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Fish-Rework
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Fish-Rework

Plugin that reworks fishing mechanic by letting player catch custom sea creatures; new gear, weapons, armor, GUI, skill

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FISH REWORK =========== Fish Rework redesigns fishing by letting players fish up sea creatures instead of normal fish items. Core content at a glance: - Fishing Skill progression system - 90+ creatures - 120+ custom items - 80+ crafting recipes - Lava fishing system - Treasure chests with collectible artifacts - Fishing GUI systems (shop, encyclopedia, progression views, and more) HOW IT WORKS ------------ Start with /fish to open the fishing GUI, then fish to progress. As players level Fishing, they gain additive bonuses and unlock creature pools, recipes, and new progression steps. TIP 1: Progression is partly biome-based, but players can use biome baits from /fs shop instead of traveling immediately. Put bait in off-hand while fishing. TIP 2: Use /fs chances to see the creature pool and catch weights for the current biome. FEATURES -------- Fishing progression: - 50 levels with a scaling XP curve - Per-level bonuses to catch speed, treasure chance, and XP multiplier - Level gates on gear, recipes, and shop access - Double catch mechanic that scales with level Sea creatures: - 90+ custom mobs across 6 rarity tiers - Biome-specific spawn pools (including ocean, river, jungle, and Nether) - 30+ custom mob abilities (volley, AoE, tether, charge, etc.) Lava fishing: - Separate system unlocked at level 27 (custom rods required) - Heat system: catches build heat, high heat applies debuffs - Heat tiers grant extra Sea Creature Chance bonuses - Dedicated Nether creature pool Gear and crafting: - 120+ custom items (rods, armor sets, crafting materials) - Custom recipes gated by fishing level and progression - Upgrade GUI for Sea Creature Attack/Defense bonuses - Custom enchantment flow and higher fishing enchant caps via upgrade path Economy: - Custom currency (Doubloons) - Sell shop and buy shop flows - Optional auto-sell for common catches Collection and storage: - Treasure chest catch chance with rarity-based loot - 20 collectible artifacts - Fishing encyclopedia tracking catches - Fish Bags for automatic drop storage - Display cases for showcasing items GUI systems: - Skills menu - Recipe browser - Artifact collection - Fishing shop and vendor - Upgrade GUI (unlocks at level 20) Additional systems: - 12 bait types (chance, XP, treasure, heat, biome variants) - Custom advancement tree - Toggleable fishing tips - Floating damage indicators - Server-wide rare catch broadcasts - Fishing journal Nearly everything is tunable in YAML configs. REQUIREMENTS ------------ Server software: Paper 26.1.1+ Java: 25 Hard dependencies: None INSTALLATION ------------ 1. Drop the jar into your /plugins folder. 2. Start the server once to generate configs. 3. Tune config.yml, mobs.yml, items.yml, and related files. USEFUL COMMANDS --------------- All commands work under /fishing, /fish, or /fs. /fish - Open the skills menu /fish chances - Show current-biome creature chances /fish shop - Open buy/sell shop /fish recipe - Open recipe browser /fish encyclopedia - Show caught creature collection /fish artifacts - Show artifact collection /fish heat - Show lava heat level /fish autosell - Toggle common-catch autosell /fish notifications - Toggle fishing tips /fish particles - Reduce particle intensity /fish dmgindicator - Toggle damage indicators /fish help - Show full command help Admin commands (requires fishrework.admin): /fish addxp - Add fishing XP /fish give - Give custom item /fish spawn - Spawn specific sea creature /fish reset - Reset fishing progression /fish setcoins - Set Doubloon balance /fish setheat - Set heat level /fish setchance - Set specific creature chance weight /fish resetchances - Reset creature chance pool /fish xpmultiplier - Set XP multiplier /fish fulfill - Fulfill progression/collection entries /fish reload - Reload config without restart CONFIGURATION ------------- Config is split across: - config.yml - mobs.yml - items.yml - biomes.yml - recipes.yml - artifacts.yml Individual systems (economy, lava fishing, mobs, advancements, etc.) can be toggled independently. Wiki: https://fish-rework.vercel.app COMPATIBILITY ------------- - Compatible with Terralith, Tectonic, and Incendium biome setups - AuraSkills requires Fishing skill disabled: plugins/AuraSkills/skills.yml -> fishing -> enabled: false - Running with other fishing plugins is experimental and unsupported BALANCE DISCLAIMER ------------------ This plugin has not been heavily playtested. Drop rates, economy values, and mob difficulty are starting values and likely need tuning. Feedback is welcome. FEEDBACK AND SUPPORT -------------------- Bug reports, balance feedback, and suggestions are welcome. Discord: https://discord.gg/d8pZUe5TbP

Fish-Rework is a free Minecraft Java mod. Compatible with Minecraft 26.1.1. Downloaded 5 times (via Hangar). Download it and open it directly in the game.

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