
A server-side mod that makes boss health and loot drops scales to player count.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
- Should Scale Boss Health
- Should Scale Boss Drops
- Health Multiplier Per Player
- Flat Health Multiplier - Overides Health Multiplier if not 0
- Flat Drop Multiplier - Overides default player count scaling if not 0
- Should Use Loader Tags
- Should Drop Loot Bags
- Boss Entities - List of bosses to use
- Loot Bag Tints - Colors of dropped loot bags
- Use Proximity Scaling - Only count players near boss spawns
- Proximity Scaling Range - Block distance to count players in a boss fight
I am working on a Fabric and Forge version.
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix
Verified by MCModsHub
- Ships as multiplayerbosses-neoforge-1.21.1-1.0.0.jar — drop this file into the mods folder
- Download size: 394 KB
- Download link checked 27 Aug 2026 — working
These come from our own check of the pack file, not from the source page.