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Entity Culling
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Entity Culling

by tr7zw · on Modrinth

Using async path-tracing to hide Block-/Entities that are not visible. Free Minecraft Java mod for 26.2.

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.11 · Fabric⬇ Download for 1.21.10 · Fabric⬇ Download for 1.21.9 · Fabric⬇ Download for 1.21.8 · Fabric⬇ Download for 1.21.6–1.21.7 · Fabric⬇ Download for 1.21.5 · Fabric⬇ Download for 1.21.4 · Fabric⬇ Download for 1.21.3 · Fabric⬇ Download for 1.21.1 · Fabric⬇ Download for 1.21 · Fabric⬇ Download for 1.20.6 · Fabric⬇ Download for 1.20.5 · Fabric⬇ Download for 1.20.4 · Fabric⬇ Download for 1.21.11 · NeoForge⬇ Download for 1.21.10 · NeoForge⬇ Download for 1.21.9 · NeoForge⬇ Download for 1.21.8 · NeoForge⬇ Download for 1.21.6–1.21.7 · NeoForge⬇ Download for 1.21.5 · NeoForge⬇ Download for 1.21.4 · NeoForge⬇ Download for 1.21.3 · NeoForge⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.21 · NeoForge⬇ Download for 1.20.6 · NeoForge⬇ Download for 1.20.4 · NeoForge⬇ Download for 1.20.2 · NeoForge⬇ Download for 1.21.10 · Forge⬇ Download for 1.21.9 · Forge⬇ Download for 1.21.8 · Forge⬇ Download for 1.21.6–1.21.7 · Forge⬇ Download for 1.21.5 · Forge⬇ Download for 1.21.4 · Forge⬇ Download for 1.21.3 · Forge⬇ Download for 1.21.1 · Forge⬇ Download for 1.21 · Forge⬇ Download for 1.20.6 · Forge⬇ Download for 1.20.4 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Entity Culling Banner

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About

Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely?

This mod introduces asynchronous path-tracing to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities.

The result?
Smarter rendering. Less overhead. More performance.


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Features

Unlock untapped performance by only rendering entities that truly matter. This mod goes beyond conventional optimization to bring next-level visibility optimization to deliver advanced visibility culling for Minecraft, giving you smoother gameplay.

Multithreaded Path-Tracing

Smart Occlusion Culling

Entity Tick Optimization


Essential


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Compatibility & Dependencies

Minecraft Loader Status Version Note
1.19.4+ Fabric/Forge/NeoForge ✅ Supported Latest
1.16.5-1.19.2 Fabric/Forge ❌ Not supported Outdated Might get new updates at some point
1.12.2/1.8.9 Forge ❌ Not supported Outdated Might get new updates at some point
1.7.10 Forge ❌ Not supported Outdated No updates planned
b1.7.3 Babric ❌ Not supported Outdated No updates planned


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Screenshots / Media

Stage View
A direct comparison with and without EntityCulling active. Testing was conducted in Scarland (Hermitcraft Season 9) with render distance set to 16 chunks. The mods Sodium, Iris and ImmediatelyFast were used alongside EntityCulling, running on Minecraft 1.21.5 with the Fabric mod loader.


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Known Issues

Client-side entities, commonly used by magic mods for animations, may not behave as expected. Whitelist the relevant entities via the config screen for tick culling and/or entity culling.

You’ll also need to whitelist block entities that render well beyond their normal bounds. Examples include the vanilla beacon, pulleys from Create, and certain Botania blocks.


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FAQ

Does this need to be installed on the server?

No. This is a fully client-side mod and does not need to be installed on the server.

Will this affect mob behavior or farms?

No. The mod only skips rendering—not simulation. Mobs will continue to spawn, move, and drop items as expected. Your farms and other gameplay mechanics will remain unaffected.

I have "Use Entity Culling" enabled in Sodium - does this still help?

Yes! While Sodium performs basic visibility checks based on loaded chunks, this mod goes further. It analyzes the actual line-of-sight visibility, skipping entities that are within visible chunks but not actually visible to the player. It’s a much more aggressive and accurate approach.


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Credits & license

👤 Thanks to RoboTricker for his Transport-Pipes plugin, which created the foundation for this mod.

👤 Thanks to vicisacat for the Babric Beta 1.7.3 backport.

👤 Thanks to Pelotrio for the Forge 1.7.10 backport.

👤 Thanks to the awesome translators and contributors on GitHub! Link

📄 License: tr7zw Protective License
Feel free to use this mod in your Modrinth and CurseForge-hosted modpacks or YouTube videos without asking for permission. Do not redistribute the JAR files anywhere else!

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

🧩 In these setups curated mod combos that play well together

📺 Java videos for Entity Culling watch on YouTube ↗

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🎬Made a video about Entity Culling? Feature it #1 here for free — put the mcmodshub.com link near the top of your description, or in a pinned comment.

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