




⚡ THE FORCE — A Star Wars Inspired Minecraft Bedrock Addon
🎉 The Java Edition is now available! Give it a try!
The Force Minecraft Java (fabric, neoforge, 26.2) link: https://www.curseforge.com/minecraft/mc-mods/the-force-mod-star-wars
💬 JOIN THE COMMUNITY
r/TheForceMinecraft → https://www.reddit.com/r/TheForceMinecraft/
Got a suggestion? Found a bug? Want to see a specific power, creature or lightsaber added? This is where I'm active. Post anything — ideas, screenshots, questions — and I'll reply.
A lot of what's already in this addon came straight from player suggestions: the new blade types, the extra colours, the Darksaber. If you want something in it, say so.
"May the Force be with you... or against you."
Have you ever wanted to lift your enemies into the air with a wave of your hand, deflect arrows with a spinning lightsaber, or raise the enemies you just killed to fight at your side? The Force brings the mystical power of the galaxy's greatest warriors directly into Minecraft Bedrock Edition — and it's unlike anything you've played before.
29 Force abilities and a devastating Ultimate you charge through combat. Four Star Wars planets you fly to in your own rocket, each with its own native creatures and abandoned shelters. Every power can be mastered to Level 2 for a permanent upgrade. 33 fully 3D lightsabers across five distinct blade types — including the legendary Darksaber. Three iconic blasters — Han Solo's pistol, the Stormtrooper's rapid-fire rifle, and a scoped sniper that zooms 4x. A Holocron progression system that makes you earn every ability. Three separate paths of mastery with permanent rewards. A combat loadout of three powers you can switch between without ever opening a menu. Full-body cast animations and sound for every power.
Build a rocket, pick a destination, watch the countdown hit zero — and descend through the clouds of a world that isn't Minecraft anymore.
Whether you're a Jedi, a Sith, or something in between — the galaxy is waiting.
🌌 HOW TO GET STARTED
The moment you enter the world, the Force awakens within you. The Force item — the conduit through which all powers flow — is given to you automatically. It is bound to your very soul: it cannot be dropped, cannot be lost on death, and if it somehow leaves your inventory, it returns on its own. The Force is not an item you own. It is a part of you.
Using Your Powers
- Force item + Shift + Right Click → open the power menu
- Force item + Right Click → use your selected power
- Force item + Shift + Jump → instantly cycle to your next power — no menu, no interruption
- Force item + Shift → Jump → Shift → unleash your ULTIMATE (when charged)
The Force HUD
Just above your hotbar sits your Force display — always there, never in the way:
⚡ Force Lightning │ ⚡▮▮▮▮▮▮▯▯▯▯ 12/20
Your selected power on the left, your Ultimate charge on the right, and your cooldown when one is running. When something happens — a power fires, a rank breaks, a Holocron shatters, a power reaches Level 2 — the message appears on the line directly above, then fades. The bar never leaves.
🔮 THE HOLOCRON SYSTEM
You do not begin as a Force master. You begin as a student.
When you first awaken to the Force, only two powers answer your call: Force Push and Force Pull. Every other ability lies dormant, locked away inside ancient Holocrons — glowing crystalline artifacts scattered across every corner of the world, left behind by long-dead Jedi and Sith.
To grow in power, you must explore, hunt, and shatter these Holocrons. Each one you break reveals a new power, chosen from its side of the Force. The powers you unlock are permanent — they stay with you across deaths, across sessions, forever bound to your soul.
Open the power menu at any time to see your progress. Locked powers appear as 🔒 ??? [LOCKED] — you won't even know what you're about to learn until the Holocron shatters in your hands.
The Three Holocrons
| Holocron | Where It Hides | What It Teaches |
|---|---|---|
| 🔵 Jedi Holocron | The Overworld | The Light Side (14) — Push, Pull, Heal, Sight, Multiverse, Stop, Speed, Leap, Barrier, Mind Trick, Serenity, Projection, Levitation, Rewind |
| 🔴 Sith Holocron | The Nether | The Dark Side (14) — Grip, Choke, Lightning, Confuse, Throw, Storm, Drain, Aura, Corruption, Shadow Step, Crush, Gravity Well, Swap, Raise |
| 🟣 Master Holocron | The End | Knowledge of both sides, drawn from the full spectrum of the Force |
Holocrons appear naturally as you travel through the world — a glowing, slowly rotating cube hovering in the air, waiting to be found. When one spawns nearby, a whisper on your HUD points you toward it with a direction and distance. Strike it just once and it bursts apart in a shower of light, its knowledge flowing into you.
Can't find a specific power? Head to the dimension that matches its side. Light powers come from the Overworld. Dark powers dwell in the Nether. And the rarest secrets of all wait in the End.
📈 THE PATH TO MASTERY — RANKS & PROGRESSION
Unlocking powers is only half the journey. Every time you use the Force, you grow stronger — and your growth is tracked across three separate paths of mastery, each displayed with its own progress bar in the ⊙ STATISTICS menu.
The Three Paths
- ✦ Force Master — advances every single time you use any power. This is your overall mastery of the Force itself.
- ☀ Light Side — advances only when you use Light Side powers. The path of the Jedi.
- ☾ Dark Side — advances only when you use Dark Side powers. The path of the Sith.
Use a Light power and you earn XP toward both Force Master and Light Side. Use a Dark power and you feed both Force Master and Dark Side. Walk a balanced path, or commit fully to the light or the dark — the choice is yours.
How XP Is Earned
Not every use of the Force is equal. The galaxy rewards precision:
- Direct-impact powers (Push, Pull, Choke, Grip, Drain, Corruption, Stop, Shadow Step, Crush, Swap, Raise) grant 5 XP when they actually strike a target — but only 1 XP if they hit nothing but air.
- Area and delayed powers (Throw, Storm, Lightning, Aura, Gravity Well) grant a steady 3 XP per use.
- Self-focused powers (Heal, Sight, Confuse, Multiverse, Speed, Leap, Barrier, Mind Trick, Serenity, Projection, Levitation, Rewind) grant 3 XP every time.
Aim well. Strike true. The more devastating your mastery, the faster you rise.
The Ranks
Each path carries three ranks, earned at 100, 250, and 500 XP. And these aren't just titles — every rank grants a permanent passive effect that stays with you forever, even through death. Die and respawn a thousand times; your power never leaves you.
☀ Light Side — The Jedi Path
| Rank | XP | Permanent Effect |
|---|---|---|
| Youngling | 0 | — |
| Padawan | 100 | Resistance I |
| Jedi Knight | 250 | Resistance II |
| Jedi Master | 500 | Resistance II + Regeneration I |
☾ Dark Side — The Sith Path
| Rank | XP | Permanent Effect |
|---|---|---|
| Acolyte | 0 | — |
| Sith Apprentice | 100 | Strength I |
| Sith Lord | 250 | Strength II |
| Dark Lord | 500 | Strength II + Speed I |
✦ Force Master — The Overall Path
| Rank | XP | Permanent Effect |
|---|---|---|
| Force Sensitive | 0 | — |
| Force Adept | 100 | Health Boost I |
| Force Master | 250 | Health Boost II |
| Grand Master | 500 | Health Boost II + Saturation |
All three paths stack. A true master who has walked every road becomes nearly unstoppable — bonus hearts from the Force path, raw power from the Dark, unbreakable defense from the Light, all at once. Rank up and the game announces your ascension with a burst of golden light.
📊 POWER MASTERY — EVERY POWER HAS TWO LEVELS
Unlocking a power is where its story begins — not where it ends.
The ranks above measure your overall growth. Power Mastery measures each individual ability. Every one of the 28 active powers can be mastered on its own: use a power 50 times and it permanently ascends to Level 2, growing stronger, longer, or deadlier.
The moment you land that fiftieth cast, the Force announces it — a burst of golden light, a rising chime, and the words:
⬆ MASTERY! Force Lightning reached Level 2
Like everything else in the Force, mastery is permanent. It survives death, dimension changes, and closing the world. And every power levels independently — spam Force Lightning all you want; your Force Heal won't budge until you've earned it too. A power running at Level 2 shows a [Lv.2] tag on your HUD every time you cast it.
📊 The Force Levels Page
Open ⊙ STATISTICS from your power menu and you'll find two pages:
- ⚙ Ranks & Settings — your rank bars, cooldown, and Quick Slots (everything the Statistics menu always had)
- 📊 Force Levels — a live progress bar for every power you've unlocked
Force Throw [Lv.1] ▰▰▰▰▱▱▱▱▱▱ 23/50
Force Lightning [Lv.2] ▰▰▰▰▰▰▰▰▰▰ MASTERED
Track your progress, hunt down the powers you've been neglecting, and work toward mastering all 28.
⬆ What Level 2 Adds
Every power gains something meaningful — more range, more duration, more damage, or an entirely new effect.
☀ Light Side — Level 2 Upgrades
| Power | Level 2 Upgrade |
|---|---|
| 💨 Force Push | Range 10 → 14 blocks, stronger knockback |
| 🌀 Force Pull | +5 block range, noticeably stronger pull |
| 💚 Force Heal | Regeneration III → IV, Absorption II → III |
| 👁 Force Sight | Night Vision 10s → 20s, enemy scan 30 → 45 blocks |
| 🌌 Force Multiverse | Spectator 3s → 5s |
| 🛑 Force Stop | Range 8 → 11 blocks, freeze 2s → 3s |
| 🏃 Force Speed | Speed IV → V, Jump Boost II → III, 8s → 12s |
| 🦘 Force Leap | Longer, higher bound |
| 🛡 Force Barrier | Duration 6s → 9s, Resistance II → III |
| 🧠 Force Mind Trick | Invisibility 8s → 12s |
| ☮ Force Serenity | Regen I / 5s → Regen II / 10s + Fire Resistance 10s |
| 👥 Force Projection | Duration 6s → 10s |
| 🕊 Force Levitation | Levitation II → III, longer rise |
| ⏪ Force Rewind | Adds a Resistance II shield (3s) after you rewind |
☾ Dark Side — Level 2 Upgrades
| Power | Level 2 Upgrade |
|---|---|
| ⚡ Force Grip | Range 14 → 19 blocks |
| ✋ Force Choke | Range 16 → 20 blocks, hold 5s → 7s |
| ⚡ Force Lightning | Duration 3s → 6s (doubled — sustained storm) |
| 🌀 Force Confuse | Buff phase 30s → 40s |
| 🪨 Force Throw | 4 rocks → 5 rocks |
| ⛈ Force Storm | Duration 8s → 12s |
| 🩸 Force Drain | Range 10 → 14, +1 heart damage, drains full life (not half) |
| 🌑 Force Aura | Duration 10s → 15s |
| ☣ Force Corruption | Poison II → III, larger area |
| 👣 Force Shadow Step | Range 14 → 20, +Strength I (2s) after appearing behind a target |
| 🤜 Force Crush | Range 12 → 16, hold 3s → 4s, burst damage +50% |
| 🕳 Force Gravity Well | Range 7 → 10, slam damage 5 → 8 |
| 🔁 Force Swap | Adds Nausea + Slowness (2s) to the target you swap with |
| 💀 Force Raise | Remembers 60s → 70s, raises 5 → 6 minions, they last 30s → 40s |
Mastery and Ranks are two systems working side by side: Ranks make you stronger overall, Power Mastery makes each ability you actually use better. Together they mean your Force keeps growing for as long as you keep playing.
🌀 THE ULTIMATE
"You have paid the price for your lack of vision."
Some powers you cast. This one you earn.
Every time the Force connects — every enemy struck, every wound healed, every storm summoned — your Ultimate charges by one. Twenty charges. That's the price. And the Force is a harsh accountant: a Push that hits nothing gives you nothing. Miss, and you've spent your energy on air.
Watch the bar above your hotbar climb: grey, then blue, then gold. When it fills:
⚡ ULTI READY
Unleashing It
Shift → Jump → Shift. That's it. No menu, no selection, no warning to your enemies.
Your arms fly wide. The ground trembles. And every living thing within 10 blocks — every zombie, every skeleton, every player foolish enough to stand near you — is ripped off the ground and held in the air.
They hang there. Helpless. For five full seconds, the Force crushes them where they float, tearing away a heart every second while they claw at nothing. Your arms stay spread the entire time, holding the world in place.
Then you bring your hands down.
Everything slams. Bone-shattering impact damage, dust rings blasting outward across the ground, and the survivors — if there are any — stagger away blind and crippled, unable to see or run for five more seconds.
Twenty charges. Five seconds of absolute control. One devastating finish. Then you start earning it again.
The Ultimate is not a power. It's a verdict.
💎 KYBER CRYSTALS
Deep beneath the surface, the Force has crystallized into physical form. Kyber Ore hides in the deep stone and deepslate — about as scarce as diamond, though it never forms great veins. You'll find one crystal, maybe two clustered together, glowing faintly in the dark.
The deeper you dig, the better your odds. Below Y level 0 is where the Force sleeps thickest.
Mine a Kyber Ore and it yields a Kyber Crystal in one of eight colors — Red, Blue, Green, Yellow, Purple, and the rarer White, Orange and Magenta. You never know which color the Force will grant you until the ore breaks. The crystal chooses its wielder, not the other way around.
⬛ And then there is the Black Kyber Crystal. Roughly one ore in forty gives it up. It answers to no Jedi and no Sith — it is the heart of the Darksaber, and nothing else.
These crystals are the heart of every lightsaber. No crystal, no blade.
🚀 And the Overworld is no longer the only place to look — see SPACE TRAVEL below. Each planet hides Kyber of a single colour, and it's the only reliable way to farm that colour.
🚀 SPACE TRAVEL — FOUR WORLDS BEYOND
"You've never heard of the Millennium Falcon?"
Build a rocket. Pick a world. Leave.
🛠 The Rocket
A three-block-tall ship you craft, place on the ground, and ride. It has no steering — space travel here is about destination, not piloting.
. P . P = Lightning Rod
G I G G = Glass · I = Block of Iron
D L D D = Diamond · L = Lava Bucket
The rocket is yours permanently. It never despawns, and stray creeper blasts or skeleton arrows can't destroy it — only you can break it, and when you do it drops right back into your inventory.
🧭 Launch Sequence
- Ride the rocket — the navigation panel opens
- Choose your destination — four planets, or Overworld to go home
- Ten seconds. The countdown turns yellow, then red. Step off at any point and the launch is cancelled.
- Zero. The ground shakes, the engines fire, the rocket climbs.
- The screen fades to black. When it opens again you are above another world, descending slowly through its atmosphere.
- Touchdown. Only now can you leave the rocket. Mid-flight, the ship won't let you out.
Want to leave? Ride the rocket again and pick somewhere else. It's waiting where you landed.
🪐 The Planets
Each world has its own terrain, its own atmosphere, its own hazards — and its own Kyber.
| World | Terrain | Hazards | Kyber |
|---|---|---|---|
| 🟡 Tatooine | Endless sand over sandstone, red dunes | — | Yellow |
| ⚪ Hoth | Snowfields, ice sheets, packed ice below | Powder snow — you sink in and freeze | White |
| 🔴 Mustafar | Blackstone and basalt | Lava lakes and magma flats | Red |
| 🟢 Dagobah | Podzol and mud | Swamp pools everywhere | Green |
The air is different everywhere. Tatooine's horizon burns gold through heat haze. Hoth's blizzard closes visibility to almost nothing. Mustafar glows an angry red. Dagobah's swamp fog is thick enough to lose your rocket in — remember where you parked.
Dig anywhere on a planet and there is exactly one ore waiting: Kyber, in that world's colour. Want a white blade? Hoth. Want red? Survive Mustafar. The galaxy decides what you get to wield.
👹 You Are Not Alone
Every world has something living on it, and none of it is friendly.
| Creature | World | Health | Damage |
|---|---|---|---|
| 🏜 Tusken Raider | Tatooine | 20 | 5 |
| 🐀 Womp Rat | Tatooine | 10 | 3 |
| ❄ Wampa | Hoth | 40 | 8 |
| 🌋 Mustafarian | Mustafar | 24 | 6 |
| 🔥 Lava Flea | Mustafar | 16 | 4 |
| 🐍 Dragonsnake | Dagobah | 28 | 6 |
| 🟢 Swamp Slug | Dagobah | 30 | 5 |
The Wampa is the single most dangerous thing in the addon — forty health, eight damage a swing, and it barely flinches when you hit it. Hoth's blizzard means you usually hear it before you see it.
Mustafar's natives are immune to fire and lava. Fighting them next to a lava lake is a fight you will lose.
Everything drops something — leather and iron from a Wampa, magma cream from a Lava Flea, slime from the swamp dwellers.
🏚 Shelters
Scattered across every world are small abandoned structures, built from whatever that planet had to offer:
- Tatooine — sandstone huts baked into the dunes
- Hoth — packed-ice bunkers under blue-ice roofs
- Mustafar — polished blackstone facilities with obsidian ceilings
- Dagobah — mud-brick domes furred with moss
Each one has a chest inside, and it's worth the walk: iron, glass, gold, diamonds, redstone, copper — plus that planet's Kyber Crystal at good odds.
And rarely — rarely — a blaster. A DL-44 if you're lucky, an E-11 or a DLT-19x if the Force is truly with you. It's the only way to find one without crafting it.
⚔️ LIGHTSABERS — 33 BLADES, FIVE TYPES
Every single lightsaber is a full 3D model, built around a Kyber Crystal exactly as the Jedi have done for millennia. The color of your crystal determines the color of your blade.
And every lightsaber hits like a netherite sword — these are not decorative props.
⚔ Classic Lightsaber — the blade every Jedi learns on
8 damage · 5s deflect
The standard. Balanced, reliable, and available in all eight colors.
. . G
. K . → Classic Lightsaber
I . .
(I = Iron Ingot, K = Kyber Crystal, G = Glass)
⚔ Double-Bladed Lightsaber — one hilt, two blades
9 damage · 7s deflect · Spinning Slash
Strike an enemy and the blade sweeps through everything within 3.5 blocks of them. In a crowd, that changes the fight entirely. The longest deflect of any blade — two blades cover more ground.
. . K
. I . → Double-Bladed Lightsaber
K . .
(K = Kyber Crystal ×2, I = Iron Ingot)
⚔ Curved Lightsaber — the duelist's weapon
8 damage · 5.5s deflect · Deflect cooldown halved
An angled hilt built for precision fencing. Where other blades force you to wait 10 seconds between deflects, this one is ready again in 5. Made for players who want to keep blocking, keep countering, keep pressing.
. G K
. I . → Curved Lightsaber
I . .
(G = Glass, K = Kyber Crystal, I = Iron Ingot ×2)
⚔ Crossguard Lightsaber — unstable, brutal, unforgiving
10 damage · 3s deflect · Unstable Strike (sets targets on fire)
Two vented quillons bleed raw plasma from the sides of the emitter. It hits harder than anything except the Darksaber and sets whatever it touches burning — but the unstable crystal can only hold a deflect for 3 seconds. Pure aggression, paid for in defense.
K . K
. I . → Crossguard Lightsaber
I . .
(K = Kyber Crystal ×2, I = Iron Ingot ×2)
⬛ The Darksaber — one blade, one crystal, one legend
10 damage · 5s deflect · Armor Pierce (+4 damage that ignores armor)
Black as the void with a burning white edge, flat and pointed like an ancient sword rather than a beam. There is only one, in one color, and it cannot be made without the Black Kyber Crystal — roughly a 2% drop from Kyber Ore. Its armor-piercing strike goes straight through netherite as if it weren't there.
. K N
. I . → The Darksaber
I . .
(K = Black Kyber Crystal, N = Netherite Ingot, I = Iron Ingot ×2)
🔄 Spin Deflect
Right-click with any lightsaber to enter Deflect Mode — your blade spins in a defensive arc, generating a rotating particle ring around you and granting complete damage immunity. Arrows, explosions, sword strikes — deflected. All of it.
Deflect lasts 3 to 7 seconds depending on your blade, then goes on a 10-second cooldown (5 for the Curved Lightsaber). And it ends the instant you switch off your lightsaber — no walking away invincible.
🔫 THE BLASTER ARSENAL
For those who shoot first. Every blaster is designed in 3D.
Three weapons. Three philosophies. All of them run hot.
🔥 Heat — The Rule That Binds Them All
Every shot builds heat, and your HUD tracks it live — green, then yellow, then red. Push past the limit and the weapon overheats, locking you out while it vents with a hiss of steam. Space your shots and you'll never notice. Panic-spam in a firefight and you'll be holding a very expensive paperweight at the worst possible moment.
Han Solo made every shot count. So should you.
🔴 DL-44 Heavy Blaster Pistol
The smuggler's answer to everything.
Han Solo's sidearm — the weapon that shot first. A single crimson bolt, 3 hearts on impact, no reload, no ammo. Eight shots before the barrel glows critical, then a 3-second vent.
It isn't the strongest or the fastest. It's the one that's always there.
. . .
I I R → DL-44
I . .
(I = Iron Ingot, R = Redstone)
⚪ E-11 Blaster Rifle
Imperial standard issue. Point in a direction. Hold the trigger.
The Stormtrooper's rifle fires a five-bolt burst — one every tenth of a second, each one carving off a full heart, with a slight spread that turns a doorway into a wall of light. Land all five and that's 5 hearts in half a second.
Three bursts and it overheats. Fifteen bolts, then silence. Make them count.
. C I
R B I → E-11
I . .
(I = Iron Ingot, C = Copper Ingot, R = Redstone, B = Block of Redstone)
🔵 DLT-19x Targeting Rifle
One shot. One target. One decision.
The sniper's weapon. A single bolt travelling faster than anything else in the arsenal, hitting for 6 full hearts — enough to drop most things where they stand. But three shots is all you get before a 4-second vent, the longest cooldown of any blaster.
🔭 The Scope. Hold Shift while wielding it and the world rushes toward you — a 4x zoom through the targeting optic, easing in smooth and clean. Your movement slows to a crawl as you steady the barrel. Release Shift and the world snaps back. You can fire while scoped. That's the whole point.
. A G
I B I → DLT-19x
I . D
(I = Iron Ingot, A = Amethyst Shard, G = Glass, B = Block of Redstone, D = Diamond)
| Blaster | Damage | Shots | Overheat | Special |
|---|---|---|---|---|
| DL-44 | 3 hearts | 1 bolt | 8 shots · 3s vent | The classic |
| E-11 | 1 heart × 5 | 5-bolt burst | 3 bursts · 3s vent | Rapid fire + spread |
| DLT-19x | 6 hearts | 1 bolt | 3 shots · 4s vent | 4x scope |
💥 THE FORCE POWERS
Open the power menu (Force item + Shift + Right Click), select an ability you've unlocked, then right-click with the Force item to unleash it. Or skip the menu entirely — Shift + Jump cycles through your powers on the fly.
Every power carries its own sound and many trigger full-body cast animations — you don't just use the Force, you perform it.
The descriptions below are each power at its base Level 1. See 📊 POWER MASTERY above for what each one gains once you take it to Level 2.
☀ THE LIGHT SIDE
💨 Force Push — The original crowd control. Unleash a telekinetic shockwave that sends everything within 10 blocks in front of you flying backwards at terrifying speed. Perfect for clearing dungeons, sending creepers off cliffs, or winning arguments with other players. The cone-shaped detection means you don't need pinpoint accuracy — if it's in front of you, it's going away from you.
🌀 Force Pull — What goes away must come back. The opposite of Push, and arguably more terrifying. Everything within 15 blocks — mobs, players, anything with a hitbox — gets yanked toward you simultaneously. Perfect for gathering scattered enemies before a devastating follow-up.
💚 Force Heal — The light side has its perks. Channel the Force inward for a powerful surge of regeneration. Instantly grants Regeneration III and Absorption II for 10 full seconds. A soft green particle ring pulses around you while the ability is active.
👁 Force Sight — See beyond the visible. You open your mind and gain Night Vision and Speed II for 10 seconds. Nothing hides from Force Sight.
🌌 Force Multiverse — Step outside of time itself. For exactly 3 seconds, you cease to exist in the conventional sense. You shift into Spectator Mode — passing through walls, floating freely, completely untouchable. Scout ahead, phase through a dungeon, or simply vanish from a fight you're losing.
🛑 Force Stop — You can't run away. Freeze every mob around you and stop them from moving or looking around for 2 full seconds. Control the battlefield with the power of the Force.
🏃 Force Speed — Move like the Force wills it. Speed IV and Jump Boost II for 8 full seconds, leaving a trail of glowing blue light in your wake with every step. Outrun anything, close any gap, leap any chasm.
🦘 Force Leap — The ground is a suggestion. Hurl yourself forward in a single explosive bound, then drift down under slow falling — no fall damage, no broken legs, just a Jedi landing exactly where they meant to.
🛡 Force Barrier — Nothing gets through. Raise a shimmering bubble of pure Force energy around yourself for 6 seconds. Resistance II hardens your body while the barrier itself physically shoves back anything that dares approach, four times a second.
🧠 Force Mind Trick — "These are not the droids you're looking for." Bend the weak mind. You vanish completely for 8 seconds — total invisibility, nothing to see, nothing to fight. Slip past guards, escape a losing battle, reposition for the perfect ambush.
☮ Force Serenity — Let go of your fear. Reach inward and purge everything that ails you. Every negative effect is instantly wiped away — poison, wither, slowness, weakness, blindness, nausea, hunger, mining fatigue, darkness, unwanted levitation. Then the Force mends what's left: Regeneration, Fire Resistance, and Saturation for 5 seconds.
👥 Force Projection — "See you around, kid." Luke Skywalker's final act. Leave behind a perfect projection of yourself — standing exactly where you were, bearing your name — while you turn completely invisible for 6 seconds. Your enemies attack a ghost while the real you walks away.
🕊 Force Levitation — Gravity is a choice. Rise into the air on invisible currents, then drift gently back down under slow falling. Reach a ledge, survey a battlefield from above, escape a flooding cave, or just float there menacingly.
⏪ Force Rewind — The Force remembers. The most extraordinary power in the arsenal: return 5 seconds into the past. Your position, your health — restored to exactly what they were, across dimensions if needed. Fell into lava? Ambushed by a creeper? The Force gives you the moment back.
☾ THE DARK SIDE
⚡ Force Grip — "I find your lack of faith disturbing." Lock eyes with any creature within 14 blocks and right-click. They leave the ground. They float. They go wherever you look — guided by your gaze like a puppet on invisible strings. Right-click again to drop them. From any height.
✋ Force Choke — Darth Vader's signature move. Every enemy within 16 blocks in your line of sight rises exactly 2 blocks off the ground and stays there. They don't fly away. They don't fall. They just... hover. Choking. Every second they remain suspended, they take damage.
⚡ Force Lightning — Emperor Palpatine would be proud. Hold right-click and watch three crackling blue lightning chains erupt from your fingertips, snaking forward in jagged, knotted paths toward everything in a 15-block cone. They reshape themselves as you hold them, kinking and twisting into entirely new patterns. Continuous damage to everything caught in the storm.
🌀 Force Confuse — Your mind is stronger than you think. A two-phase psychological assault. Phase one: 3 seconds of complete blindness and total paralysis. Phase two: the Force has left its mark — 30 seconds of Strength II, Resistance III, and Slowness I. You stagger out of the confusion stronger, but slower. (Note: This power affects yourself. Use it strategically to gain the buff — or roleplay getting overwhelmed by the dark side.)
🪨 Force Throw — The ground itself becomes your weapon. Freeze in place for 2 seconds while the earth responds to your will. Then — four grey stone blocks erupt from the ground behind you and hurl themselves forward in a spread formation, each impacting with a 2×2 explosion. They ignore you completely. Everyone else? Fair game.
⛈ Force Storm — "Unlimited power!" Point your gaze anywhere within 20 blocks and unleash the tempest that shattered planets. A monstrous black cloud coalesces above the target. For 8 seconds, jagged blue lightning rains down on everything below in a 5-block radius — 2 hearts of damage plus crippling slowness with every strike.
🩸 Force Drain — "Hunger. I have… a hunger." The signature technique of Darth Nihilus, the Lord of Hunger himself. Every living thing within 10 blocks in front of you becomes prey. Their life force is ripped away in trails of crimson mist that flow directly into you. The more targets, the more you consume.
🌑 Force Aura — "You underestimate the power of the dark side." Cloak yourself in living death. A 5×5×5 shroud of pure black particles erupts around you, dense as smoke, silent as the grave. For 10 seconds this aura moves with you — anything caught inside takes 1 heart of damage every second.
☣ Force Corruption — "Let the poison take them." Release a burst of toxic dark energy in a cloud of sickly green particles. Everything within a 6×6 area — save yourself — is struck with Poison II for 5 seconds, rotting from the inside.
👣 Force Shadow Step — They never see you coming. Blink through the void and materialize directly behind your target — up to 14 blocks away. An assassin's tool: appear at their back, strike before they turn, vanish again. If there's no target, you simply phase forward through the dark.
🤜 Force Crush — Starkiller's cruelty. Seize a single enemy in a vice of pure Force and hold them there, crushing, for 3 full agonizing seconds. They writhe. They can't escape. Damage ticks through them the entire time — and when the Force finally lets go, they burst in an explosion of their own making.
🕳 Force Gravity Well — Physics belongs to you now. Tear open a well of inverted gravity 7 blocks ahead. Everything caught in it is dragged upward, helpless, floating in the dark breath of the void — and then, without warning, gravity returns at ten times the price. Crowd control that ends in a crater.
🔁 Force Swap — Trade places. Trade fates. Reach out up to 16 blocks and instantly swap positions with any living thing you can see. They're standing on safe ground and you're not? Not anymore. Cornered at the edge of a cliff? They are now.
💀 Force Raise — NEW — Death is not the end. Not for you. Every hostile creature you kill leaves an echo. Cast Force Raise and the last five of them — anything you've killed in the past 60 seconds — tear their way back out of the ground in a burst of smoke and serve you for 30 seconds.
They fight everything. Villagers, animals, mobs, other players — a Sith does not ask permission. The only things they will not touch are you and your own tamed pets.
Bosses come back too, at a fraction of their strength: a Warden or a Wither you killed will rise again on your side. Ender Dragons stay dead — some things even the dark side leaves alone.
Cast it and your memory of the dead is spent. Kill again to raise again.
⊙ STATISTICS & SETTINGS
The ⊙ STATISTICS button sits at the top of your power menu — your command center for everything progression. Tap it and choose between two pages:
⚙ Ranks & Settings
- Your three rank bars — Force Master, Light Side, and Dark Side, each with its rank name and a live progress bar toward the next threshold
- Power progress — how many of the 29 abilities you've unlocked
- Feel The Force status
- Reload settings — every power carries a cooldown to keep combat strategic, enabled by default at 3 seconds. Prefer chaos? Toggle it off, or crank it anywhere from 3 to 30 seconds.
- ⚡ Quick Slots (see below)
📊 Force Levels
A live progress bar for every power you've unlocked, showing how close each one is to Level 2 mastery — or a MASTERED badge once it's there.
⚡ Quick Slots — Your Combat Loadout
Twenty-nine abilities is a lot to scroll through when a creeper is already hissing. So don't.
Pick three powers and bind them to your Quick Slots. Now Shift + Jump cycles only between those three — instantly, mid-fight, without ever opening a menu. Your HUD shows which one is live.
Build a loadout that fits your style:
- Assassin: Shadow Step → Crush → Mind Trick
- Tank: Barrier → Heal → Aura
- Artillery: Storm → Lightning → Gravity Well
- Survivor: Rewind → Serenity → Speed
- Necromancer: Raise → Aura → Drain
Leave all three empty and Shift + Jump falls back to cycling every power you own. Your slots are saved forever — they survive death, dimension changes, and closing the world.
✦ Feel The Force (The Ultimate Mastery)
This is the final reward — and it cannot be found in any ordinary Holocron. Feel The Force stays locked until you have unlocked every other power in the game, Light and Dark alike. Only then, when your training is complete, will a Master Holocron in the depths of the End reveal this last secret.
Once awakened, a single tap on its button at the bottom of the power menu toggles it on or off — and the Force flows through you every second you play:
- Slow Falling — you drift like a Jedi, never slamming into the ground
- Speed II — you move with the fluid grace of a Force-sensitive warrior
- Jump Boost III — you leap across entire canyons effortlessly
- Emergency Regeneration — the moment your health drops to 3 hearts or below, the Force kicks in automatically with Regeneration V, pulling you back from the brink. Then it waits, on a 40-second cooldown, ready to save your life again.
It is the truest sign of a Force master — the power that never sleeps.
📋 QUICK REFERENCE
| Item | How to Get |
|---|---|
| Force | Given automatically — cannot be dropped or lost |
| Rocket | Lightning Rod + 2× Glass + Block of Iron + 2× Diamond + Lava Bucket |
| Kyber Crystal | Mine Kyber Ore deep underground — eight colors, as scarce as diamond |
| Black Kyber Crystal | The rarest drop from Kyber Ore (~2%) — Darksaber only |
| Planet Kyber | Mine on Tatooine / Hoth / Mustafar / Dagobah — one colour per world |
| Blasters (found) | Rare loot from shelter chests on any planet |
| Classic Lightsaber | Iron Ingot + Kyber Crystal + Glass |
| Double-Bladed | 2× Kyber Crystal + Iron Ingot |
| Curved | Kyber Crystal + Glass + 2× Iron Ingot |
| Crossguard | 2× Kyber Crystal + 2× Iron Ingot |
| The Darksaber | Black Kyber Crystal + Netherite Ingot + 2× Iron Ingot |
| DL-44 Pistol | 3× Iron Ingot + Redstone |
| E-11 Rifle | 3× Iron Ingot + Copper Ingot + Redstone + Block of Redstone |
| DLT-19x Sniper | 3× Iron Ingot + Amethyst Shard + Glass + Block of Redstone + Diamond |
| Control | Action |
|---|---|
| Force Item + Shift + Right Click | Open power menu |
| Force Item + Right Click | Use selected power |
| Force Item + Shift + Jump | Quick-cycle to next power |
| Force Item + Shift → Jump → Shift | Unleash the Ultimate |
| Lightsaber + Left Click | Slash attack (netherite-level damage) |
| Lightsaber + Right Click | Spin Deflect (3–7s immunity, 10s cooldown) |
| Blaster + Right Click | Fire (watch the heat) |
| DLT-19x + Shift (hold) | 4x scope |
| Right-click the Rocket | Open navigation · pick a planet |
| Progression | How It Works |
|---|---|
| Unlock a power | Shatter a Holocron (Jedi / Sith / Master) |
| Rank up a path | Earn XP by using powers — 100 / 250 / 500 thresholds |
| Master a power (Level 2) | Use that power 50 times |
| Check mastery | ⊙ Statistics → 📊 Force Levels |
⚠️ REQUIREMENTS
- Minecraft Bedrock Edition 1.21.80+ (space travel needs the Custom Dimension API)
- Experimental Gameplay: Beta APIs must be enabled in world settings — required, the planets will not load without it
- Works in Survival, Creative, and Multiplayer
- Note: Kyber Ore only generates in newly explored chunks — venture into fresh territory to find it!
🎮 TIPS & TRICKS
- Loot every shelter you find. They're the only place blasters turn up as loot, and the chest always holds that planet's Kyber.
- Do not melee a Wampa at full health. Forty HP and eight damage a hit — bring a blaster, or bring the Force.
- Mustafar's natives don't burn. Lava is your problem there, not theirs.
- Chasing a specific blade colour? Stop mining at home and fly. One planet, one colour, guaranteed.
- Park somewhere you'll find again. Dagobah's fog is thick and the rocket doesn't glow.
- Mustafar is not a stroll. Lava lakes sit flush with the ground and the fog hides them until you're close.
- Hoth's powder snow swallows you. Watch your step, or bring something to climb out with.
- You can't leave the rocket mid-flight — so make the call before the countdown ends. Stepping off during the count cancels the launch cleanly.
- Pick your blade for your playstyle. Crossguard if you want to end fights fast. Curved if you want to duel. Double-Bladed if you fight crowds. The Darksaber if you can find the crystal.
- The Crossguard trades defense for damage — 10 damage and burning strikes, but only 3 seconds of deflect. Know that before you charge a skeleton line.
- The Curved Lightsaber can deflect twice as often as anything else. Against archers, that's the whole fight.
- Force Raise turns every fight into two fights. Clear a cave, then raise the cave back up and walk it again with an escort.
- Force Raise + Force Aura — send your dead ahead, walk behind them inside your own death cloud.
- Every power can reach Level 2 — check ⊙ Statistics → 📊 Force Levels to see which of your abilities are closest. Fifty uses each.
- Your Ultimate only charges on impact. Every Push that hits air is a wasted charge. Aim like it matters — because it does.
- Set your Quick Slots first. Three powers, one gesture. It's the difference between winning a fight and fumbling through a menu while you die.
- Scope before you shoot. The DLT-19x fires fine while zoomed, and 6 hearts rewards patience over panic.
- The E-11 rewards close range. Five bolts with spread means a doorway is a death sentence — but at distance, half your burst goes wide.
- Force Choke + Force Lightning is the classic Vader/Palpatine combo — choke them in place, then fry them.
- Ultimate + Force Aura — slam them into the ground, then walk through the wreckage while your death cloud finishes the job.
- Force Shadow Step + Force Crush is the assassin's opener — appear behind them, seize them before they turn.
- Force Swap + Force Gravity Well — swap into safety, then drop the well where you just were.
- Force Corruption + Force Aura stacks two damage-over-time clouds — poison them, then walk through them as they rot.
- Force Barrier + Force Aura makes you a walking meat grinder — they can't reach you, and standing near you kills them.
- Force Rewind is the ultimate insurance policy. Take the risk, undo the consequence.
- Force Projection + Force Shadow Step — leave a decoy, blink behind them, watch them attack a ghost.
- Force Throw followed by Force Pull creates a terrifying yo-yo effect on enemies.
- Force Storm + Force Aura turns you into a walking apocalypse — rain lightning from above while everything near you rots.
- Force Drain is your lifeline against a swarm — the more enemies you hit, the more health you steal back.
- Force Serenity hard-counters poison, wither, and blindness. Keep it one slot away in the Nether.
- Feel The Force + Force Heal makes you nearly unkillable — but you'll have to earn it first.
- Commit to a single path — go pure Dark Side for raw Strength, or pure Light Side for unbreakable defense. Or master both and stack every bonus at once.
- Hunting Holocrons? Jedi are in the Overworld, Sith in the Nether, Master in the End. Go where the power lives.
- Hunting Kyber? Dig deep and be patient — it's as scarce as diamond and never comes in big veins. And keep going: the Black Crystal is out there.
Built with passion for Star Wars fans and Minecraft adventurers alike. May the Force be with you — always.
‼️ DO NOT FORGET TO TURN ON THE EXPERIMENTS ‼️
‼️ ALL 33 LIGHTSABERS AND ALL BLASTERS ARE DESIGNED IN 3D ‼️
‼️ NEW: BUILD A ROCKET AND FLY TO FOUR STAR WARS PLANETS ‼️
‼️ EACH WORLD HAS ITS OWN CREATURES, SHELTERS AND KYBER ‼️
! THIS ADDON IS ACTIVELY UPDATED! NEW FEATURES, IMPROVEMENTS, AND FIXES ARE ADDED REGULARLY. !
🎉 Thank you for 4,000+ downloads! Thank you all for your amazing support, feedback, and suggestions. This add-on keeps getting better because of this awesome community. More updates are on the way. May the Force be with you! ⚡
(This add-on was developed with the help of AI.)
Special thanks to Zaflo_17 for his outstanding contributions and idea.
13.09.2026
- Edition: Minecraft Bedrock
- File type: .mcpack or .mcaddon
- Minecraft versions listed: 1.20.40, 1.21.30, 1.21.50
- How to install: Download the .mcpack or .mcaddon file. → Open it — Minecraft imports it. → In your world: Behavior Packs → Available → Activate, then the same under Resource Packs.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.
The Force add-on (Star Wars) is a free Minecraft Bedrock addon. Compatible with Minecraft 1.20.40, 1.21.30, 1.21.50, 1.21.81 and newer. Downloaded 5,203 times (via CurseForge). Download it and open it directly in the game.