
Mebahel's Elder Scrolls Core
Bring Elder Scrolls alchemy to Minecraft with iconic ingredients, powerful potions, and weapon coatings. Yaaaay Nirnroot !
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Mebahel's Elder Scrolls Core
Bring Elder Scrolls alchemy to Minecraft with iconic ingredients, powerful potions, and weapon coatings.
Mebahel's Elder Scrolls Core adds a growing collection of plants and alchemical materials inspired by the Elder Scrolls series. Harvest familiar ingredients, brew potions with paired beneficial and harmful effects, and use poisonous mixtures to coat your weapons and tools. Every feature is designed to fit naturally into Minecraft's existing exploration, brewing, and combat systems.
Dependencies
Forge / NeoForge
Fabric
Alchemical Ingredients
Most ingredients can be brewed from an Awkward Potion. The combined Nirnroot potion is created by adding either Nirnroot to a potion made from the other. Redstone Dust creates an extended variant, while Glowstone Dust creates a shorter but stronger variant whenever an upgraded effect is available.
Ingredient properties are discovered separately for each player, inspired by Skyrim's alchemy system. An undiscovered ingredient hides both of its effects behind question marks and does not reveal the potion it creates. Eating an ingredient grants one of its two effects for 5 seconds, with an equal 50% chance for either property, and reveals that property if it was still unknown. Ingredients provide 0.5 hunger and 0.5 saturation when eaten.
Brewing and collecting an ingredient's potion reveals both properties at once. Discoveries are saved with the player and remain known after death, reconnecting, or restarting the server. Recipe viewers such as EMI and JEI can still show that a brewing recipe exists, but its potion name and effects remain hidden until the relevant properties have been discovered.
Spoiler| Ingredient | Potion effects |
|---|---|
| Crimson Nirnroot | Invisibility and Strength |
| Nirnroot | Invisibility and Resistance |
| Crimson Nirnroot + Nirnroot | Invisibility, Strength, and Resistance |
| Dwarven Oil | Haste and short-duration Weakness |
| Ectoplasm | Regeneration and Slow Falling |
| Glowing Mushroom | Night Vision and short-duration Nausea |
| Fire Salt | Fire Resistance and short-duration Regeneration |
| Hanging Moss | Absorption and Strength |
| Deathbell | Poison and Slowness |
All potions added by the mod have a distinctive enchanted glint and are available as regular, splash, and lingering potions, as well as tipped arrows where supported by Minecraft.
Elder Scrolls Flora
The ingredients are represented by plants and natural blocks designed for Elder Scrolls-inspired environments:
- Nirnroot : Listen for its distinctive resonance while exploring riverbanks, lakeshores, and other wet areas.
- Crimson Nirnroot : A rarer relative found around water in deep underground environments.
- Deathbell : A distinctive bell-shaped flower commonly found near graves and burial grounds.
- Glowing Mushroom : A luminous fungus growing across walls in dark, damp caves.
- Hanging Moss : Found on cave ceilings, where it grows downward like cave vines. It grows ten times more slowly and cannot be accelerated with Bone Meal.
Weapon Coatings
Turn poison and Instant Damage potions into temporary weapon coatings instead of drinking them.
After selecting a valid potion, choose a weapon or tool from your inventory. The coating is stored directly on the item and its tooltip displays the remaining charges, applied effects, and effect duration. Each direct hit consumes one charge and applies the coating after Minecraft's normal attack processing, preserving critical hits and compatibility with other combat behavior.
Applying another coating replaces the previous one. The number of charges is calculated from the potion's effects and duration, with separate balancing for Instant Damage potions.
Configuration
Weapon coating behavior is controlled through:
config/mebahelelderscrollscore/weapon_coatings.json
The configuration lets modpack creators:
- Choose which potion IDs are accepted as coatings.
- Adjust charges based on effect duration.
- Configure minimum and maximum charges.
- Balance Instant Damage charges.
- Apply a global charge multiplier.
- Configure coating effect durations for regular, extended, and enhanced potions.
- Decide whether coating menus pause the game.
- Enable or disable each confirmation popup independently.
Current Status
This mod is in active development and serves as the foundation for additional Elder Scrolls-inspired content.
Join the community and follow development on Discord: https://discord.com/invite/y8uC2NepkB
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.20, 1.20.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as mebahel-elder-scrolls-core-1.0.5-fabric-1.20.1.jar — drop this file into the mods folder
- Download size: 143 KB
- Download link checked 17 Sept 2026 — working
These come from our own check of the pack file, not from the source page.