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Halfbright
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Halfbright

by L3_N0X · on Modrinth

Halfbright allows Minecraft to be brighter without looking worse. The better alternative to Fullbright / Gamma Mods.

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Halfbright

A fundamentally different approach to fullbright in modern Minecraft that looks great at any brightness level!

Brighten up your world without loosing shadows and light sources!

This is the Fullbright Mod I always wanted to have, but never managed to find.

Halfbright solves the problem that other Fullbright mods have at 500% Gamma

About

Halfbright brightens up your world only half-way. This means that it makes dark spots brighter, while still having a perfect light transition going from 0 to 15 smoothly.

Halfbright avoids all kind of yellow light artifacts, brightness jumps and clamping. With Halfbright enabled, you can turn up the brightness just a bit so that you can see more in caves while not making everything 100% bright. This allows you to still see Lamps and Torches light up your world, even though the world is already brighter.

You can configure any value between 0.0 and 15.0 in steps of 0.5, and Halfbright will look great at any level. This means you can still have 'Full Brightness' when you really need it, but also have the option to just make the world just a little bit brighter. You can configure it just like you want!

Why?

Traditional fullbright mods often attempt to raise the game's gamma levels to extreme values (e.g., 1200%). While this makes things visible, it introduces severe visual issues:

Features

Incompatabilities

While I don't know of any imcompatible mod yet, I'm sure there might be some problems with some other mods, so please let me know if you run into any issues!

Works with and without Sodium on both Fabric and Neoforge!

How Halfbright Works

Instead of raising the global gamma, Halfbright scales the lightmap directly on the CPU.

  1. Lightmap Scaling: The mod captures the 16x16 lightmap texture on the CPU.
  2. Dynamic Range Remapping: It remaps the lower bounds of the light levels to start at a configurable minimum value (defaults to 8.0).
  3. Curve Preservation: By keeping all 16 steps in the lightmap and scaling them smoothly, the mod preserves Minecraft's smooth lighting curve. Shadows and caves remain visually pleasing, and nights stay dark and atmospheric while ensuring you can still clearly see your surroundings.
  4. Universal Compatibility: By writing directly to the lightmap texture before uploading to the GPU, it works seamlessly with both vanilla rendering and custom rendering engines like Sodium on both Fabric and NeoForge.
Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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