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ApexShader
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ApexShader

by WpyQwq · on Modrinth

Advanced ray tracing shader with dynamic weather and post processing effects.Translation 高级光影包,支持光线追踪、动态天气、多层云和后期处理效果。

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ApexShaderRT v2.5.8 - Advanced Shader Features Documentation

Advanced cutting-edge rendering with physically-based ray tracing effects and realistic weather simulation.

Ray Tracing and Illumination Systems

Screen-space global illumination tracing (SSGI) enables long-distance light propagation and indirect light bouncing across surfaces. Ambient occlusion (AO) provides material-aware environmental darkening based on resource pack specifications. Subsurface scattering simulates physically accurate light transmission through translucent objects. Screen-space reflections deliver real-time dynamic reflections on reflective surfaces and mirror-like materials. Entity shadow distance configuration allows adjustable dynamic projection ranges for performance optimization.

Weather and Atmospheric Systems

A dynamic daily weather system cycles through ten weather configuration profiles on a per-day basis. Multi-layer cloud rendering includes small cloud layers, large cloud formations, and high-altitude thin clouds with independent control over coverage, density, and flight altitude. Volumetric fog and light scattering effects simulate atmospheric light dispersion and volumetric god rays. Lunar phase-dependent moonlight automatically adjusts nocturnal illumination based on the moon's illuminated portion. Realistic moon texture and normal mapping utilize actual lunar data for surface detail.

Post-Processing and Color Management

Temporal anti-aliasing (TAA) employs frame history accumulation, noise reduction, and supersampling techniques. Advanced color grading provides tone curves, independent RGB grading, saturation adjustment, and color temperature control. HDR tone mapping implements multiple algorithm variants to accommodate different color rendering styles. Bloom and glow effects simulate soft luminescence on high dynamic range objects. Depth of field effects model focal depth and aperture simulation.

Water Systems and Physics Simulation

Water physics mod support enables dynamic wave surfaces, optical refraction, and diffraction effects. Translucent shadow systems calculate light transmission through colored glass, water surfaces, and other semi-transparent materials. Snell window simulation approximates the physics of total internal reflection in water. Dimension-specific atmospheric effects adjust storm density in the End and smoke properties in the Nether.

Performance Optimization and Compatibility

Temporal supersampling supports adaptive resolution rendering from 0.5x to 1.0x native resolution. Distant Horizons integration applies ambient occlusion, screen-space reflections, and chunk fade-out effects to LOD terrain blocks. Overdraw prevention implements configurable maximum rendering distance limits. Eleven configuration presets provide adaptive solutions ranging from ultra-low to maximum quality settings.

Technical Specifications

Version: 2.5.8 (ApexRT) Supported Versions: Minecraft 1.17 through 1.21+ Shader Loader: IRIS Shader Loader Shading Language: GLSL

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ApexShaderRT v2.5.8 - 高级光影功能说明

高级前沿光影,带有逼真的光线追踪效果与真实的天气模型。

光线追踪与光照系统

天气与大气模型

后期处理与色彩管理

水体与物理模拟

性能优化与兼容性

技术规格

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