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Hannibal's Delight
Hannibal's Delight — screenshot 1

Hannibal's Delight

A compatibility addon for Farmer's Delight and Butchery.

Hannibal's Delight expands the processing chain of materials produced by Butchery and allows them to integrate naturally into Farmer's Delight's cooking ecosystem.

Processing Chains

Long Mutton

Raw Villager Steak can be processed on a Farmer's Delight Cutting Board using a Knife:

Raw Villager Steak → Long Mutton

Long Mutton can then be:

Glued Meat

Butchery organs can be ground into Meat Scraps.

Meat Scraps can then be reconstructed into Glued Meat:

Organs → Meat Scraps → Glued Meat

Glued Meat can be processed through existing Butchery mince workflows and serves as a bridge between low-value by-products and the broader cooking progression.

Compatibility

Farmer's Delight

Adds compatibility with:

allowing new ingredients to participate in existing Farmer's Delight recipes.

Butchery

Adds compatibility with:

without modifying existing gameplay mechanics.

Philosophy

The goal of this addon is not to add powerful foods or new progression systems.

Instead, it focuses on reducing waste, expanding processing options, and creating a more coherent relationship between Butchery and Farmer's Delight.

Requirements

拔叔乐事

一个为农夫乐事与屠宰(butchery)设计的兼容扩展模组。

拔叔乐事扩展了屠宰(butchery)所产出材料的加工链条,使其能够自然地融入农夫乐事的烹饪生态体系。


加工链条

两脚羊肉

生村民肉排可以在农夫乐事的砧板上使用刀具进行处理:

生村民牛排 → 生两脚羊肉

生两脚羊肉随后可以:


胶水肉(也叫重组肉)

屠宰工艺中的内脏可以被研磨成肉碎

肉碎随后可以在农夫乐事的砧板上,使用屠夫(butchery)的锤子,砸成胶水肉

内脏 → 肉碎 → 胶水肉

胶水肉可以经由屠宰工艺中现有的肉末加工流程进行处理,充当低价值副产物与更高级烹饪进程之间的桥梁。


兼容性

农夫乐事

新增以下标签的兼容支持:

从而使新食材能够参与现有的农夫乐事配方。

屠宰工艺

新增以下流程的兼容支持:

且不会修改任何现有游戏机制。


设计理念

本模组的目标并非添加强力食物或新的进阶体系。

相反,它致力于减少浪费、拓展加工选项,并在屠宰工艺与农夫乐事之间建立起更连贯的协作关系。


前置要求

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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