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Animal Garden - Common Raccoon
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Animal Garden - Common Raccoon

Java mod listed for Minecraft 26.x. File opened and checked on 10 Oct 2026; downloads from the MC Java Mods app on Android.

by Aquarius.playz · on Modrinth

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Animal Garden - Common Raccoon — screenshot 1

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This mod adds the masked bandit, the Common Raccoon into the game.

They can be seen in all kinds of wooded and swamp biomes.

You can tame, feed and breed them with any food item as they are omnivorous, and are nocturnal, meaning they are active at night, and sleep at daytime.

They can protect themselves if attacked, but wont fight their owners attacker. (its natural reaction is to run away)

And they can dig up items from the ground (around every 5-10 minutes), but because they can climb up trees this might not happen often.

And they can dig up items from the ground (around every 5-10 minutes), but because they can climb up trees this might not happen often.

(You can edit the item list in the item tags folders random_item.json file, which is in the jar file)

(Dirt, Coarse Dirt, Rotten Flesh, Charcoal, Feather, Leather, Flint, Amethyst Shard, Name Tag, Stick, Bone, Emerald, Beetroot Seeds, Melon Seeds, Pumpkin Seeds, Wheat Seeds, Sweet Berries, Dead Bush, Glass Bottle, Gold Nugget, Iron Nugget)

They can harvest fully grown crops and steal any items dropped from them (like Carrots, Potatoes, or Wheat).

If its health is not full, it will eat the stolen item to heal itself,

but if its health is full, it will take the item on its journey until it finds a nearby composter block to use the item on. (cant move for 5 sec while composting it)

Also the crop block is set in its default state, so it will regrow later.

Just like in my other animal mods the mobs have 3 type of behavior that can be changed when interaction with them (a message shows up so you know which behavior it is using)

(wandering - resting - following)

If tamed they wont go naturally in their resting mode, instead you can force them to stay at a place when put in resting mode.

They spawn in the forest and swamp biomes.

(forest, dark forest, birch forest, old growth birch forest, taiga, old growth pine taiga, old growth spruce taiga, swamp, mangrove swamp)

You can change this and other spawn settings by editing the json files in the jars data -> biome tags and biome modifier folders or via resource pack,

but in fabric some spawn settings like the weight, min, max have to be edited in the config file

This mod currently supports:

Forge 26.x | 1.21.x | 1.20.1

Neoforge 26.x | 1.21.x

Fabric 26.x | 1.21.x | 1.20.1

PS.

Unified Animal Garden versions will come later, but they will only support the latest minecraft version at the release time, most likely 26.3!

And single mod support will also continue.

Credits: Audio - freesounds, TRP

SEND ME A PRIVATE MESSAGE IF YOU ENCOUNTER ANY BUGS AT CURSEFORGE

https://legacy.curseforge.com/members/aquarius_playz/projects

Follow me on X (twitter)

https://x.com/Aquarius_playz

aquariuslibs

THIS MOD REQUIRES AQUARIUSLIBS ⚠️V1.2.0+⚠️ TO BE INSTALLED

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Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

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