ModsJava
EffectMayhem
A chaotic per-player effect system driven by a dynamic Chrono economy.
⬇ Download on HangarOpen in MCModsHubGet it on Google Play →# EffectMayhem
***Every hour, your fate shifts — powered by your Chrono.***
Effect Mayhem introduces a dynamic, per-player effect system driven by a risk-based Chrono economy. Fight well, build momentum, and tilt the odds in your favor — or fall behind and embrace the chaos.

Designed for competitive PvP servers that want controlled unpredictability.
# ⚔ How It Works
* Every player has a personal stat called *Chrono*
* Chrono **increases** when you **kill players**
* Chrono **decreases** when you **die**
* Every set interval (default: 1 hour), each player receives a random potion effect
* The type, duration, and amplifier of the effect depend on that player's Chrono
Your performance shapes your destiny.
# 💎Chrono System
* +1 Chrono per kill (configurable)
* -1 Chrono per death (configurable)
* Chrono ranges from negative infinity to positive infinity
* Chrono persists across server restarts
High Chrono → More likely beneficial effects
Low Chrono → More likely harmful effects
Neutral Chrono → Balanced chaos
*The scaling curve is smooth and tunable via configuration.*
# 🧪 Effect Scaling Model
Effect Mayhem uses a mathematical scaling system:
`scale = chrono / (|chrono| + k)`
Where:
* `k` is *configurable*
* Higher k = slower scaling
* Lower k = faster, more extreme outcomes
This creates a smooth risk-reward curve instead of sudden jumps.
# 🛠 Commands
* `/chrono check`
→ View your current Chrono

* `/chrono give `

* `/chrono take `
→ Admin control (permission: effectmayhem.admin)
# ⚙ Configuration
```
# Effect Mayhem Configuration
# Amount of chrono gained or lost after killing/dying respectively
chrono:
kill-reward: 3
death-penalty: 2
# Used for scaling effect type probabilities (higher = slower scaling)
k-value: 40.0
# Interval between each per-player effect add event
interval-seconds: 120
```
Everything is configurable:
* Reward values
* Scaling sensitivity
* Effect interval timing
# 🔥 Perfect For
* Competitive PvP servers
*
* Hardcore survival servers
* Event servers
* Chaos-themed gamemodes
* Risk/reward gameplay systems
# ✅ Why Effect Mayhem?
Unlike simple random effect plugins, Effect Mayhem:
* ✔ Scales per player
* ✔ Rewards skill
* ✔ Punishes repeated failure
* ✔ Uses persistent data
* ✔ Is fully configurable
* ✔ Is mathematically smooth
This isn’t pure RNG — it’s controlled chaos.
EffectMayhem is a free Minecraft Java mod. Compatible with Minecraft 1.21, 1.21.1, 1.21.10, 1.21.11 and newer. Available via Hangar. Download it and open it directly in the game.
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