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FancyPhysics+

Java mod listed for Minecraft 1.21–26.x. Downloads from the MC Java Mods app on Android.

by LuuukasHD · on Modrinth

⬇ Download on Modrinth

FancyPhysics

Realistic player animations using client-side display entities — no real entities spawned.

FancyPhysics replaces vanilla player animations with smooth, physics-driven display entity rigs visible to all nearby players. Every movement is calculated client-side via PacketEvents, giving you fluid, realistic body motion without any server-side entity overhead.


Features

23 Player Animations

10-Bone Player Rig

Head, Body, Left Arm, Right Arm, Left Forearm, Right Forearm, Left Leg, Right Leg, Left Foot, Right Foot — each bone animated independently with weighted blending.

Smooth Blending

Weight-based animation layers blend naturally between states. Walk transitions smoothly into sprint, attacks overlay on movement, and physics states layer on top.

Distance Culling

Automatic visibility management — rigs only render for players within configurable range to keep performance high.

Bedrock Edition Support

Full compatibility with GeyserMC + Floodgate. Bedrock players see a reduced 6-bone rig optimized for cross-platform rendering.

Hot Reload

Change animation settings, blend speeds, and render distances without restarting the server.


Requirements

Dependency Version Type
Paper 1.21 – 1.21.11+ Required
Java 21+ Required
PacketEvents 2.13.0 Required (bundled)
GeyserMC Any Optional
Floodgate 2.2+ Optional

Installation

  1. Download the latest FancyPhysics-1.0.0-SNAPSHOT.jar
  2. Place it in your server's plugins/ folder
  3. Restart the server
  4. Edit plugins/FancyPhysics/config.yml to customize
  5. Run /fancyphysics reload to apply changes

Commands

Command Description
/fancyphysics reload Reload the configuration
/fancyphysics debug Toggle debug mode (shows rig data in chat)
/fancyphysics toggle Toggle FancyPhysics on/off

Permissions

Permission Description Default
fancyphysics.command Use /fancyphysics commands op
fancyphysics.reload Reload configuration op
fancyphysics.debug Toggle debug mode op
fancyphysics.bypass Exempt a player from animations false

Configuration

animation:
  blend-speed: 0.15        # How fast animations blend (0.01 - 1.0)
  master-weight: 1.0       # Global animation strength

physics:
  enabled: true
  velocity-tracking: true
  rotation-smoothing: 0.3  # Camera smoothing factor

performance:
  max-render-distance: 64  # Max distance to render rigs (blocks)
  tick-rate: 20            # Server ticks per second
  max-players: 100         # Max tracked players

bedrock:
  enabled: true            # Geyser/Floodgate compatibility
  reduced-bones: true      # Use 6 bones instead of 10

How It Works

FancyPhysics intercepts player movement data each server tick and calculates bone positions using physics equations (velocity tracking, rotation smoothing, interpolation). Display entity spawn, teleport, and destroy packets are sent directly to nearby players via PacketEvents — no Bukkit entities are ever created on the server.

Each player gets a 10-bone rig that follows their real position. Animations are layered with configurable weights, blended smoothly, and rendered at the player's location for all observers.


Support

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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