
Warden Boss Rework
Java resource pack listed for Minecraft 26.x. Downloads from the MC Java Mods app on Android.
Reworked the Warden into an actual bossfight with 6 custom attacks and 2 phases. The Warden also drops 5 new custom loot (mainly weapons).
⬇ Download on Modrinth

About
Reworked the Warden into an actual bossfight. The Warden is now much stronger with increased HP, 6 new attacks and 2 phases. With its difficulty being increased, while still giving a fair fight, the reward is a lot better as the Warden now drops 5 more custom loot, mainly weapons and accessories for you to mess around with.
You can see the full reworked Warden boss fight here:
Note: If you want the custom items to have custom texture, download the resource pack so it doesn't have the placeholder texture (black and purple square).
Commands
You can type this command if you want to get all of the weapons
/function wardenrw:_cmd/give/accessories_and_weapons
Features
AI Changes- Add a bossbar for the Warden
- A new boss title intro when the Warden is summoned
- Boss summon/despawn/death message in chat
- Increased health from 500 HP to 1000 HP
- Will only use the Sonic Boom attack if its target gets hit too often (basically don't just tank the boss melee hits)
- Despawns when there's no players detected in 40 blocks radius
- Roars every 6s, which gives you a chance to go for a melee hit.
- Use 1 of its attack every 12s
- Entering Phase 2 when its HP reaches 40%
Attacks
Sculk Barrage
- The Warden rapidly shoots sculk blobs upwards every 0.15s with slight inaccuracy to the player's position. The sculk blobs lingers on the ground for 12s, dealing 28 damage to anything that touches them.
Phase 2 changes: - Shoots sculk blobs every 0.1s insteand of 0.15s
- Increase attack duration from 6s to 12s
Sculk Burst
- The Warden releases a burst of 10 sculk blobs every 1.5s with high inaccuracy to the player's position.
Phase 2 changes: - Releases 15 sculk blobs instead of 10
- Increase attack duration from 6s to 12s
Wave Jump
- The Warden lunges toward the player every 2.5s for 12s while sending out 3 rolling sculk boulder that deals 36 damage in a spread pattern.
Phase 2 changes: - Lunges every 2s instead of 2.5s
Shockwave Slam
- The Warden jumps high and slams at the player position, creating a shockwave that deals 30 damage and releasing a burst of 20 sculk blobs in random directions. This attack is performed 3 times.
Phase 2 changes: - Releases 25 sculk blobs instead of 20
- The attack is performed 4 times instead of 3
Sonic Stomp
- The Warden teleports above the player and stomps on the ground, sending 3 shockwaves and create multiple rings of sonic cracks around the Warden, which generate a sonic boom that shoot upwards after 1.5s, dealing 12 damage that bypasses armor and enchant.
Phase 2 changes: - The attack is performed twice instead of once
Jaw Ambush
- This attack is only used by the Warden in Phase 2 after it has perform 5 other attacks or at the start of Phase 2.\
- The Warden summons a sculk jaw every 1.5s at every player's position that is close to the Warden. This attack lasts 15 seconds and the Warden will be in an invulnerable, immobile state.\
- When summoned, the sculk jaw will face upward with random y rotation, indicated by the sculk pop particles on the ground. After 1.1s, it will start to close its jaw, fully closing them after 0.4s, dealing 36 damage to anything that is caught in its jaw and sends out 4 sculk boulders in 4 directions.
Behaviour
- The Warden roars every 6 seconds. After its third roar, it will choose one of the five attacks randomly to attack its target.
- When its HP reaches 40%, it will enter Phase 2, which enhances all of its previous attacks difficulty, adds a new attack and encases itself in a large cage made of sculk to prevent its target from escaping. It will perform the Sculk Jaw attack at the start of Phase 2 as its opening move.
- The sculk cage can be destroyed so players can get in from the outside, but it can regenerate itself, so destroying it permanently is not possible. Once entered, the player will be in a "trapped" state, which prevents the player from escaping the sculk cage. If a player got out of the sculk cage by breaking its wall, they will receive a penalty that drains their health constantly while debuffing them with blindness and slowness. The penalty will dissapear after the player goes back into the cage.
Arcane Heart:
- A consumable that is guaranteed to drop from the Warden if the player hasn't consumed it yet.
- Consuming one grants the user 100 maximum MP and natural MP regen (4 MP/s)
- Can only be consumed once.
Echoing Totem:
- An accessory for magic users that has a 25% drop chance from the Warden.
- Hold the totem on your hand to activate its effects.
Effects:
+20 Maximum MP
+5% Magic critical strike chance
The totem will store your consumed MP when you're using a magic weapon, it can store up to 600 MP.
It occasionally pulses which consumes the stored MP to restores your current MP by 25. Pulses appear more frequently the more MP is stored.
Upon being struck, the totem consumes half of the stored MP to release sculk souls (max: 12 souls) that chase your enemies. It deals 3 damage, bypasses shields and immunity frames.
The effect doesn't stack so holding multiple totem won't store more MP or release more sculk souls
Sculkstorm:
- A magic weapon that can be dropped from the Warden. It has two attack modes:
Right click:
- Rains down sculk blobs that lingers on the ground for 3s before disappearing, they deal 7 damage while flying and 3.5 damage when on the ground.
- Mana usage: 2 MP
- Cooldown: 0.15s
Left click:
- Shoot out a burst of 10 sculk blobs that lingers on the ground for 6s before disappearing, they deal 7 damage while flying and 3.5 damage when on the ground.
- Mana usage: 30 MP
- Cooldown: 3s
Jawrender:
-Stats-
7.5 Attack Damage
1.11 Attack Speed
3.5 Attack Range
A sword that can be dropped from the Warden, it has two abilities:
Sculk waves:
- Right click to send out a spread of 3 sculk waves. They deal 9 damage and can climb up walls. Cooldown: 10s
Sculk Jaw:
- Dealing 5 critical hits will summon a Sculk Jaw at the target's position. It bites the enemies after a short delay, dealing 18 damage, inflict Slowness IV for 2s, and sends out 4 sculk waves.
Riftcaller:
- A magic weapon that can be dropped from the Warden.
- Right click to summon a fissure that burst into waves of sonic boom.
-Stats-
- 12 Attack Damage (Bypasses armor and enchantments)
- 6s Cooldown
- 60 MP usage
Note:
- When the Warden is killed, each players who has damaged the Warden will receive their own loot.
- The Warden will always drop one of the three weapons when killed. It can not drop more than one for each player.
- Edition: Minecraft Java
- File type: .zip (resource pack)
- Minecraft version listed: 26.3
- How to install: Download the .zip resource pack — do not unzip it. → Put it in .minecraft/resourcepacks. → Enable it in Options → Resource Packs.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java resource packs walks through it step by step.
- Downloads as Warden Boss Reworked-RP.zip
- Download size: 27 KB
- Download link checked 4 Nov 2026 — working
These come from our own check of the pack file, not from the source page.