Make some, or even all, mobs Epic with Epic Mobs! Costomize health, damage, drops, XP, spawn rates, and more! Even includes optional newbie and location protectors!
Permissions:
EpicMobs.summon
Commands:
/epicsummon [mob] [x] [y] [z]
Config:
Permissions:
EpicMobs.summon
Commands:
/epicsummon [mob] [x] [y] [z]
Config:
Spoiler: Config
Code (Text):
spawners: 0
#Keep 0 to make spawner mobs not have a chance to be epic
#Change to 1 to make them have a chance to be epic.
playerKill: 1
#1 means the killer of the epic mob must be a player.
#0 means they can die by any means.
spawnEggs: 1
#Keep 1 to allow mobs from spawn eggs to be able to be epic.
#Change to 0 to turn off Spawn Eggs.
thunderingChance: 0
#leave 0 to turn off
#Change to any integer to increase the chance of epic spawns during thunder storms by this amount
protection:
player:
playtime: 0
radius: 0
#Radius, in blocks, to make Epic mobs not spawn around
#players with play time (in seconds) less than playtime.
#Leave 0 to turn off player protection
location:
x:
- 0
#The x coordinate(s) of the protected location(s).
#Remove arguments to turn off location protecting.
z:
- 0
#The Z coordinate(s) of the protected location(s).
radii:
- 64
#The radii of the protected areas.
regionalDifficultyFactor: 0
#Put 0 to make it not have any effect.
#Put as a value greater than 0 to decide how much the regional
#difficulty affects all stats. (reccommended to not surpass 1, though
#there is nothing stopping you from doing so) The calculation will be config
#stats * regional difficulty * regionalDifficultyFactor.
#For more on Regional Difficulty, go to
#http://minecraft.gamepedia.com/Difficulty#Regional_difficulty
epicZombie:
healthMultiplier: 2
#Health = Health * multiplier
chances: 1
#% chance of mob being epic.
#Putting 0 turns that mob off.
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
#Percent of armor to ignore
Additional: 0
#Flat addition to damage
Random: 1
#Random addition to damage
Multiplier:
Amount: 1
#Amount to multiply damage by
After: 0
#1 also multiplies the Additional and Random values
#0 only multiplies base value, before the Amount value
drop:
items:
- BOOK
#Items to drop.
amounts:
- 3
#Will drop a random number of this item, from none to the number specified
chances:
- 100
#Same chance rules apply as above. The higher the number, the less likely.
xp: 10
#Amount of bonus XP to drop. Most mobs drop a base of 5 XP.
epicBabyZombie:
#Includes Jockeys
healthMultiplier: 2
chances: 1
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicHusk:
healthMultiplier: 2
chances: 1
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicBabyHusk:
healthMultiplier: 2
chances: 1
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicCreeper:
#Includes Charged Creepers
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSkeleton:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicStray:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSpider:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicCaveSpider:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSilverfish:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSlime:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicWitch:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicGuardian:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicElderGuardian:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicZombiePigman:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicBabyZombiePigman:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicGhast:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicBlaze:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicMagmaCube:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicEnderman:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicEndermite:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicEnderDragon:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicWitherSkeleton:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicShulker:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicIronGolem:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSnowGolem:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicWolf:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicPolarBear:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
#Keep 0 to make spawner mobs not have a chance to be epic
#Change to 1 to make them have a chance to be epic.
playerKill: 1
#1 means the killer of the epic mob must be a player.
#0 means they can die by any means.
spawnEggs: 1
#Keep 1 to allow mobs from spawn eggs to be able to be epic.
#Change to 0 to turn off Spawn Eggs.
thunderingChance: 0
#leave 0 to turn off
#Change to any integer to increase the chance of epic spawns during thunder storms by this amount
protection:
player:
playtime: 0
radius: 0
#Radius, in blocks, to make Epic mobs not spawn around
#players with play time (in seconds) less than playtime.
#Leave 0 to turn off player protection
location:
x:
- 0
#The x coordinate(s) of the protected location(s).
#Remove arguments to turn off location protecting.
z:
- 0
#The Z coordinate(s) of the protected location(s).
radii:
- 64
#The radii of the protected areas.
regionalDifficultyFactor: 0
#Put 0 to make it not have any effect.
#Put as a value greater than 0 to decide how much the regional
#difficulty affects all stats. (reccommended to not surpass 1, though
#there is nothing stopping you from doing so) The calculation will be config
#stats * regional difficulty * regionalDifficultyFactor.
#For more on Regional Difficulty, go to
#http://minecraft.gamepedia.com/Difficulty#Regional_difficulty
epicZombie:
healthMultiplier: 2
#Health = Health * multiplier
chances: 1
#% chance of mob being epic.
#Putting 0 turns that mob off.
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
#Percent of armor to ignore
Additional: 0
#Flat addition to damage
Random: 1
#Random addition to damage
Multiplier:
Amount: 1
#Amount to multiply damage by
After: 0
#1 also multiplies the Additional and Random values
#0 only multiplies base value, before the Amount value
drop:
items:
- BOOK
#Items to drop.
amounts:
- 3
#Will drop a random number of this item, from none to the number specified
chances:
- 100
#Same chance rules apply as above. The higher the number, the less likely.
xp: 10
#Amount of bonus XP to drop. Most mobs drop a base of 5 XP.
epicBabyZombie:
#Includes Jockeys
healthMultiplier: 2
chances: 1
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicHusk:
healthMultiplier: 2
chances: 1
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicBabyHusk:
healthMultiplier: 2
chances: 1
reinforcementChance: 1.0
#1.0 for 100% chance of spawning reinforcements
#0.0 for zero
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicCreeper:
#Includes Charged Creepers
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
amounts: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSkeleton:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicStray:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSpider:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicCaveSpider:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSilverfish:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSlime:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicWitch:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicGuardian:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicElderGuardian:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicZombiePigman:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicBabyZombiePigman:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicGhast:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicBlaze:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicMagmaCube:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicEnderman:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicEndermite:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicEnderDragon:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicWitherSkeleton:
#Includes Jockeys
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicShulker:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicIronGolem:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicSnowGolem:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicWolf:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
epicPolarBear:
healthMultiplier: 2
chances: 1
Damage:
Penetration: 0
Additional: 0
Random: 1
Multiplier:
Amount: 1
After: 0
drop:
items:
- BOOK
amounts:
- 3
chances:
- 100
xp: 10
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Epic Mobs is a free Minecraft Java mod. Compatible with Minecraft 1.10. Downloaded 915 times (via Spigot). Download it and open it directly in the game.