requiring bedrock, is a block that simulates the right click of the nearest player on the block it's facing toward when powered.

#8/#9: The Movers

The Mover / The Dual Mover both do the same thing: Push blocks, but different to a piston. They have no push limit but will override blocks. Movers move things forward by one block, Dual Movers do two blocks.

#10: The Destroyer

The Destroyer is a block that, when powered, will kill everything (Yes, even a warden) within a 4 block radius. Very useful for farms, but be careful- It can kill you. There's some special death messages though, so do try it out at some point.

#11: The Vibrator

The Vibrator, requiring a Sculk Catalyst to craft, is a sound vibration sensor with a distance of 100 blocks. Always emits a signal of 15.

#12: The Converter

The Converter, kind of made just for fun, is a block which will turn cobblestone and obsidian into bedrock, and slime blocks into honey blocks. Eventually, it will make honey blocks into slime blocks as well.

Secrets

There's some secrets, achievements and others for those who want new goals and challenges. More will come in the future.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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