Home›Java›Mods›Runes SMP Plugin
Runes SMP Plugin
ModsJava

Runes SMP Plugin

Java mod listed for Minecraft 1.21. Downloads from the MC Java Mods app on Android.

by Ethvixity · on Modrinth

⬇ Download on Modrinth
Runes SMP Plugin — screenshot 1Runes SMP Plugin — screenshot 2Runes SMP Plugin — screenshot 3

Runes SMP Plugin

PluginDetails

▫️

Season 2

Runes

Rune Ability Passive Negative
Inferno Fireball: Charge up to 30s. Every 1.5s charged adds 1.5 damage, max 15 damage. Ignores 50% armor and follows an algorithm. Scorching Presence: Enemies within 6 blocks take 15% more fire damage. User is immune to fire/lava. Heat Sink: Heavy fire-power usage builds Heat. High Heat reduces movement/attack speed until cooled.
Drift DASH: Dash 5 blocks forward. CD: 2:30. Slipstream: Every 2s of continuous movement gives +3% Speed, max 5 stacks. Taking damage resets stacks. Momentum Loss: Standing still too long removes movement bonuses and briefly gives Slowness.
Life Vitality: Gain 8 hearts for 50s. CD: 2:50. Vital Bloom: Healing another player gives you 1 extra heart. Natural Regen slightly increases near living entities. Shared Vitality: Nearby living entities dying briefly reduces your regeneration.
Surge Time Capsule: 20x20 personal world border for 25s. You/trusted: Strength I, Regen I, Darkness, 5-block reach. Enemies: Slowness II, Darkness, Glowing, cannot pot, pearl, or use/pop totems. CD: 3:00. Overcharge: Sprinting/jumping builds Charge. At max, next melee hit deals bonus lightning damage and briefly grants Speed. Voltage Crash: After max Charge, movement speed and ability regeneration are reduced for several seconds.
Tide Underwater: Invisible 15-block dome for 45s. Enemies drown without bubbles, even with Water Breathing. CD: 3:00. Flow State: Touching water gives Speed + Dolphin's Grace. Fully submerged slowly regenerates health. Waterbound: Power weakens away from water. Dry areas gradually reduce movement speed and regeneration.
Trickster REWORKING False Step: Movement occasionally leaves a short-lived illusion that can distract hostile mobs. Uncertainty: Your illusions can occasionally appear real to you.
Ruin REWORKING Entropy: Consecutive hits on the same target reduce their armor effectiveness. Resets after stopping attacks. Entropic Decay: Repeatedly applying Ruin temporarily reduces your natural regeneration.
Eclipse Night Dome: 10-block-wide hollow obsidian sphere for 30s. You/trusted: Strength I, Invisibility, Speed III. Enemies: Mining Fatigue III, Weakness II. CD: 3:00. Umbral Veil: Darkness/night grants partial mob invisibility and increased movement speed. Bright light weakens it. Radiant Weakness: Strong sunlight/bright light reduces passive bonuses.
Frost Freeze: Next hit locks enemy in place for 30s. They can still use items but cannot look freely. CD: 3:00. Absolute Zero: Enemies attacking you build Chill. Max Chill briefly slows them and reduces their next attack damage. Frozen Core: Using Frost powers lowers your temperature. Extreme Cold reduces speed and healing.
Titan Titan's Might: You/trusted gain Strength I, Resistance IV, Slowness II for 35s. Enemies within 10 blocks: Slowness III, Weakness II. CD: 3:30. Colossus: Lower health increases Attack Damage and Knockback Resistance. Maxes at a set threshold. Immovable: Reduced movement speed, jump height, and knockback distance.
Corrupt REWORKING Withering Touch: Attacks can apply Corruption, reducing enemy regeneration and spreading a weaker version to nearby hostile mobs. Corruption: Applying too much Corruption can briefly affect you with a weaker version of your own debuffs.
Spark Storm Surge: Lightning storm for 35s in an invisible 15-block radius. Lightning damage increases as the storm continues. Static Soul: Taking damage can discharge electricity around you, damaging nearby enemies. Chance increases while moving quickly. Unstable Current: Repeated damage can temporarily short-circuit your abilities.
Chaos True Chaos: Random positive potion effect for 20s. Trusted players get it for 10s. Effects can be Tier II, never negative. Unstable Reality: Randomly gains a minor temporary buff with a harmless random quirk every few seconds. Chaotic Nature: Passive activations have a small chance to become unpredictable or briefly turn against you.

Commands

We Highly Suggest using Command Keys for a better expireance of the plugin.

Command Description
/runesmp ability1, /runessmp ability2 This activates your ability in your first or second
/runesmp clearrunes This resets the cooldown of the player
/runes gui This can be allowed to preview of the Runes
/runesmp energy <Give, Remove, Stats> This gives you resanable managment for players energy
/runesmp give <energy,reroll,true energy> This command gives you the stuff like items related to the plugin.
/runesmp reroll This rerolls the players Rune.
/runesmp smpstart This gives everyone food, and pvp will automaticly get turened off.
/runesmp withdraw You can withdraw energy from your self nobody else.
/runes trust You trust the player, all postive effects you get they also get.
Commands Non OP OP Commands
/runessmp ability1, /runessmp ability2 ✓ ✕
/runessmp clearrunes ✕ ✓
/runes gui ✓ ✕
/runesmp withdraw ✓ ✕
/runesmp smpstart ✕ ✓
/runesmp reroll ✕ ✓
/runesmp give <energy,reroll,true energy> ✕ ✓
/runesmp energy <Give, Remove> ✕ ✓
/runesmp energy ✓ ✕
/runes trust ✓ ✕

▫️

Season 3

Coming soon

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more