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Age Of Necromancy
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Age Of Necromancy

by Itz_Gage · on CurseForge

A progression-based Necromancy mod where players craft a Staff to summon, level, and permanently evolve undead creatures through combat, mutation, and…

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Age Of Necromancy

“Command the dead. Forge your army. Rewrite death itself.”

The Necromancy Mod is a progression-based summoning system where players become masters of undead armies instead of relying on traditional combat alone. You summon, level, and permanently evolve creatures that grow alongside you and become persistent members of your world.

Every summon is not a temporary mob — it is a stored entity bound to a crafted Necromancy Staff, carrying its own level, stats, and progression history.

Core Systems:

Summoning System

Players craft a Necromancy Staff, which acts as a summon container and control tool.

This makes every Staff a unique progression container that builds its own undead army over time.

Leveling & Progression:

Summons gain experience through combat and gradually level up through a structured system from Level 1 to Level 15.


Mutation System (Level 15 Evolution):

When a summon reaches Level 15, it triggers a single automatic mutation roll.

Mutations fully redefine the summon, including:

This creates a permanent endgame transformation that defines each summon individually.

Summon Management System:

Each summon has a full interaction interface accessed through the Necromancy Staff system.

Each summon represents a unique journey:

Instead of replacing gear or chasing upgrades, players develop lasting entities that permanently evolve and define their combat style and strategy over time.
Key Features Summary

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