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Mystic Weapon
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Mystic Weapon

by Vechrozilator · on CurseForge

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Mystic Weapons are formidable magical weapons, each endowed with unique elemental attributes that their abilities are based on. Weapons and armors are associated with various elemental types.

There are three types of weapons—scepters, mystic swords, and battleaxes—along with an armor set. Each of them can be crafted using an element stone.

Element Stones

Element Stones are rare and valuable items used in the crafting of various Mystic Weapons and Armors. These stones are considered unique and expensive, and they can be acquired through special means such as purchasing them from wandering traders, discovering them in specific chest loot locations, or drops from certain entities.

There are 8 distinct types of Element Stones: Earth, Fire, Water, Ice, Wind, Lightning, Light, and Dark. Each type of stone can be broken down into 4 different shards using a crafting table, as illustrated below.

Element Stones and Element Stone Shards serve as essential crafting materials for a different Mystic Weapons and Armors. There are three different kinds of weapons: Scepters, Swords, and Battleaxes. Within each of these weapon types, as well as armors, you will find 8 distinct variations, each representing a unique elemental affinity.

Weapon Skills Triggering

All Weapons and Armors possess skills, with most featuring a passive skill, while some have an active skill. The passive skill triggers when a certain condition is met.

An active skill can be manually triggered by the player through:

Active skills have cooldowns, which means they can only be used during that time intervals.

Scepters

Scepters are potent long-range magical weapons, capable of wielding extraordinary abilities.

Scepters will target all entities within 10 blocks radius, excluding 2 blocks radius from the user. If use while sneaking, it will target monsters only, otherwise it will target all entities. Other players can be targeted too, if Friendly Fire (gamerule pvp) is enabled.

Scepters feature only an active skill, and each successful use of this skill consumes 1 level of xp. Scepters are known to have low durability.

Evocation Staff (Earth)

Attack all targets with evocation fangs twice, dealing damage with each attack. The second attack inflict a weakness effect to the targets.

Hydroburst Scepter (Water)

Unleash a surging wave of water that slightly pushes away all entities it hits, dealing massive damage to them. If the target is on fire, it deals even greater damage but extinguishes the flames upon impact.

Tempest Staff (Wind)

Levitate all targets into mid-air, then unleash bursting wind on them, dealing great damage. And upon descent, it causes fall damage.

Frostveil Scepter (Ice)

Encase all targets in ice, dealing a small amount of damage and applying a slow effect. The ice will eventually destroy after a few seconds, dealing additional damage if targets remain inside.

Lightning Scepter (Lightning)

Strike lightning bolt upon all targets twice, each cause damage and scorching all entities on impact.

Solarflare Scepter (Light)

Strike solar beam at all targets, dealing damage every 0.5 seconds, with the initial hit being more powerful than the subsequent three hits.

Necromancy Staff (Dark)

Summon 4 Undeads that attack nearby entities. After 10 seconds, they will detonate, dealing damage within the blast radius.

 

Undead's Characteristics

Which entity that undead will attack?

Undead will attack entities depending on how they were summon with Necromancy Staff, just like how other Mystic Weapons will select a target.

Mystic Swords

Mystic Swords are formidable melee weapons, capable of delivering high damage, and they offer a combination of active and passive skills. 

The passive skill of Mystic Swords can trigger with a certain chance upon hitting a target.

Evocation Blade (Earth)

Active: Elevate the wielder and create a pillar of dirt beneath them, ideal for quickly escaping or climbing to higher ground. This ability cannot be used while swimming, gliding, climbing, or flying.

Passive: Attack the target with evocation fang, inflicting damage and weakness effect.

Blazing Sword (Fire)

Active: Create a fiery path in the designated direction, scorching any entities it comes into contact with.

Passive: Scorch target for a few seconds. If the target has fire resistance, it will be dispelled, nullifying their protection.

Aqueous Blade (Water)

Active: Purify the user, effectively removing specific negative effects, including extinguishing the user if they are on fire. Effect it can remove are: Fatal Poison, Poison, Hunger, Mining Fatigue, Nausea, and the Wither effect.

Passive: The wielder will lifesteal, restoring health equal to 50% of the damage dealt to the target. If the wielder's health is already full, grants an absorption effect instead, lasting for a duration equivalent to the wielder's damage output in seconds.

Galeforce Blade (Wind)

Active: Unleash a powerful gust that forcefully propels nearby entities away, dealing small amount of damage.

Passive: Push the target away with a powerful force, then unleash a burst of wind that deals damage to all entities within its impact. The wind inflicts 30% of damage dealt.

Frostshard Blade (Ice)

Active: Summon a temporary ice wall in front of the user, providing a barrier that obstructs entities and incoming projectiles.

Passive: Immobilize the target for a few seconds, rendering them unable to move. Once the effect ends, inflicted with a slow effect.

Lightning Sword (Lighting)

Active: The wielder surges forward with the speed of lightning, striking all entities in their path with electrifying blows.

Passive: Apply the 'Electrocuted' effect to the target which last for 10 seconds, dealing damage over time.

Sunflicker Sword (Light)

Active: Instantly swap places with your target, vanishing in a flash and reappearing at their location. The target must be within a 15-blocks distance.

Passive: Unleash a searing solar beam upon the target, scorching them.

Cataclysm Blade (Dark)

Active: Unleash the power to draw entities within 8 blocks distance where you aim towards you, enabling closer attack engagement.

Passive: Detonate a target, causing a devastating area-of-effect explosion, dealing widespread damage. During a full moon, the explosion has the potential to destroy blocks within the impact radius and inflicts the blindness effect on all entities caught in the blast.

Battleaxes

Battleaxes are melee weapons known for their exceptional damage output and durability. However, they're skills aren't as potent as other weapons, and are equipped solely with passive skills.

The passive skill of Battleaxes can be triggered with every hit upon the target.

Terraforge Axe (Earth)

Inflict weakness effect on target for few seconds. Additionally, there's a 50% chance to inflict nausea effect too.

Incinerator Axe (Fire)

Scorched the target, for a few seconds. Additionally, there's a chance to ignite the ground too, where the target is standing.

Cerulean Edge (Water)

Inflict mining fatigue effect on target for few seconds.

Galeshatter Axe (Wind)

Levitate the target into the air, then release them, dealing fall damage upon descent.

Frozen Axe (Ice)

Inflict slow effects on target for a few seconds.

 

Electrosurge Axe (Lightning)

Electrocute a target with a surge of electricity that arcs to nearby entities, dealing half the damage inflicted on the main target.

Luminarax Edge (Light)

Strike the target with radiant energy, randomly teleporting them to nearby locations multiple times. Creating a disorientation, leaving them disrupted and confused.

Abyssal Axe (Dark)

Inflict wither effect on the target for a few seconds. During a full moon, it will also trigger an explosion on the target.

Mystic Armors

Mystic Armors serve as protective gear designed to mitigate incoming damage. Each piece of armor corresponds to a different elemental type.

Mystic armors offer two distinct passive abilities, but they only take effect when the wearer has the complete set of the same element. These passives provide benefits to the wearer, and an effect against attackers.

 

The wearer's passive ability takes effect when specific conditions are met, providing benefits to the wearer. The attacker's passive has a 25% chance to trigger when the wearer is attacked in melee combat, and the effect applies to the attacker.

Obstruction Armor (Earth)

Firaga Armor (Fire)

Azurelean Armor (Water)

Viridescent Armor (Wind)

Glacial Armor (Ice)

Thundersurge Armor (Lightning)

Radiance Armor (Light)

Shadow Armor (Dark)

Repairing

Mystic weapons and armor can be repaired using an Element Stone or Element Stone Shard that matches the element type of the weapon you want to repair. For instance, a fire-type weapon can be repaired with a fire Element Stone or fire Element Stone Shard.

Durability repair amount for weapon:

Durability repair amount for armor:

The less durability of armor has, the higher durability will be added when repaired.

Combining Items to Repair

You can also combine two of the same weapon or armor to combine their durability. Can be done with anvil, grindstone or crafting table.

Where can you get Element Stones?

Purchase them in Wandering Trader

You can purchase Element Stones for 12 emeralds. The wandering trader sells up to two different kinds of Element Stones, and each type can be purchased up to 4 times.

You can also obtain them as loot from various locations or entities, and here are the odds of chances to acquire them:

Earth Stone

Water Stone

Ice Stone

Wind Stone

Light Stone

Lightning Stone

Fire Stone

Dark Stone

Random

Watch Showcase Here:

Installation:

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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