Home›Java›Mods›HMTSync
HMTSync
ModsJava

HMTSync

Java mod listed for Minecraft 26.x. Downloads from the MC Java Mods app on Android.

by HMLabs-Gaming · on Hangar

Synchronize player data (inventory, health, experience, etc.) across multiple servers within Velocity network.

⬇ Download on Hangar
# HMTSync [![Hangar](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/hangar_vector.svg)](https://hangar.papermc.io/HMLabs-Gaming/HMTSync) [![SpigotMC](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/spigot_vector.svg)](https://www.spigotmc.org/resources/hmtsync.139621/) [![GitHub](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/github_vector.svg)](https://github.com/TitanSMP/HMTSync) HMT Sync keeps player data consistent across your whole network. When a player moves from one server to another, their inventory, health, hunger, experience and much more are carried over automatically — no lost items, no duplicated gear, no manual work. Works on **Paper / Spigot** backends with the **Velocity** proxy. --- ## Features - **Seamless server switching** — the proxy saves a player's data on the source server *before* they connect to the destination server. No race conditions, no data loss. - **No double-login exploits** — a database-level lock guarantees only one server can write a player's data at a time. A crashed server is recovered automatically. - **No lag** — all database work runs asynchronously in the background. - **Synchronized data (each toggled on or off):** - Health, food level, saturation - Experience (total, current, level) - Inventory and armor - Ender chest - Potion effects - Advancements and statistics - PlayerData (PDC) values - Flight & gamemode, including per-gamemode inventories - Maps (keeps map artwork across servers) - Companions / pets - Location - **Optional Redis cache** for faster server switches (SQL stays the source of truth). - **Optional economy & playtime sync** via Vault and EssentialsX. - **Admin tools** — in-game data inspector, manual lock release and data migration. - **Works with MySQL/MariaDB** (recommended for a network) **or SQLite** (single server). --- ## Requirements - **Minecraft:** Paper 26.3+ - **Backends:** Paper or Spigot on every server that shares player data - **Proxy:** Velocity 3.1+ - A shared **MySQL/MariaDB** database for a network (SQLite is fine for a single server) --- ## Installation 1. **Download** the JAR that matches the platform: | File | Where it goes | | --- | --- | | `hmt-sync--spigot.jar` | `plugins/` folder of **every Paper/Spigot server** | | `hmt-sync--velocity.jar` | `plugins/` folder of your **Velocity proxy** | 2. **Start each server once** so the plugin generates its `plugins/HMTSync/config.yml`. 3. **Configure each backend** — set your database credentials and give every server a **unique `server-id`** (the proxy needs no `server-id`). 4. **Restart** the proxy and all servers. That's it — player data will now follow players between your servers. --- ## Configuration The important settings in `plugins/HMTSync/config.yml`: ```yaml database: type: mysql # "mysql" or "sqlite" host: localhost port: 3306 database: minecraft username: user password: password sqlite-file: "player_data.db" # A unique name for THIS server. Every backend sharing the database needs its own. server-id: "survival-1" # Which data to synchronize. Turn on what you need. sync-data: health: true food-level: true experience: true inventory: true armor: true potion-effects: true ender-chest: false location: false advancements: false statistics: false pdc: false flight-gamemode: false companions: false maps: false separate-gamemode-inventories: false economy: false playtime: false # Optional Redis cache (leave disabled to use SQL only). redis: enabled: false host: localhost port: 6379 password: "" storage-strategy: "mysql-only" # or "redis-mysql-hybrid" ``` **Tips** - Give every server a different `server-id` (e.g. `survival-1`, `creative`, `lobby`). - Keep the same database settings on every backend. - Change `security.seed` to a long random string before going public. - Newer features (`ender-chest`, `maps`, `economy`, `playtime`, …) are **off by default** — enable them only if you want them. --- ## Commands On a backend server: | Command | Description | | --- | --- | | `/hmtsync unlock ` | Release a stuck data lock for a player | | `/hmtsync inspect ` | Open the data inspector for a player | | `/hmtsync invsee ` | View (or edit) a player's inventory | | `/hmtsync endersee ` | View (or edit) a player's ender chest | | `/hmtsync migrate ` | Move data from one identity to another | | `/hmtsync-debug status` | Show plugin, economy, playtime and Redis status | On the proxy (Velocity): | Command | Description | | --- | --- | | `/hmtsync unlock ` | Relay an unlock request to the backends | --- ## Permissions | Permission | Default | Description | | --- | --- | --- | | `hmtsync.admin` | op | Admin commands, unlock/migrate and debug tools | | `hmtsync.inspect` | op | View-only inspection of player data and inventories | | `hmtsync.inspect.edit` | op | Editing of player data and inventories | --- ## Optional integrations - **Redis** — enable the hybrid cache to make server switches faster. - **Vault + an economy plugin** — enable `sync-data.economy` to sync balances (do **not** enable if another plugin already syncs money). - **EssentialsX** — enable `sync-data.playtime` to sync playtime. - **FastLogin / AuthMe** — optionally auto-migrate data for cracked→premium transitions. All integrations are optional and are simply ignored if the backing plugin is not installed.
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

HMTSync is a free Minecraft Java mod. Compatible with Minecraft 26.3. Downloaded 10 times (via Hangar). Download it and open it directly in the game.

Explore more