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HvsV
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HvsV

Java mod listed for Minecraft 1.8–26.x. Downloads from the MC Java Mods app on Android.

by Mitriyf · on Modrinth

⬇ Download on Modrinth
HvsV — screenshot 1HvsV — screenshot 2HvsV — screenshot 3HvsV — screenshot 4HvsV — screenshot 5HvsV — screenshot 6HvsV — screenshot 7HvsV — screenshot 8

HvsV

Play as either the victim or the hunter. Someone must win.

This plugin adds a mini‑game in the form of a hunter and a victim. The victims must hide and, after a certain amount of time, take an axe and kill the hunter. The hunters must find all the victims and kill them.

Play as the victim. Hide, wait for the hatchet to take revenge on the hunter.

The victim is watching the hunter. The victim watches as the hunter finds her. The victim is already trying to grab the axe, but the hunter is already running after him! Demonstration of entering the game.

Play as a hunter. Find and kill all the victims before they do.

The hunter is watching the game. The hunter has found the victim and is trying to stop her. The hunter found the victim and is tormenting her.

Win or accept defeat! Find out the winner and go home!

Spectator mode. The hunters won. The victims have won. Demonstration of exiting the game after winning.

Requirements:

config.yml
version: 1.3

settings:
  translate: hex
  locales: false
  games:
    world: "hvsv-XIDX"server.
    amount: 999
    damageWaiters: false
    deleteWhenClosing: false
  updater:
    enabled: true
    settings:
      required: true
      release: false
  supports:
    placeholderAPI: false
messages:
  game:
    status:
      wait: "&fLaunching via: &e%time% &fsec."
      start: "&fLeft: &e%time%"
      stopped: "&fPlayers needed: &e%min_players%"
      winVictim: "&aThe victims have won!"
      winHunter: "&cThe hunters have won!"
    role:
      victim: "&aVictim"
      hunter: "&cHunter"
    actions:
      command:
        help:
          - "[message] &a[HVSV] Help &7(/hvsv help):"
          - "[message] &f"
          - "[message] &a/hvsv status &f- View the plugin status."
          - "[message] &a/hvsv join &f- Create or join any available room."
          - "[message] &a/hvsv join roomid &f- Attempt to connect to the room (if it is available)."
          - "[message] &a/hvsv exit &f- Leave the room."
          - "[message] &a/hvsv admin &f- Get a Admin Help."
          - "[message] &a/hvsv reload &f- Reload the plugin configuration."
          - "[message] &f"
        noperm:
          - "[message] &cYou don't have enough rights!"
      room:
        notfound:
          - "[message] &cThis map does not exist."
        started:
          - "[message] &cThe game has already started."
        connect:
          - "[message] &aConnecting to the room &e%room%..."
        waiter:
          - "[message] &aYou have been placed in queue."
          - "[message] &fExit the queue: &c/hvsv exit"
        exit:
          - "[message] &cYou have left the queue."
        noExit:
          - "[message] &cYou are not in the game."
      game:
        inGame:
          - "[message] &cYou are in the game!"
        end:
          - "[message] &cThe game is over."
        kicked:
          - "[message] &cYou have been kicked out of the game."
        join:
          - "[message] &aYou are connected to the game: &e%game%"
          - "[room] &aPlayer &e%player% &ahas joined the game &f(&e%amount%&f/&e%max_players%&f)"
        quit:
          - "[room] &cPlayer &e%player% &cleft the game &f(&e%amount%&f/&e%max_players%&f)"
        role:
          - "[message] &fYou %role%!"
          - "[title] &fRole:;%role%"
          - "[message] &cThe hunters &fwill be out soon. Hurry and hide!"
        killHunter:
          - "[message] &fThe victim &a%victim% &cneutralized&f the hunter &c%hunter%"
        killVictim:
          - "[message] &fThe hunter &c%hunter%&f, &ckilled&f the victim &a%victim%"
        exitHun:
          - "[message] &cThe hunters &fhave broken free from their confinement!"
          - "[title] &cThe hunters;&cThey're out!"
        startAxe:
          - "[message] &aAxe&f appeared!"
          - "[title] &aAxe;&fappeared!"
        getAxe:
          - "[message] &fPlayer &e%axe% &fpicked up the hatchet! &cRun, hunters!"
        winHunter:
          - "[message] &cThe hunters have won!"
          - "[title] &cThe hunters;&fhave won!"
        winVictim:
          - "[message] &aThe victims have won!"
          - "[title] &aThe victims;&fhave won!"
slots.yml
default:
  player:
    exit:
      slot: 8
      type: default
      exit: true
      item:
        name: "&cExit"
        lore:
          - ""
          - "&cExit&f, and what is it?"
          - ""
        type: BARRIER
  victim:
    kill:
      slot: 0
      type: default
      weapon: true
      item:
        type: IRON_AXE
  hunter:
    kill:
      slot: 0
      type: default
      weapon: true
      item:
        type: DIAMOND_SWORD
    helmet:
      slot: 39
      type: default
      item:
        type: MOB_SPAWNER
schematics:
  default:
    player: [ ]
    hunter: [ ]
    victim: [ ]
default.yml
version: '1.3'

schematic:
  name: '&fDefault'
  coords:
    x: 0
    y: 100
    z: 0
  category:
    A: "alt"
    H: "hause"
    T: "weapon"
    X: "spawn"
    N: "no"
  spawns: "N"
  items: "T"
  hunters: "X"
  map:
    - "X N H"
    - "N T N"
    - "A N H"
  pasteAir: false
  gameRules:
    - randomTickSpeed:0
game:
  players:
    min: 3
    medium: 5
    max: 8
  waitTime:
    min: 60
    medium: 30
    max: 1
  endTime: 241
  playersHun:
    - "8:3"
    - "5:2"
    - "3:1"
  role:
    victim:
      health: 6
      damage: 2
      hitHunterInventory: true
      spawnLocation:
        offsetX: "-2;2"
        offsetY: 1
        offsetZ: "-2;2"
        offsetPitch: "-35;35"
    hunter:
      health: 10
      damage: 2
      spawn: 60
      spawnLocation:
        offsetX: "-1;1"
        offsetY: 1
        offsetZ: "-1;1"
        offsetPitch: "-35;35"
    spectator:
      enabled: true
      flySpeed: 2
  fence:
    break: true
    list:
      - "6;1;13;9;4;13"
  axe:
    spawn: 120
    respawn: 5
  armorStand:
    standLocation: "-0.1;-0.3;0"
    blockLocation: "-1;1;0"
    rightFace: "-100;0;0"
rules:
  foodLevelChange: false
  fallDamage: true
  pickupItem: false
  consumeItem: false
  dropItem: false
  creatureSpawn: false
  entityExplode: false
  entityTarget: false
  itemSpawn: false
  placeBlock: false
  breakBlock: false
  burnBlock: false
  igniteBlock: false
  fromToBlock: false
  entityChangeBlock: false
  physicsBlock: true
  fadeBlock: false
  leavesDecay: false
  multiPlaceBlock: false
player:
  health: 6
  foodLevel: 10
  gameMode: ADVENTURE
  fullSlots: false
  exitTime: 100
messages:
  actions:
    end: [ ]
    kicked: [ ]
    join: [ ]
    quit: [ ]
    role: [ ]
    killHunter: [ ]
    killVictim: [ ]
    exitHun: [ ]
    startAxe: [ ]
    getAxe: [ ]
    winHunter: [ ]
    winVictim: [ ]

You can consider the rest of the possibilities when using the plugin.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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