HomeBedrockAddonsAssets+ Add-On
Assets+ Add-On
AddonsBedrock

Assets+ Add-On

by Legopitstop · on CurseForge

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game.

⬇ Download for 26.30⬇ Download for 26.20⬇ Download for 1.21.111⬇ Download for 1.21.50–1.21.51⬇ Download for 1.21–1.21.41⬇ Download for 1.20.50⬇ Download for 1.20.1⬇ Download for 1.19.23⬇ Download for 1.19⬇ Download for 1.17.2
I don't know my version
Open Minecraft and look at the bottom-left corner of the main screen — the version is printed there, like v1.26.30.
The game writes a 1. in front; the buttons above leave it off. v1.26.30 in the game is 26.30 here.
Assets+ Add-On — screenshot 1Assets+ Add-On — screenshot 2Assets+ Add-On — screenshot 3Assets+ Add-On — screenshot 4

Common Bedrock Edition assets for resource, and behavior packs. This is a library resource pack and does not have any use by itself. This library adds new block textures id's to make using vanilla textures easier.

sponsor Click on the above image, select plan (at least 4GB), use code legopitstop to get 25% off your first month and enjoy playing with your friends!

DISCLAIMER

This resource pack does not add anything out-of-box but may be needed by other add-ons or behavior packs.

FAQ

What version of Assets Plus do I use?

Assets Plus is backwards compatible meaning any version can work. However, the dependent addon will throw an error if the correct version is not enabled. Typically to can check the changelog of the dependent addon to get the required version. If the addon doesn't have a changelog or doesn't state which version the latest one should work fine.

Why a separate resource pack?

My last few add-ons use vanilla Minecraft assets, but the default texture id isn't the best, for example, It is impossible to use the White Concrete texture because it is inside an array of textures and thus not able to use the texture in a data-driven block. So making this a separate pack means less copy-pasting of the same block textures.

How do I get this to work with my behavior pack?

You can find information on how to add this library to yours via the Documentation Page

What IDs are supported?

You can find a list of all texture IDs via the Documentation Page

What do I do if I find an issue with the library?

You can submit all issues and suggestions via GitHub

Where are the texture files inside the resource pack?

The resource pack reads Minecraft's built-in textures so there is no need to add all the vanilla textures, however, this does add both debug textures from Java Edition.

Can I make my addon/mod use this library?

Yes! Feel free to use this library for your own use. The only thing I ask is that you don't post this library to the public. However, you can include the mcpack inside the .mcaddon file (Along with your own packs) and post that if you want, But that may cause issues with other addons and will not always be up-to-date.

Badges

![v1.6.0](https://img.shields.io/badge/Assets Plus-v1.7.0-green)

https://img.shields.io/badge/Assets Plus-v1.7.0-green
[![v1.7.0](https://img.shields.io/badge/Assets Plus-v1.7.0-green)](https://www.curseforge.com/minecraft-bedrock/addons/assets-plus "v1.7.0")

assets+

[![assets+](https://api.lpsmods.dev/data/assets_plus.png)](https://www.curseforge.com/minecraft-bedrock/addons/assets-plus)
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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