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Netherite Octoarachnopod (The Netherite Spider)
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Netherite Octoarachnopod (The Netherite Spider)

Bedrock add-on listed for Minecraft 26.x. Download on the author's site.

by iR3DN4X · on CurseForge

A lone, procedurally-animated spider hunts you across the world... towering over the trees, charging in at breakneck speed... and yes, its THAT spider…

⬇ Download on CurseForge
Netherite Octoarachnopod (The Netherite Spider) — screenshot 1Netherite Octoarachnopod (The Netherite Spider) — screenshot 2Netherite Octoarachnopod (The Netherite Spider) — screenshot 3Netherite Octoarachnopod (The Netherite Spider) — screenshot 4

ArachnoMod a.k.a. The Netherite Octoarachnopod — Bedrock Edition

(THAT Netherite Spider… now on Bedrock!)


A boss-grade fight whichever face it wears: the netherite juggernaut packs 350 HP inside the stats of a full netherite armor suit, and the mossy camo stalker runs 600 unarmored HP and hopes you never spot it — every one of its legs repaints itself as the block it's standing on. Kill it and it might just drop the netherite it's made of.


⚠️🕷️ ARACHNOPHOBIA WARNING

This add-on is not kind to anyone with arachnophobia. Please read before installing. The spider is not a blocky vanilla mob: its eight legs are animated by a live inverse-kinematics simulation, so it moves, scurries, and plants each foot with unsettlingly lifelike, realistic spider motion — the exact kind of movement arachnophobia responds to. It also:

There is no "cute mode." If realistic spider movement is a problem for you or the people you play with, consider hostileOnlyAtNight = true, lowering maxSize, or sitting this one out. You have been warned. 🕸️


Somewhere in your world, a spider is SPRINTING toward you at terrifying speed.

This is the Bedrock Edition of ArachnoMod, the Java mod published as Netherite Octoarachnopod. It adds a single, relentless, procedurally animated spider that stalks players across the world. One roams at a time. It towers over the trees and charges in faster the farther away you are, then shrinks down as it closes for a 6-heart bite. Its eight legs are solved in real time with FABRIK inverse kinematics, running the same spider engine as the Java mod, so it walks, scurries, and clambers over any terrain like nothing else in Minecraft.

But this isn't a tech demo for movement physics.

It's a hunter.


🕷️ Features


🎮 Commands

Command What it does Who
/spider newinstance [size] Spawns your personal follower spider, which trails you around at the chosen size (0.3–20). A creative-mode toy. Creative only
/spider size <size> Resizes your personal spider (0.3–20). Anyone (own spider)
/spider release Dismisses your personal spider. Anyone
/spiderconfig list Shows every setting and its current value. Operators
/spiderconfig <setting> Shows one setting: its value, default, range and what it does. Operators
/spiderconfig <setting> <value> Changes any of the 42 settings in game, range-checked. It applies to the spider at once and is saved with the world. Operators

In single-player you are the operator. If another add-on also adds a /spider command, type /arachno:spider and /arachno:spiderconfig instead.


⚙️ Configuration

A Bedrock add-on has no config file, so the settings live in the world and are changed with /spiderconfig <setting> <value>. Setting names are not case-sensitive; the command's autocomplete lists them all in lowercase. Every change applies at once, except chaseSpeedBlocksPerSecond and legStepSpeed, which a spider reads when it spawns.

Spawning

Setting Default Meaning
spawnMinMinutes 1.0 Earliest the FIRST spider of a session spawns, in minutes
spawnMaxMinutes 1.0 Latest the first spider spawns (random between the two)
respawnAfterKillMinutes 40.0 Cooldown after the spider is KILLED (40 = two Minecraft days of earned peace)
peacefulExitSpawnMinutes 1.0 It returns this many minutes after Peaceful is switched off 😈
spawnDistanceMin 30.0 Closest it spawns to a player, in blocks
spawnDistanceMax 34.0 Farthest it spawns from a player, in blocks
spawnAngleAttempts 24 Directions tested for safe ground per spawn distance
spawnMaxVerticalSearch 48 How far down from the surface it looks for solid ground
camoVariantChance 0.25 Chance a spider is the CAMO variant (natural spawns and spawn eggs)

Chase & speed

Setting Default Meaning
chaseDistance 64.0 How far it spots and chases players, in blocks
chaseExitDistanceMultiplier 1.25 Give-up radius = chaseDistance × this (no flicker at the edge)
alertReactionTicks 10 The freeze-and-stare beat before it charges (0 = instant charge)
hostileOnlyAtNight false Only hunts at night, like a vanilla spider
chasePathfinding true Steer around walls and shrink through doorways and crawl-holes while chasing (false = the straight-line charge)
chaseSpeedBlocksPerSecond 8.0 Chase speed at its smallest size, in blocks per second
speedGrowthFactor 8.0 How much faster it is at its largest size
legStepSpeed 1.1 How fast the legs swing — the "scurry"

Wandering & idle

Setting Default Meaning
enableWandering true Calm patrol when no player is in range (false = stands still, breathes and grooms)
wanderSpeedFactor 0.35 Patrol speed as a fraction of chase speed
wanderRadius 24.0 How far it patrols from its anchor point, in blocks
wanderMinIntervalSeconds 3.0 Shortest patrol leg or pause, in seconds
wanderMaxIntervalSeconds 9.0 Longest patrol leg or pause, in seconds
wanderPauseChance 0.25 Chance each patrol leg is a pause instead
groomingChance 0.03 Chance per second that the idle spider grooms (wandering off; 0 = never)

Size & growth

Setting Default Meaning
minSize 0.6 Its size right next to a player
maxSize 15.0 Its size far away (15 towers over the trees)
sizeNearDistance 4.0 At or inside this distance it is at minSize
sizeFarDistance 32.0 At or beyond this distance it is at maxSize
growPercentPerTick 12.0 Fastest it grows, in percent per tick
shrinkPercentPerTick 25.0 Fastest it shrinks, in percent per tick
squeezeSize 0.25 How small it SQUEEZES to follow you into a 1×1 hole
riddenSize 2.0 Its size while you ride it
growInWater true In deep water, grow just tall enough to ride above the surface (false = deep water stays a drowning trap)

Combat & drops

Setting Default Meaning
netheriteMaxHealth 350.0 Health of the netherite variant (it also wears a full netherite suit's armor)
camoMaxHealth 600.0 Health of the camo variant (no armor)
netheriteAttackDamageHearts 6.0 The netherite bite, in hearts before your armor
camoAttackDamageHearts 5.0 The camo bite, in hearts before your armor
attackCooldownTicks 60 Ticks between bites (60 = one bite every 3 seconds)
netheriteDropChance 0.5 Chance it drops a netherite ingot when slain

Camo sounds & troubleshooting

Setting Default Meaning
variantStepVolume 0.3 Volume of the camo spider's footsteps
variantLandVolume 1.0 Volume of its landings
debugHud false Shows a status line (tick rate, cost, AI mode, size, speed) above the hotbar — handy for bug reports

🥚 Encountering it

You don't have to do anything. One spawns on its own and comes looking about a minute after you load into the world. To summon one yourself, use the Netherite Octoarachnopod Spawn Egg from the creative inventory — the spider already in the world is replaced, because there is only ever one.

It dies like any other mob. Beat it down, and it may drop a netherite ingot (50% chance).


📦 Requirements & installation


🧭 Bedrock vs. Java

This first Bedrock release matches the Java mod's v1.2.7: both variants, the hunt's pacing, the squeeze, water growth, dimension following, the netherite armor, taming and riding. It also includes two later Java changes — the corner-steering, doorway-hunting chase AI and the 3-second bite.

The Java mod's later additions — the poison and hunter variants, the enraged boss, permadeath, the Warding Idol, the laser pointer, the config book and the debug view — are planned for later Bedrock updates. Java's advancements can't come across, because Bedrock add-ons can't add advancements.


❓ FAQ

How do I ride it? Take the Spider Tamer from the creative inventory and use it on the spider to make it docile (it stops biting, but still follows you and changes size). Then use it again with an empty hand to climb on. All four movement keys work, relative to where you look. Sneak to get off. While ridden it settles to a stable size (riddenSize).

I killed it and got no netherite — is the drop broken? It's a coin flip by default (netheriteDropChance, 0.5), so one kill isn't a sample. Set it to 1 for a guaranteed drop. The ingot lands on the ground directly beneath the body, not where its giant body was in the air.

It never spawns, or it comes too soon. The first spawn of a session comes after spawnMinMinutes–spawnMaxMinutes (1 minute). After a kill it stays away for respawnAfterKillMinutes (40). It doesn't exist on Peaceful. On very rough terrain, raise spawnAngleAttempts.

The camo spider's legs show the wrong block, or a purple-and-black texture. Please report it with the block's name. Blocks added in a newer game version than this release fall back to a related block until the add-on is updated.

Can I make it less terrifying? There is no cute mode, but hostileOnlyAtNight = true makes it ignore you in daylight, maxSize caps how large it grows, and chaseDistance controls how far away it notices you.

Why is there only ever one spider? By design. It's a thing that hunts you, not a mob you farm.


🙏 Credits & license

Created by iR3DN4X. Based on TheCymaera/minecraft-spider by Heledron (YouTube @heledron), whose original procedural-spider plugin is the heart of everything you see here: the inverse-kinematics legs and the gait are his work, used with attribution. I built a hostile-mob experience on top of it, then brought it to Bedrock.

📄 License

Copyright © iR3DN4X. ArachnoMod is source-available freeware: free to download and play, forever — but not open-source, and not free to re-use commercially. The license is the same for the Java mod and this add-on; the copy bundled with the latest release (LICENSE.md inside each pack) is the license in force. Source: github.com/iR3DN4X/ArachnoMod.

You MAY: play it anywhere, including servers and Realms; feature it in videos and streams, monetized or not; make resource packs, language packs and add-ons for it; and make non-commercial derivative works with credit — except ports.

You may NOT: re-use its assets or code commercially; port or re-release it for other versions, platforms or games (official ports are made by me — if you want one, ask); or rehost the add-on files anywhere else. If you downloaded this .mcaddon from another site, it may be modified or malicious — the only official sources are my CurseForge pages.

For anything not covered here, ask: @iR3DN4X.

🎆 Supporters 🎆

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.

Netherite Octoarachnopod (The Netherite Spider) is a free Minecraft Bedrock addon. Compatible with Minecraft 26.50. Downloaded 447 times (via CurseForge). Download it and open it directly in the game.

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