
Unfair Dificulty
Bedrock add-on listed for Minecraft 1.20–26.x (behavior + resource pack). File opened and checked on 14 Oct 2026; installs from the MC Bedrock Mods app on Android.
this makes the game more difficult, changing the mob stats, the spawn rate, and the behavior of the environment against the player, this mod seeks to be…
⬇ Download on CurseForge**UNFAIR DIFFICULTY** 💀 The only language available in the mod is Spanish, for now.
An addon that takes Minecraft survival to the limit. Unpredictable events, more dangerous enemies, and a world that will do everything possible to end you.
Difficulty change lists:
1. Every time the player takes damage, for any reason, the effects of: slowness 1, blindness, darkness, all for 2 seconds, are applied.
2. Creepers naturally have 20 explosion power and infinite speed 2, with a fuse time of 0.1.
3. The instakill zombies with iron armor
4. Spiders and cave spiders have strength 2, endurance 2, and regeneration 2, all infinite.
5. Touching the water gives slowness 2 for 20 seconds Touching the water gives slowness 2 for 20 seconds
6. Touching lava kills you instantly Touching lava kills you instantly.
7. The skeletons ????? ==the ????? It's not to be mysterious, I don't know what those idi*ts do, they just stare at you and then attack you whenever they want or something like that ==
8. Endermans instakill
9. Endermites strength 250 infinite
10. Silverfish infinite invisibility
11. Ghast, wither skeletons, spawn at night in the overworld
12. Ghast explosion power of 20 ==or something like that==
13. All squids and fish are replaced by guardians A
14. The spawn rate of hostile entities increased x3
15. Skeletons and zombies do not burn and do not avoid the sun.
16. Creepers are not afraid of cats or ocelots.
17. Making contact with a flower causes an instant explosion with 20 power.
18. All the blocks in the game have a 25% chance of not dropping anything when broken.
19. All night long, the players have the effect of weakness.
20. Zombies and creepers naturally spawn all over the Nether ==for some reason, phantoms too==
21. Players cannot have the following effects: fire resistance, strength, invisibility, resistance, hero of the village, water breathing.
22. The ravagers have strength 5 and speed 3.
23. Stepping on snow gives slowness 2
24. Touching a cactus kills instantly Touching a cactus kills instantly.
25. All the grass in the world has a ??% chance of becoming a sculk sensor, and a 5% chance of becoming a sculk shrieker ==the ?? are because I don't know how it works but it works somehow, I don't know in what way==
26. The leaves of trees have a 50% chance of becoming TNT when broken + the trees immediately regenerate their leaves
27. The stone blocks have a 15% chance of turning into silverfish when broken.
28. During the night, phantoms appear even if you have slept. during the nite phantoms appear even if you have slept
29. in complete darkness effect whither 1
30. every so often, all the nearby torches go out
31. Player modifications
Natural regeneration disabled.
Hunger drains faster.
Eating food is likely to have negative effects.
Sprint consumes additional hunger.
Jumping consumes hunger.
Falling from a certain height inflicts additional damage.
With low health, Darkness appears.
taking damage applies slowness and blindness for a short time.
With half a heart, Weakness + Slowness.
Armors lose durability faster.
32. In snowy biomes, it takes periodic damage if not near a heat source defined by the addon.==when I entered the biome to test it, the effects didn't go away anymore, so no idea, I'll leave it as it is because I find it funny and it's unfair, just how I want it to be==
33. Nearby trees can catch fire randomly during storms or at nite. ==no idea if they do or not but here it is==
34. When you kill an enemy, there is a possibility that two more will appear nearby. ==I think it works, impossible to test it with blindness and 500 enemies on screen==
35. A random enemy marks the player and allows nearby enemies to detect them more easily. ==actually spawns enemies near the player sometimes but don't tell anyone shh==
36. Each block with the shield has a chance to cause temporary slowness or weakness and may not block.
37. Weapons lose additional durability each time they hit an entity.
38. [EVENT] BLOOD MOON: random night increases the number of enemies and enhances their attributes throughout the nite. ==they're so broken that you don't even notice the increase in difficulty==
39. [EVENT] THUNDERSTORM: During storms, lightning strikes near the player. ==To be honest, I would remove it; I find it annoying, ugly, unfair, disgusting, silly, and ugly again, but that's the idea of the mod, so I left it in==
40. Trying to sleep can awaken enemies near the player or cancel the rest with a dangerous event.
41. [EVENT] 10% chance at night
"LA CAZA"
For 2 minutes:
→ all mobs receive Speed III
→ mobs appear near the player
→ you can't sleep
43. [FINAL JUDGMENT] ***The longer the player goes without dying, the more aggressive certain events in the addon become. ==Haha, just kidding, it's to scare you, right?==
Good things?
1. Probability of giving a second chance to live.
2. Improved loot
3. Possibility of finding random loot in the world
- Edition: Minecraft Bedrock
- File type: .mcpack or .mcaddon
- Minecraft versions listed: 1.21.30, 1.21.50, 1.21.81
- How to install: Download the .mcpack or .mcaddon file. → Open it — Minecraft imports it. → In your world: Behavior Packs → Available → Activate, then the same under Resource Packs.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.
- Pack type: .mcaddon — behaviour and resource pack in one file
- Manifest requires Minecraft 1.20.30 or newer
- Complete pack — everything it depends on is inside the file
- Download size: 60.7 MB
- Download link checked 14 Oct 2026 — working
These come from our own check of the pack file, not from the source page.