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Headconomics
DatapacksJava

Headconomics

Java data pack listed for Minecraft 26.x. Downloads from the MC Java Mods app on Android.

by RacoonJohn · on Modrinth

⬇ Download on Modrinth
Headconomics — screenshot 1Headconomics — screenshot 2Headconomics — screenshot 3

A Minecraft datapack + resource pack that turns player heads into a living economy, and turns the fear of falling behind into a survival mechanic.

Headconomics replaces physical head drops with a digital wallet. Every cycle, each player starts with 32 of their own heads, then hunts, trades and collects heads from others through transfer vouchers, racing against a personal, playtime-based timer to reach a collection goal. Fail, and you pay the price: your max health is cut in half until the end of the next collection period.


💡 Inspiration & Credits

This project is inspired by the concept presented in the video:

▶ Original video — by Mo Van de Sompel

Huge thanks to the creator for the original idea. Headconomics is an independent, fan-made reinterpretation and is not affiliated with or endorsed by the original author.


✨ Features


🎮 How It Works

1. Cycles

Everything in Headconomics happens in collection cycles, tracked individually for each player.

At the start of every cycle:

When your timer runs out, your cycle ends, your result is checked, and a new cycle starts automatically.

2. Collecting heads

Heads are not items in your inventory; they are credited directly to your wallet when you redeem a voucher. There are two ways heads change hands:

Your wallet can contain multiple copies of the same head. The objective, however, counts diffetent heads: the number of different players whose head you hold at least once.

Example: holding 5× Steve and 2× Alex counts as 2 different heads. If Steve's heads are all debited from your wallet, you lose that head in the counter, but not before your last copy of it is gone.

3. The wallet

Open your wallet at any time with:

/trigger hc.wallet

From the wallet you can:

4. 🧾 Transfer vouchers

Vouchers are how heads move between players.

  1. The sender requests a voucher from their wallet for specific head(s).
  2. The voucher is given to the sender as a temporary item, which they hand to the recipient.
  3. No heads are removed at this stage.
  4. When the recipient uses the voucher, the corresponding heads are deducted from the sender's wallet at that moment and credited to the recipient.
  5. A voucher expires after 1 minute.

⚠️ Because the deduction only happens on use, a voucher can only be redeemed if the sender still holds the required heads at that moment.

5. ⏳ The collection timer

6. 💔 The sanction

If a player has not reached the different-head goal when their collection period ends:

Players who reach the goal in time are not penalized.


⚙️ Configuration (Admins)

Admins can tune the game without editing any files, using in-game command:

/function #hc:config


📦 Installation

Headconomics ships as two packs that work together.

Datapack

  1. Download Headconomics_Datapack.zip.
  2. Place it in your world's datapacks/ folder ( <server>/world/datapacks/).
  3. Run /reload or restart the world/server.

Resource Pack (optional)

  1. Download Headconomics_resource_pack.zip.
  2. Place it in your resourcepacks/ folder and enable it, or set it as the server resource pack in server.properties.

The resource pack is required to display the wallet interface translations (default to English).


🧩 Compatibility


🗺️ Roadmap


🤝 Contributing

Contributions, bug reports and ideas are welcome! Feel free to open an issue or submit a pull request.


🙏 Acknowledgements

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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