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TFC Regrowing Forests
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TFC Regrowing Forests

by Verph · on Modrinth

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21–1.21.1 · NeoForge⬇ Download for 1.20.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
TFC Regrowing Forests — screenshot 1TFC Regrowing Forests — screenshot 2TFC Regrowing Forests — screenshot 3TFC Regrowing Forests — screenshot 4

This mod makes the forests in TerraFirmaCraft regenerate or spread over time. Trees only spread during fall, as this is when they typically drop their seed-bearing fruits, as such new trees will be ready for the next spring. Which trees that can spread or regenerate is configurable using a data pack, as well is how fast and how far they can spread their seeds.

Supports ArborFirmaCraft out-of-the-box.

Forest Regrowth Recipes

Regrowth Recipes define how plants, bushes, and trees naturally spread and regenerate in the world. Instead of a static world wherin no trees or vegetation spread, each recipe specifies the conditions under which a sapling (or otherwise specified block) can appear, making forests, vegetation and the world feel more alive, interactive and responsive to and with their surroundings.

The mod adds spreading mechanics to TFC leaves, fruit tree leaves and fruit bushes.

Features

Minimum Viable Recipe

Here's the smallest valid recipe definition, showing only the required fields:

{
  "type": "tfcrf:regrowth",
  "leaves": [
    "<block ingredient>"
  ],
  "sapling": "<block state>"
}

This ensures the recipe is functional. By default, chance, spread distance, environment, climate, groundwater, forest, and season all allow regrowth without restrictions. You only need to add extra fields when you want to constrain growth to specific conditions.

Example Recipe

Below is a more detailed recipe for oak trees, showing how you can constrain regrowth to specific conditions. This uses already established environmental conditions required for oak trees to generate in TFC:

{
  "type": "tfcrf:regrowth",
  "leaves": [
    "tfc:wood/leaves/oak"
  ],
  "sapling": "tfc:wood/sapling/oak",
  "chance": 4572,
  "spread_distance": 19,
  "rocks": [],
  "min_y": 60,
  "max_y": 85,
  "min_light": 11,
  "max_light": 15,
  "min_average_temperature": -5.8,
  "max_average_temperature": 8.6,
  "min_rainfall_variance": -0.3,
  "max_rainfall_variance": 0.45,
  "min_groundwater": 210,
  "max_groundwater": 380,
  "forest_types": [],
  "forest_sub_types": [],
  "months": [
    "january",
    "february",
    "march",
    "april",
    "may",
    "june",
    "july",
    "august",
    "september",
    "october",
    "november",
    "december"
  ]
}

Possible Recipe Objects

A regrowth recipe can include the following objects. Only leaves and sapling are strictly required; all others are optional and default to permissive values if omitted.

Base Data

Environment Data

Climate Data

Groundwater Data

Forest Data

Season Data


Summary

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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