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DenizenM

A fork of Denizen for Paper with extended features, new events and bug fixes.

⬇ Download on HangarOpen in MCModsHubGet it on Google Play →
![](https://media.discordapp.net/attachments/1445494604274335838/1521106550088011796/head.png?ex=6a43a05e&is=6a424ede&hm=e8b3b20b1e06e929ecfb6cd7a869c634a71bc7378bcb22cf0b58bec0c60db0f3&=&format=webp&quality=lossless&width=1645&height=391) # The Denizen Scripting Language - Paper Impl (Unofficial version!) An implementation of the Denizen Scripting Language for Paper servers, with strong Citizens interlinks to emphasize the power of using Denizen with NPCs! Version 1.3.3M: Compatible with Paper 1.21.11, 26.1.2 and 26.2! > ⚡ **Full Compatibility:** Works flawlessly with **[Denizen Utilities](https://modrinth.com/plugin/denizen-utilities)** and **[Denizen Reflect](https://modrinth.com/plugin/denizen-reflect)** right after installation. ## 💎 Extension Highlights * **Next-Gen Support:** Fully updated extension for VS Code by `Humusus`. * **All-in-One:** Includes all the latest changes and community-requested tweaks. * **Source & Guide:** Check it out on 🔗 **[GitHub: refined-denizenScript](https://github.com/Humususus/refined-denizenScript)** ![](https://media.discordapp.net/attachments/1445494604274335838/1521106550494728312/feat.png?ex=6a43a05e&is=6a424ede&hm=3ebf43f5198f1c7117797103d68da91c89b2101c743f06575c63755d286d91c8&=&format=webp&quality=lossless&width=1645&height=391) * **Events:** * Added support for the Paper-specific event `on player unchecked sign edits`. * Migrated `on player equips|unequips ...` to a generalized `on equips|unequips or armor|helmet|chestplate|leggings|boots|body` syntax, extending support to all entities and adding the new body slot. * `` – The `EntityTag` involved. * `` – The name of the equipment slot. * `` / `` – The current and previous `ItemTag` in the slot. * **Resource Pack:** Fully overhauled the logic for the `resourcepack` command to support adding multiple resource packs. * Added a new `add` argument to the `resourcepack` command to send additional resource packs to a player. * Added `PlayerTag.remove_resource_pack` mechanism to remove a specific resource pack by ID from a player. * Added `PlayerTag.remove_resource_packs` mechanism to remove all resource packs from a player. * **Text & Formatting:** * New tags: `<&sprite>`, `<&shadow_color>`, `<&shadow_gradient>`, `<&dual_gradient>` and `<&head>`. * Sprite usage example: `<&sprite[minecraft:items:item/porkchop]>` * Shadow Color usage examples: * Simple variant - `<&shadow_color[#51a2ff]>` * With adjustable transparency - `<&shadow_color[]>` * Shadow gradient usage examples: * Simple variant - `<&shadow_gradient[from=#51a2ff;to=#FFF085]>` * With adjustable transparency - `<&shadow_gradient[from=;to=]>` * Dual gradient including Shadow color and Simple color gradients, usage examples: * Simple variant - `<&dual_gradient[from=#51a2ff;to=#FFF085;s_from=#FFF085;s_to=#51a2ff]>` * Tags `from` and `to` for simple color gradient adjusting. * Tags `s_from` and `s_to` for shadow color gradient adjusting. * Head usage examples: * Full Face Texture - `<&head[Tjtoxshpilivili1]>` * Only Face Texture (without surface pixels) - `<&head[!Tjtoxshpilivili1]>` * Added `.shadow_color`, `.shadow_gradient` and `.dual_gradient` tags to `ElementTag`. * **Internal Migration:** Fully migrated to **Paper Components** for improved performance and modern API compatibility. ![](https://media.discordapp.net/attachments/1445494604274335838/1521106548896567346/cmd.png?ex=6a43a05e&is=6a424ede&hm=e85ce9e646f32e1e235f28ec5fd889f8d3016e2d3b64e38d4fea8d13dd599e89&=&format=webp&quality=lossless&width=1645&height=268) * **Teleport**: * An `async` option has been added that teleports the player to unloaded chunks without causing server lag; sometimes there is a slight delay in execution. Details: https://docs.papermc.io/paper/dev/entity-teleport/ * Added `~waitable` tag support for teleports utilizing the async parameter. This allows scripts to precisely track and wait until the asynchronous teleportation process is fully completed. * Usage examples: * Async teleport - `teleport async` * Waitable async teleport - `~teleport async` * **Playeffect**: * Migrated to Paper's modern `ParticleBuilder` API, fixing a vanilla limitation where particles wouldn't render beyond 32 blocks from the player. * Added automatic handling for the `forced` parameter. Previously, even if you specified a high visibility radius (e.g., visibility:100) for a particle spawned 50 blocks away, it wouldn't display. Forcing the particle now ensures it correctly renders at extended distances. * Usage example - `playeffect effect:END_ROD quantity:100 visibility:100 forced` ![](https://media.discordapp.net/attachments/1445494604274335838/1521106549651800134/mech.png?ex=6a43a05e&is=6a424ede&hm=0797be30e5b7d03d69d94c710deb25eeab4ddd39c084df8e10f147c30e690d72&=&format=webp&quality=lossless&width=1645&height=268) * **Attributes:** * Added new `.rarity_color` tag for items, returns ColorTag. * Usage example - `` * **Custom Model Data:** * Updated `custom_model_data` mechanism and property, returns a MapTag of `floats`, `strings`, `flags` (booleans), and `colors`. * Now accepts a `MapTag` containing `Lists` of `floats`, `strings`, `flags` (booleans), and `colors` (RGB) for advanced item model selection, while fully retaining backward compatibility for single-number inputs. * Usage examples: * Backward compatibility - `inventory adjust slot:hand custom_model_data:1000` * New format - `inventory adjust slot:hand custom_model_data:;flags=;strings=;colors=]>]>` * Simple usage - `custom_model_data:[floats=1000;flags=...;strings=foo:bar;colors=]` ![](https://media.discordapp.net/attachments/1445494604274335838/1521106548515147816/opt.png?ex=6a43a05d&is=6a424edd&hm=8e7935881a6803df38a25d478f6ed3c39eb4270047bcf344f2a519cafd879f88&=&format=webp&quality=lossless&width=1645&height=268) * **Core Optimization:** Implementation of custom optimizations across several internal classes. * **Tags Modification:** * Added new sub-tag `.unsorted` to tag `.find_entities[<#.#>].within[<#.#>]` to bypass distance-based sorting. Use this for better performance when the order of entities in the list is not required. * Optimized the `.distance` tag by replacing `Math.pow` with direct multiplication. This reduces computational overhead and results in faster distance calculations across the script. * **Removals:** * The `.scriptname` tag has been removed from all objects. * `Denizen ASAP Strong warning` has been fully removed. ![](https://media.discordapp.net/attachments/1445494604274335838/1521106549295288320/bf.png?ex=6a43a05e&is=6a424ede&hm=98b9453e48d3161a83e8d051e73cb2ec2e3f94e7cfdad55681bbc3ae7fe50f01&=&format=webp&quality=lossless&width=1645&height=268) * **showfake:** Fixed an issue where the command would trigger an error message despite functioning correctly. * **fakeinternaldata:** Fixed a critical bug where the command was non-functional and threw an error. ## Other links - **Discord** - chat room (Modern, strongly recommended): https://dsc.gg/dsng - **My Telegram Channel** - spoilers, works with Denizen, new features: https://t.me/energ0bro

DenizenM is a free Minecraft Java mod. Compatible with Minecraft 1.21.11, 26.1.2, 26.2. Downloaded 1 times (via Hangar). Download it and open it directly in the game.

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