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Skript WorldEdit + FAWE Addon
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Skript WorldEdit + FAWE Addon

Java mod listed for Minecraft 26.x. Downloads from the MC Java Mods app on Android.

by YusufKGD · on Modrinth

⬇ Download on Modrinth

SkriptWEFAWEAddon

Welcome to the official wiki for SkriptWEFAWEAddon, a high-performance Skript addon crafted by YusufKGD. This addon bridges the gap between Skript's powerful logic and the blazing-fast asynchronous block manipulation of WorldEdit and FastAsyncWorldEdit (FAWE).


⚡ Features


📦 Requirements


🛠️ Installation

  1. Download the latest SkriptWEFAWEAddon.jar from Modrinth.
  2. Place the file into your server's plugins/ directory.
  3. Ensure you have Skript and WorldEdit (or FAWE) installed.
  4. Restart your server.
  5. (Optional) Customize plugin messages in plugins/SkriptWEFAWEAddon/messages.yml.

📖 Documentation

Below is the complete list of syntaxes provided by this addon. You can prefix any of these syntaxes with either we or fawe.

Set Blocks Quickly fills a specified region with a block type.

Syntax:

[we|fawe] set blocks between %location% and %location% to %string%

Example:

set {_loc1} to player's location
set {_loc2} to location at (x-coordinate of player + 10), (y-coordinate of player + 10), (z-coordinate of player + 10) in player's world
we set blocks between {_loc1} and {_loc2} to "minecraft:diamond_block"

Replace Blocks Replaces a specific type of block with another within a defined region.

Syntax:

[we|fawe] replace [blocks] %string% between %location% and %location% with %string%

Example:

we replace blocks "stone" between {_loc1} and {_loc2} with "grass_block"

Paste Schematic Pastes a schematic file located in the plugins/WorldEdit/schematics (or FAWE's schematic) folder.

Syntax:

[we|fawe] paste schematic %string% at %location% [without air]

Example:

# Pastes 'spawn.schem' at the player's location, ignoring empty air blocks in the schematic.
we paste schematic "spawn" at player's location without air

Save Schematic Saves a specific region as a .schem file to your server's schematics folder.

Syntax:

[we|fawe] save schematic %string% between %location% and %location% [with origin %-location%]

Example:

# Saves the region to a file named 'my_house.schem'
we save schematic "my_house" between {_loc1} and {_loc2} with origin player's location

⚙️ Configuration

Upon first startup, the plugin generates a messages.yml file. You can fully translate or customize error messages displayed when invalid blocks or missing schematics are handled.

prefix: "[KGD-WE] "

errors:
  schematic_not_found: "Schematic file %file% does not exist!"
  unknown_format: "Unknown schematic format for file %file%."
  invalid_pattern: "Invalid WorldEdit pattern: '%pattern%'. Reason: %reason%"
  invalid_mask_or_pattern: "Invalid WorldEdit mask or pattern. Reason: %reason%"

📝 Examples

Want to test the addon right away? Drop this into your plugins/Skript/scripts/ folder!

command /fawe_test:
    permission: op
    trigger:
        set {_loc1} to player's location
        set {_loc2} to location at (x-coordinate of player + 5), (y-coordinate of player + 5), (z-coordinate of player + 5) in player's world
        
        we set blocks between {_loc1} and {_loc2} to "gold_block"
        send "&aA 5x5x5 cube of gold has been created instantly!" to player

(Wiki crafted for the Modrinth community. Enjoy seamless and lag-free coding!)

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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