HomeBedrockAddonsManhunt AI Bot
Manhunt AI Bot
AddonsBedrock

Manhunt AI Bot

by BudgetGamer1503 · on CurseForge

Manhunt Bot is an advanced Minecraft Bedrock Edition addon that brings the intense "manhunt" gameplay experience to single-player worlds.

⬇ Download on CurseForge
Manhunt AI Bot — screenshot 1

Join the Discord

Manhunt AI Bot v1.0.2

A Real AI Hunter for Minecraft Bedrock

Turn any Minecraft Bedrock world into a complete single-player Manhunt challenge.

Manhunt AI Bot adds one or more intelligent hunters that can track you, gather resources, craft tools, upgrade equipment, build routes, survive dangerous terrain and fight using player-like tactics.

This is not a normal mob with increased speed.

The hunter has its own decision system and can change its goal depending on what is happening in the world. It may chase you directly, stop to gather blocks, craft a missing tool, mine iron, escape a trap, build upward or prepare better equipment before attacking again.

Version v1.0.2 is a major rebuild of the original v0.7.0 addon.


How to Start a Hunt

  1. Install and activate both the Behavior Pack and Resource Pack.
  2. Enter the world in Creative Mode.
  3. Get the Hunter Compass:
/give @s manhunt:hunter_compass
  1. Use the compass to open the Manhunt configuration menu.
  2. Select the hunter count, difficulty, mode, preparation style and other options.
  3. Start the hunt and survive.

The addon handles the countdown, hunter spawning, tracking, win conditions, deaths, respawns and end-of-hunt statistics.


Intelligent Goal-Based AI

The hunter now uses a central decision system instead of following only one chase script.

Possible goals include:

The hunter commits to its selected task and can temporarily disable normal chase behaviour while gathering, crafting, mining or building.

If an action fails repeatedly, the AI can abandon it and generate a different plan.


Resource Gathering and Progression

Hunters can begin with an empty inventory and progress through the world naturally.

The normal progression includes:

Logs → Planks → Crafting Table → Sticks → Wooden Tools → Stone Tools → Furnace → Iron Equipment

Hunters can gather:

The AI understands tool requirements.

Examples:

Advanced mining can be enabled or disabled in the settings.


Complete Crafting System

Hunters can craft and manage their own progression.

Supported equipment includes:

The crafting planner reserves important materials instead of spending everything immediately.

For example, the hunter can preserve iron for a shield, bucket or pickaxe before using the remaining iron on armour.


Building and Vertical Pursuit

The hunter can build when normal pathfinding cannot reach the runner.

Building options include:

Vertical pursuit follows a priority system.

The hunter first looks for:

  1. A normal walkable route
  2. Natural hills or terrain
  3. An existing staircase
  4. A diagonal staircase
  5. A spiral staircase
  6. A safe pillar-breaking opportunity
  7. Controlled vertical pillaring

The hunter also estimates how many blocks are needed before starting a climb.

If the runner is far above and the hunter has too few blocks, it can gather more blocks first instead of standing below the tower.

Block placement is plan-controlled. The hunter should not place blocks simply because it briefly appears stuck.

Failed placements can be removed, refunded and blacklisted so the same bad route is not repeated forever.


Route Memory

Every hunter has navigation memory.

The AI can remember:

When the same route fails repeatedly, the hunter temporarily blacklists it and attempts another direction.

Old memories are automatically cleaned to prevent the world save and AI memory from growing forever.


Player-Like Combat

The hunter uses more than basic mob attacks.

Combat behaviour includes:

The hunter does not need to swing continuously when the runner is out of range or behind a wall.

Difficulty changes reaction time, planning quality, aggression and recovery behaviour.


Survival Intelligence

Hunters can react to environmental danger.

Supported survival behaviour includes:

MLG and fall-safety checks run separately from slower long-term planning so the hunter can react quickly while falling.


Anti-Cheese Intelligence

The hunter can recognise many common Manhunt tricks and select a counter-plan.

Examples include:

The AI does not use the same response for every situation. Each detected trick can activate a different plan.


Portal and Dimension Tracking

The hunter can follow the runner between dimensions.

Supported systems include:

Emergency relocation can be used as a fallback when enabled, but normal portal following is preferred.


Multiple Hunters

Manhunt AI Bot supports one to four hunters.

Available roles include:

Chaser

Keeps pressure on the runner and focuses on pursuit and close combat.

Gatherer

Collects wood, food, stone and progression resources.

Builder

Carries building blocks and helps create bridges, stairs and climbing routes.

Archer

Prioritises ranged equipment and attacks from safer positions.

Hunters can share:

Gatherers and Builders can also deliver resources to other hunters.

Hunter updates are staggered to reduce lag when several hunters are active.


Hunt Modes

Choose how the runner can win.

Limited Lives

The hunter has a configurable number of lives. The runner wins after exhausting all hunter lives.

Time Limit

Survive until the configured timer ends.

Kill Count

Defeat the hunter the required number of times.

Infinite

The hunter continues respawning and the hunt has no normal final life.


Hunter Customisation

Configure the hunt before it begins.

Options include:

Settings are stored using world dynamic properties and can survive world reloads.


Hunter Skins

The addon includes multiple hunter appearances, including Steve-style and Alex-style models.

Custom skins can be added by editing the Resource Pack files in:

textures/entity/hunter/

Both the Behavior Pack and Resource Pack must be active for the complete hunter model, animation and equipment rendering.


Hunter Compass

The Hunter Compass is the main control item for the addon.

It can be used to:

During an active hunt, the compass can display runner/hunter direction and distance information.


Developer Diagnostics

The addon includes an advanced status screen for testing the AI.

It can display:

This information is especially useful when reporting bugs.


Performance Profiles

Three AI profiles are available.

Low-End

Designed for weaker phones and lower simulation distances.

Balanced

Recommended for most devices.

Maximum AI

Designed for stronger devices.

Heavy systems run on separate schedules, and resource scanning is processed incrementally to reduce sudden lag.


Installation

Requirements

Steps

  1. Download the .mcaddon file.
  2. Open it with Minecraft.
  3. Wait for both packs to import.
  4. Create a new world or edit an existing world.
  5. Activate the Manhunt AI Bot Behavior Pack.
  6. Activate the Manhunt AI Bot Resource Pack.
  7. Enter the world.
  8. Give yourself the Hunter Compass.
  9. Configure and start the hunt.

Updating from v0.7.0

Version v1.0.3 replaces most of the old AI, navigation, gathering and progression systems.


Important Notes


Support and Feedback

Bug reports and gameplay feedback are welcome.

When reporting an issue, include:

Join the Discord

You can also report issues through the CurseForge comments.


Credits

Addon: Manhunt AI Bot
Version: v1.0.3 Developer: BUDGETGAMER1503
Platform: Minecraft Bedrock Edition Addon Settings: Maximum possible setting


You can run, build, hide or escape through another dimension — but the hunter will continue learning the route.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more