HomeJavaModsTAOV Weapons
TAOV Weapons

Taov Weapons

Summary

Taov Weapons is the combat systems module of Taovmod II. It adds the weapon blocks, fire-control devices, guided munitions, HUD integrations, and Sable blueprint compatibility needed to arm large physics vehicles.

In the Taov series, Taov Weapons sits above Taov Core and integrates with Create Big Cannons, CBC Military Supplement, Shaolib Munitions, Synaxis, and the Sable physics ecosystem. It is designed for ships, aircraft, armored vehicles, and other player-built machines that need more than vanilla weapon handling.

Features

For Players

Taov Weapons is for building and fighting with armed physics vehicles. It focuses on multi-block vehicle combat rather than handheld-only combat: link weapons to seats, aim and fire mounted systems, configure munitions, use scopes and HUD feedback, and combine Create Big Cannons with guided missiles or smaller secondary weapons.

For Developers

Mod ID: taov_weapons

Taov Weapons exposes combat-facing systems for Taovmod II addons: weapon HUD sources and events, targeting activity handlers, payload reaction listeners, dynamic munition resolution, air-projectile processors, cannon ballistics integration, and Sable blueprint mappers for linked weapon block entities.

The module depends on Taov Core for shared contracts and uses Synaxis, Shaolib Munitions, Create Big Cannons, CBC Military Supplement, LDLib2, and Sable Schematic API for runtime behavior. If you are adding new weapons, munitions, or vehicle combat integrations, prefer extending the existing weapon HUD, targeting profile, projectile processor, and blueprint mapping systems instead of duplicating those services.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more