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Tidefall | ✅ Ocean dimension: 3 depth layers, 10 creatures, 3 bosses, mounts & submarines - no mods
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Tidefall | ✅ Ocean dimension: 3 depth layers, 10 creatures, 3 bosses, mounts & submarines - no mods

Java mod listed for Minecraft 1.21–26.x. Downloads from the MC Java Mods app on Android.

⬇ Download on Spigot
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There is a whole world under the waves. Go down and find it.
Tidefall adds an ocean dimension you explore downwards.

Build a prismarine gate, light it with a Tide Pearl and step through. You arrive at a floating station over a turquoise reef. Every block deeper is darker, colder and more dangerous: the reef gives way to a forest of giant kelp, and the kelp falls away into an abyss where the only light comes from things that want to eat you.
Mind your air, craft better gear, beat the guardian of each layer, and go deeper.

Drop the jar in. Restart once. Dive.

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A world below the waves
A generated ocean in three depth layers, each with its own seabed, life, water colour, fog and music.

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A real slice of the seabed, from the station to the abyss.

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The Immersion Station: your way in, and your way home through its gate.

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Build a gate anywhere. If the frame is wrong, it tells you exactly which block is missing.

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Mind your air

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Your tank, your depth and a boss fight, all at a glance.

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Ten new species
Every creature has its own animated 3D model built from vanilla blocks: tails swing, wings flap, jaws snap, jellies pulse. And each one behaves differently.

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⚔️ Three guardians of the deep
Each layer ends with a boss. Every boss has a boss bar, three phases, attacks you can see coming, and health that scales with the number of players. Everyone who fights gets the reward.

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The Drowned Citadel, rising from the kelp.

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The Maw's pit in the abyss.

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Ride the deep

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From first pearl to crown

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Every item with real stats and lore, in English or Spanish.

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Advancements, the guide and the next step, always one look away.

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️ Setup

Commands
Command Permission Description
/tidefall (/tf, /tide) guide tidefall.use Your progress and what to do next
/tidefall info | help tidefall.use Status and help
/tidefall home tidefall.home Teleport to the Immersion Station
/tidefall leave tidefall.home Go back to the gate you came from
/tidefall tp [player] tidefall.admin Send a player to Tidefall
/tidefall locate | goto <structure> tidefall.admin Find or teleport to the nearest structure
/tidefall summon <creature|boss> tidefall.admin Spawn one in front of you
/tidefall give <player> <item> [amount] tidefall.admin Give Tidefall items
/tidefall items tidefall.admin Menu with every item
/tidefall doctor tidefall.admin Check the whole setup
/tidefall reload tidefall.admin Reload config and messages
/tidefall reset <player> tidefall.admin Restart a player's story
/tidefall report <text> everyone Report a bug straight to the developer
/tidefall suggest <text> everyone Suggest an idea to the developer


Permissions

PlaceholderAPI
%tidefall_oxygen%, %tidefall_oxygen_max%, %tidefall_depth%, %tidefall_layer%, %tidefall_progress%, %tidefall_bestiary%, %tidefall_in_tidefall%

Configuration
config.yml covers the world (name, seed, custom biomes, how often dungeons and smaller structures appear), gates (frame blocks, allowed worlds), diving (refill rates, pressure damage, oxygen in normal oceans too), creatures (how many, how far, which ones), bosses (cooldown, health per extra player) and the dungeon reset time. Every option is commented and new ones are added automatically when you update. Messages are in lang/messages_en.yml and lang/messages_es.yml (MiniMessage format); copy one to add your own language.

Anonymous usage statistics
Tidefall uses PluginAnalytics so I can see which features are used and fix errors quickly, often before anyone reports them. It sends server software and versions, player counts, how Tidefall's features are used (gates lit, bosses beaten, items crafted), its config choices and its own errors and log lines.

Requirements

FAQ
Why does it need a restart? Minecraft only loads new biomes when the server starts. Tidefall installs them for you on the first start; after one restart the dimension opens with its own water colours. Until then, gates tell players to wait.
Do players need a resource pack or mods? No. Creatures are built from vanilla blocks and items use vanilla models.
Will creatures fill my world with entities? No. They exist only around divers and are never saved. There's a cap per player and for the whole world.
Can I use my own seed? Yes, set world.seed before the first start.
Bedrock players? Not supported yet: Geyser doesn't show display entities.
Is it tested? Every release runs 94 automated tests (terrain, structures, gates, oxygen, datapack, models, recipes, progress, combat, bosses, mounts, submersibles), and a test player plays it on real Paper 1.21.4 and 1.21.11 servers: lights a gate, dives, clears the Citadel, beats all three bosses, tames and rides a ray and pilots a submersible. It is also started on 26.3.

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Found a bug or have an idea? Please use the Discussion tab before leaving a review: I'll fix it fast.
Enjoying Tidefall? A ⭐⭐⭐⭐⭐ review helps a lot!​

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Tidefall | ✅ Ocean dimension: 3 depth layers, 10 creatures, 3 bosses, mounts & submarines - no mods is a free Minecraft Java mod. Compatible with Minecraft 1.21, 26.3. Downloaded 2 times (via Spigot). Download it and open it directly in the game.

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