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Fearful Mobs
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Fearful Mobs

by GSzhenchang · on Modrinth

Hostile mobs learn to fear players after repeated defeats, then send stronger rebels after several in-game days.

⬇ Download on Modrinth

Fearful Mobs

Have you ever had one of those moments?

You are already wearing a full set of overpowered gear, holding a top-tier weapon, carrying a backpack full of resources, and even the Ender Dragon and the Wither no longer feel like major threats. But as soon as night falls, zombies, skeletons, creepers, drowned, and every other hostile mob still rush at you as if nothing has changed.

Come on. I am already fully geared. You mobs are getting wiped out by me over and over again. Could you please stop bothering me?

Fearful Mobs was created around that exact idea.

When a player kills enough hostile mobs of the same type within one life, that mob type will begin to “fear” that player. Instead of blindly charging in like before, those mobs will stop actively attacking and try to move away from the player.

However, fear does not mean they have completely given up. After a configurable amount of time, that mob group will send a stronger “Rebel” to come after you.

Main Features

Rebel System

When mobs begin to fear the player, they will not run forever.

After the configured delay, that mob type will send out a Rebel. A Rebel is still the same kind of mob, but it is more dangerous than a normal one:

If you defeat a Rebel, that mob type will still fear you, but future Rebels of the same type may become stronger.

If a Rebel kills you, that mob type believes it has regained its courage, and the corresponding fear state is removed.

AI Disclosure

This mod was generated with Codex and published by GS.

Configuration

After the first launch, you can edit the config file here:

config/fearfulmobs-common.toml
Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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