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EffectMayhem
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EffectMayhem

A chaotic per-player effect system driven by a dynamic Chrono economy.

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# EffectMayhem ***Every hour, your fate shifts — powered by your Chrono.*** Effect Mayhem introduces a dynamic, per-player effect system driven by a risk-based Chrono economy. Fight well, build momentum, and tilt the odds in your favor — or fall behind and embrace the chaos. ![](https://raw.githubusercontent.com/Panda4374/EffectMayhem/refs/heads/master/src/main/images/effect-add.png) Designed for competitive PvP servers that want controlled unpredictability. # ⚔ How It Works * Every player has a personal stat called *Chrono* * Chrono **increases** when you **kill players** * Chrono **decreases** when you **die** * Every set interval (default: 1 hour), each player receives a random potion effect * The type, duration, and amplifier of the effect depend on that player's Chrono Your performance shapes your destiny. # 💎Chrono System * +1 Chrono per kill (configurable) * -1 Chrono per death (configurable) * Chrono ranges from negative infinity to positive infinity * Chrono persists across server restarts High Chrono → More likely beneficial effects Low Chrono → More likely harmful effects Neutral Chrono → Balanced chaos *The scaling curve is smooth and tunable via configuration.* # 🧪 Effect Scaling Model Effect Mayhem uses a mathematical scaling system: `scale = chrono / (|chrono| + k)` Where: * `k` is *configurable* * Higher k = slower scaling * Lower k = faster, more extreme outcomes This creates a smooth risk-reward curve instead of sudden jumps. # 🛠 Commands * `/chrono check` → View your current Chrono ![](https://raw.githubusercontent.com/Panda4374/EffectMayhem/2dc181b9ab08cc63707db495224fe16f333518cd/src/main/images/chrono-check.png) * `/chrono give ` ![](https://raw.githubusercontent.com/Panda4374/EffectMayhem/refs/heads/master/src/main/images/chrono-give.png) * `/chrono take ` → Admin control (permission: effectmayhem.admin) # ⚙ Configuration ``` # Effect Mayhem Configuration # Amount of chrono gained or lost after killing/dying respectively chrono: kill-reward: 3 death-penalty: 2 # Used for scaling effect type probabilities (higher = slower scaling) k-value: 40.0 # Interval between each per-player effect add event interval-seconds: 120 ``` Everything is configurable: * Reward values * Scaling sensitivity * Effect interval timing # 🔥 Perfect For * Competitive PvP servers * * Hardcore survival servers * Event servers * Chaos-themed gamemodes * Risk/reward gameplay systems # ✅ Why Effect Mayhem? Unlike simple random effect plugins, Effect Mayhem: * ✔ Scales per player * ✔ Rewards skill * ✔ Punishes repeated failure * ✔ Uses persistent data * ✔ Is fully configurable * ✔ Is mathematically smooth This isn’t pure RNG — it’s controlled chaos.

EffectMayhem is a free Minecraft Java mod. Compatible with Minecraft 1.21, 1.21.1, 1.21.10, 1.21.11 and newer. Available via Hangar. Download it and open it directly in the game.

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