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Dialog Engine | Dialog Menus in YAML, with Inputs, Lists and a Developer API
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Dialog Engine | Dialog Menus in YAML, with Inputs, Lists and a Developer API

Java mod listed for Minecraft 1.21–26.x. Downloads from the MC Java Mods app on Android.

⬇ Download on Spigot
Paper 1.21.7 and newer · Players on 1.21.6+ · No resource pack, no client mods

Discord​

What is it?
Since 1.21.6 a server can open a real menu on a player: a screen the game itself draws, with text, items, text boxes, dropdowns, switches, sliders and buttons. Not a chest wearing a picture, and not chat.

Dialog Engine lets you build those menus in YAML, and lets every other plugin build on them. Write a dialog, give it a command, and players open it. No resource pack, nothing to install on the client.

What a dialog can do

A dialog
Code (Text):
warps:
  command: warps
  title: "<gold><bold>Warps"
  columns: 2
  lists:
    places:
      - { id: spawn, name: "Spawn" }
      - { id: arena, name: "<red>Arena" }
  buttons:
    - for-each: places
      label: "{row.name}"
      actions:
        - "[player] warp {row.id}"
        - "[sound] entity.enderman.teleport"
        - "[close]"
  exit:
    label: "Close"
/warps, and there it is. Three examples come with the plugin: a welcome screen, a settings page with every kind of input, and a paged list of online players.

For developers
Ship your dialogs in your plugin's folder so server owners can edit them, and hand them to the engine in one line. Add your own actions, placeholders and lists. Hear every open and every click as an event.

Code (Text):
DialogEngineAPI dialogs = DialogEngine.api();
dialogs.registerFolder(this, "myplugin", new File(getDataFolder(), "dialogs"));
dialogs.registerAction(this, "myplugin:give", (ctx, arg) -> { /* ... */ });
dialogs.registerPlaceholders(this, "myplugin_", (viewer, ctx, key) -> /* ... */ null);
dialogs.registerList(this, "myplugin_quests", (viewer, ctx) -> /* rows */ List.of());
dialogs.open(player, "myplugin:menu", Map.of("coins", "120"));
Events: DialogOpenEvent, DialogClickEvent (with the button, the inputs and the actions about to run, all changeable), DialogInputErrorEvent and DialogEngineReloadEvent.

Making dialogs with AI
Most people will have an AI write their dialogs, so the plugin ships a guide written for one. After the first start it is in plugins/DialogEngine/AI-GUIDE.md: the whole format, the rules that catch the usual mistakes, and how to test.
  1. Give your AI agent (Claude Code, Cursor, Codex) your server folder, or paste the guide into ChatGPT or Claude.
  2. Ask for the screen you want: "a /rules dialog with an Accept button that runs /spawn", "a shop for my three kits".
  3. It writes a .yml into plugins/DialogEngine/dialogs/. Run /de reload: anything wrong is reported with the file and the line, so paste that back if it needs another go.

Commands
Command What it does Permission
/de list Every dialog, with its command dialogengine.admin
/de open <id> [player] [key=value] Open one on somebody dialogengine.admin
/de info <id> What a dialog is made of dialogengine.admin
/de reload Read everything again, and say what is wrong dialogengine.admin


Installing
  1. Drop DialogEngine.jar into plugins/ on a Paper 1.21.7+ server and start it.
  2. Your dialogs go in plugins/DialogEngine/dialogs/. Every folder is a namespace; the examples are in examples/.
  3. /de reload after an edit.

Support
Ask on Discord. Please don't post bugs in the reviews; we can't reply there, and we would rather fix it.

Made by ResourcePack AI
Dialog Engine comes from resourcepack.ai, a web editor for resource packs.

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Dialog Engine | Dialog Menus in YAML, with Inputs, Lists and a Developer API is a free Minecraft Java mod. Compatible with Minecraft 1.21, 26.1, 26.2. Downloaded 25 times (via Spigot). Download it and open it directly in the game.

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