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Sparse Structures
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Sparse Structures

by m · on Modrinth

A simple and configurable mod that makes all (even datapacks and modded) structures more spread out (or more common!), essentially making them…

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Sparse Structures — screenshot 1Sparse Structures — screenshot 2Sparse Structures — screenshot 3Sparse Structures — screenshot 4

Sparse Structures

A simple and configurable mod that makes all (even datapacks and modded) structures more spread out (or more common!), essentially making them rarer/easier to find. Useful in big modpacks with a lot of structures mod to encourage exploration and make the experience more challenging or balanced.

Notice: this does not alter the generation of ores/geodes or other features of this kind, and alters very slightly the terrain and trees (not enough to be an issue to most players).

⁉️ Support

Questions about the mod? You can join my new Discord server at discord.gg/cTY4ME6Bkn!

🖼️ Examples

Comparison between two world on the same seed, the one on the left showing a witch hut and a mansion (without the mod), the one on the right showing the same terrain but without those structures

In a modded environment:

First screenshot of the comparison, showing many (maybe too many) structures at once in the ocean because of the quantity of structure mods installed. Second screenshot of the comparison, showing lot less structures in the same world (seed), at the same coordinates.

Structure Mods in the picture : Tidal towns, Explorify, all Yung's mods, Just Another Structure Pack, MVS, Explorations, Towns and Towers, Dungeons and Taverns...

🤓 Features

🛠️ Configuration

The config can be found in the config folder of your instance, and is named sparsestructures.json5. It contains the following options :

{
    "name": "minecraft:mansion",
    "spreadFactor": 2
}
// More detailed info can be found inside the config file

Tip: you can dump all structure sets to a file in the right format by using the custom command /dumpstructuresets

For now (v2.0), you have to restart the game for the config to be reloaded. This behavior may change in the future.

⚠️ If you're using the mod "Alex's Caves", please set the structures from this mod to a factor of 1, in order to avoid experiencing issues. See #47 for more info.

📜 Dependencies

Fabric API (if you're using Fabric, or use the Quilt equivalent)

⏱️ Future Updates

🐛 Known Issues

©️ Credits

Icon made with Gimp using Twemoji and FiraCode
Multiloader Template by jaredlll08
Help with testing from kshrubb

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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