
DISCLAIMER: This is a Bedrock Edition of my Earth map, with some major deviations from the original. Consider this in an alpha state. Please notify me if there's any issues.
FOR JAVA EDITION click this link: Earth 1.21.4+ Multiplayer ready. The first *actual Earth map* ever made! 867 biomes of Earth properly represented. Minecraft Map
Why this is the most important and ambitious Minecraft project:
The first actual Earth map ever made in Minecraft! This map used entirely new methods, new software, new data and most importantly, new artists to generate the big picture and hand make the unique biomes/trees. ALL trees are survival friendly (decay) and are 1:1 models of the real-life tree species for all 867 of Earth's unique biomes as defined by the World Wildlife Fund.
A year of labor, more than a dozen contributors, hundreds of unique biomes and thousands of accurate tree schematics!
All other so called "Earth maps" are made from a program that converts images into maps and fed a satellite image... but this soulless process fails to capture the beauty of our planet. Those should not count as Earth maps any longer.
This is multiplayer ready and designed to be the best map ever made both in looks and functionality.
Features:
- This is the first map to use relative y scaling, this means that the Himalayas touch max build height, but doing so doesn't force the northern Andes to be a tiny hill, like other Earth maps. Mountains that have year-round snow peaks have been given snow peaks on this map.
- Only modern Earth map to include villagers + villages, custom dungeons/geodes, the warden, fossils, ocean monuments, shipwrecks... and a bunch of other stuff I forgot. You may opt out of all structures on purchased maps or commissions.
- Optional Towny integration allows town mayors to instantly clear a plot of large trees so they can build right away. Trees regenerate if the town or plot is unclaimed.
- Optional Towny integration allows server owner to make naval choke points unclaimable (straits of Gibraltar etc) by making deep oceans unclaimable in towny config. This will still give your towns enough room on coasts to claim large sea side ports and claim their ships.
- Very deep oceans for Movecraft (naval ships plugin) compatibility and improved exploration. Oceans can go as deep as y-50 and are teeming with custom shipwrecks, fossils, underwater volcanoes and even deep sea sponges. This map was specifically designed for Movecraft.
- Map has either sand or gravel beaches across all shore lines. Beach biome is only used where turtles nest irl to be accurate as possible. Llamas only spawn in the Andes as well to be accurate.
- The Creaking spawns in Florida to be as accurate as possible too ;) Creaking heart trees have rare chance to spawn in American Cypress swamps. Also spawns occasionally in European rivers/swamps.
- This map does not use Populate in order to be Bedrock compatible. You will not be able to modify the map using mods/datapacks as thus.
- Vanilla ores spawn AND the map has added bonus ore spawns on their real life locations. Exact same as other Earth maps you may have used. However, nether quartz/nether rack, sandstone and blackstone are set to spawn through out the map as ores. In the future, terracotta will also spawn as an ore in an update.
- All custom structures use vanilla loot tables: stronghold library chests in warden lairs, nether fortress/pillager/shipwreck loot tables in ship wrecks, buried treasure loot table inside custom ocean monuments, and the standard jungle/desert temple loot tables in jungle/desert temples. You should use a datapack to freely customize these vanilla loot tables.
- Caves are improved over the standard generated MOFTE map. Lush caves are only found under all mountains and throughout Mexico.
- ALL wolf variants spawn on the map. Wolf color based on real life distributions.
- All cat variants spawn on the map. Cats spawn in village structures or in the wilderness such as: Middle Eastern swamps/plains/hills, North American/European/Indian hills, and South American jungles. Cat color based on real life distributions.
This map download provides you with a 1:1500 version of our map. That is 24k blocks wide, 12k blocks tall and perfect for multiplayer. If you want way bigger scale map, or wish to commission a custom-made map by my team, please message me on discord: cannonman1605 Also please message me for support or instructions on optional towny integrations.
COORDINATES: (24k map edition)
- Miami (-5300, -1000)
- New York (-5000, -2200)
- Los Angelos (8000,-1700)
- Anchorage (-10,000, -4000)
- London (0, -3000)
- Gibraltar Staits (-300,-1800)
- Nile Delta (2000, -1440)
- Madagascar (3000, 2000)
- Mount Fiji (9200,-1800)
- Sydney, Australia (10,000, 3000)
- Rio De Janeiro (-3000, 2300)
- Louisiana Bayou (-6400, -1400)
- Sunken forests of the Amazon (-4000,900)
- St Petersburg (2000,-3800)
- Hawaii (-10000, -600)
- Mount Everest (5700 -1200)
- Mount Kilimanjaro (2500, 900)
- Marianas Trench (9900, -460)
- Puerto Rico (-4400, -500)
FUTURE UPDATES COMING: Crossed out means it's already been added!
- Rainbow Eucalyptus will soon be created and added to its native range.
- Mesopotamian delta will be made more swampy.
- North Africa's Mediterranean area and Türkiye will be made greener and lusher.
- Custom, large ice bergs being added to frozen ocean biomes, and regions known to have occasional ice bergs.
- Hot springs with steaming water will be added to Yellowstone national park.
(Crossed out means it was already added!)
- Hanging moss, very mossy trees, mossy ground cover and more epiphytes (air plants) coming to California redwoods, Washington's Pacific rainforests, and to a few cloud forests of Africa such as the Rwenzori ranges.
- Teracotta will be made into a large ore that can spawn through out the map.
- Afghanistan will be made more gravely, less sandy, with more stone peaks/meadows instead of desert.
- Bathymetry, the steep shorelines, will be improved.
- Creaking trees will be more common in Cypress swamps.
- More biomes will be added so every type of wolf can spawn.
- Japanese themed ruins to Japan, Chinese themed ruins to China, generic medieval ruins to Europe. All vanilla loot tables.
A very big thankyou to: DerMattinger (networking, free advertising, software, scripts, tools and legacy), Coded2Brain (software, bedrock conversions), RatRaceRobot (wisdom, knowledge, trees, dungeons, assets), ScriptX (trees, dungeons), Ir0nsight ( software, scripts), MJoutOfIndex (trees, dungeons, assets), Dannypan (Free advertising, brushes, assets), Abraxicus (Free advertising, networking), Britonics (networking), LlmDl (Towny support, advertising, networking, knowledge, wisdom), Treatyless (networking, beta testing), OilyCraft/OllieCraft (networking, pre-alpha testing), Gneiss (networking, knowledge, wisdom), DrBipper (assets, free advertising), MrLimewise (assets, free advertising), Kr0wn (assets), Paleozoey (wisdom, knowledge, trees, assets), Logic (Assisting with remote rental and set up of super computer), Longfrogg (brushes, assets), Texacq (wisdom, trees), Kaiturtle1 (trees, dungeons, assets), Google Gemini (applying captions to screenshots/renders), the Celestia build team (free advertising, knowledge, wisdom, assets), PirateCraft (free advertising, pre-alpha testing), Corsaire (free advertising, pre-alpha testing) and most importantly:
The World Wildlife Fund. For the endless amount of research and data provided to make mapping each of Earth's 867 biomes and for the tireless effort they put into protecting our planet. Please consider supporting the WWF and all that they do to protect our precious planet.
Disclaimer: map is meant to be enjoyed in 1:600 scale, so some slopes are extra sharp on this 1:1500 version due to how scaling compresses terrain on lower scales. Some biomes also get muddied up in the 1:1500 scale, such as Caatinga enclaves of Brazil and a few others. Also, no strongholds, trial chambers spawn. Please DM me for support if you wish to add these and I'll instruct you on the vanilla commands to perform to add them.
Please contact me on Discord for support: cannonman1605
FOR JAVA EDITION click this link: Earth 1.21.4+ Multiplayer ready. The first *actual Earth map* ever made! 867 biomes of Earth properly represented. Minecraft Map
Why this is the most important and ambitious Minecraft project:
The first actual Earth map ever made in Minecraft! This map used entirely new methods, new software, new data and most importantly, new artists to generate the big picture and hand make the unique biomes/trees. ALL trees are survival friendly (decay) and are 1:1 models of the real-life tree species for all 867 of Earth's unique biomes as defined by the World Wildlife Fund.
A year of labor, more than a dozen contributors, hundreds of unique biomes and thousands of accurate tree schematics!
All other so called "Earth maps" are made from a program that converts images into maps and fed a satellite image... but this soulless process fails to capture the beauty of our planet. Those should not count as Earth maps any longer.
This is multiplayer ready and designed to be the best map ever made both in looks and functionality.
Features:
- This is the first map to use relative y scaling, this means that the Himalayas touch max build height, but doing so doesn't force the northern Andes to be a tiny hill, like other Earth maps. Mountains that have year-round snow peaks have been given snow peaks on this map.
- Only modern Earth map to include villagers + villages, custom dungeons/geodes, the warden, fossils, ocean monuments, shipwrecks... and a bunch of other stuff I forgot. You may opt out of all structures on purchased maps or commissions.
- Optional Towny integration allows town mayors to instantly clear a plot of large trees so they can build right away. Trees regenerate if the town or plot is unclaimed.
- Optional Towny integration allows server owner to make naval choke points unclaimable (straits of Gibraltar etc) by making deep oceans unclaimable in towny config. This will still give your towns enough room on coasts to claim large sea side ports and claim their ships.
- Very deep oceans for Movecraft (naval ships plugin) compatibility and improved exploration. Oceans can go as deep as y-50 and are teeming with custom shipwrecks, fossils, underwater volcanoes and even deep sea sponges. This map was specifically designed for Movecraft.
- Map has either sand or gravel beaches across all shore lines. Beach biome is only used where turtles nest irl to be accurate as possible. Llamas only spawn in the Andes as well to be accurate.
- The Creaking spawns in Florida to be as accurate as possible too ;) Creaking heart trees have rare chance to spawn in American Cypress swamps. Also spawns occasionally in European rivers/swamps.
- This map does not use Populate in order to be Bedrock compatible. You will not be able to modify the map using mods/datapacks as thus.
- Vanilla ores spawn AND the map has added bonus ore spawns on their real life locations. Exact same as other Earth maps you may have used. However, nether quartz/nether rack, sandstone and blackstone are set to spawn through out the map as ores. In the future, terracotta will also spawn as an ore in an update.
- All custom structures use vanilla loot tables: stronghold library chests in warden lairs, nether fortress/pillager/shipwreck loot tables in ship wrecks, buried treasure loot table inside custom ocean monuments, and the standard jungle/desert temple loot tables in jungle/desert temples. You should use a datapack to freely customize these vanilla loot tables.
- Caves are improved over the standard generated MOFTE map. Lush caves are only found under all mountains and throughout Mexico.
- ALL wolf variants spawn on the map. Wolf color based on real life distributions.
- All cat variants spawn on the map. Cats spawn in village structures or in the wilderness such as: Middle Eastern swamps/plains/hills, North American/European/Indian hills, and South American jungles. Cat color based on real life distributions.
This map download provides you with a 1:1500 version of our map. That is 24k blocks wide, 12k blocks tall and perfect for multiplayer. If you want way bigger scale map, or wish to commission a custom-made map by my team, please message me on discord: cannonman1605 Also please message me for support or instructions on optional towny integrations.
COORDINATES: (24k map edition)
- Miami (-5300, -1000)
- New York (-5000, -2200)
- Los Angelos (8000,-1700)
- Anchorage (-10,000, -4000)
- London (0, -3000)
- Gibraltar Staits (-300,-1800)
- Nile Delta (2000, -1440)
- Madagascar (3000, 2000)
- Mount Fiji (9200,-1800)
- Sydney, Australia (10,000, 3000)
- Rio De Janeiro (-3000, 2300)
- Louisiana Bayou (-6400, -1400)
- Sunken forests of the Amazon (-4000,900)
- St Petersburg (2000,-3800)
- Hawaii (-10000, -600)
- Mount Everest (5700 -1200)
- Mount Kilimanjaro (2500, 900)
- Marianas Trench (9900, -460)
- Puerto Rico (-4400, -500)
FUTURE UPDATES COMING: Crossed out means it's already been added!
- Rainbow Eucalyptus will soon be created and added to its native range.
- Mesopotamian delta will be made more swampy.
- North Africa's Mediterranean area and Türkiye will be made greener and lusher.
- Custom, large ice bergs being added to frozen ocean biomes, and regions known to have occasional ice bergs.
- Hot springs with steaming water will be added to Yellowstone national park.
(Crossed out means it was already added!)
- Hanging moss, very mossy trees, mossy ground cover and more epiphytes (air plants) coming to California redwoods, Washington's Pacific rainforests, and to a few cloud forests of Africa such as the Rwenzori ranges.
- Teracotta will be made into a large ore that can spawn through out the map.
- Afghanistan will be made more gravely, less sandy, with more stone peaks/meadows instead of desert.
- Bathymetry, the steep shorelines, will be improved.
- Creaking trees will be more common in Cypress swamps.
- More biomes will be added so every type of wolf can spawn.
- Japanese themed ruins to Japan, Chinese themed ruins to China, generic medieval ruins to Europe. All vanilla loot tables.
A very big thankyou to: DerMattinger (networking, free advertising, software, scripts, tools and legacy), Coded2Brain (software, bedrock conversions), RatRaceRobot (wisdom, knowledge, trees, dungeons, assets), ScriptX (trees, dungeons), Ir0nsight ( software, scripts), MJoutOfIndex (trees, dungeons, assets), Dannypan (Free advertising, brushes, assets), Abraxicus (Free advertising, networking), Britonics (networking), LlmDl (Towny support, advertising, networking, knowledge, wisdom), Treatyless (networking, beta testing), OilyCraft/OllieCraft (networking, pre-alpha testing), Gneiss (networking, knowledge, wisdom), DrBipper (assets, free advertising), MrLimewise (assets, free advertising), Kr0wn (assets), Paleozoey (wisdom, knowledge, trees, assets), Logic (Assisting with remote rental and set up of super computer), Longfrogg (brushes, assets), Texacq (wisdom, trees), Kaiturtle1 (trees, dungeons, assets), Google Gemini (applying captions to screenshots/renders), the Celestia build team (free advertising, knowledge, wisdom, assets), PirateCraft (free advertising, pre-alpha testing), Corsaire (free advertising, pre-alpha testing) and most importantly:
The World Wildlife Fund. For the endless amount of research and data provided to make mapping each of Earth's 867 biomes and for the tireless effort they put into protecting our planet. Please consider supporting the WWF and all that they do to protect our precious planet.
Disclaimer: map is meant to be enjoyed in 1:600 scale, so some slopes are extra sharp on this 1:1500 version due to how scaling compresses terrain on lower scales. Some biomes also get muddied up in the 1:1500 scale, such as Caatinga enclaves of Brazil and a few others. Also, no strongholds, trial chambers spawn. Please DM me for support if you wish to add these and I'll instruct you on the vanilla commands to perform to add them.
Please contact me on Discord for support: cannonman1605
Quick facts
- Edition: Minecraft Bedrock
- File type: .mcworld
- How to install: Download the .mcworld file. → Open it — Minecraft imports it as a new world. → Find it in your Worlds list and play.
- Where to get it: Opens on the file's original source — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Bedrock maps walks through it step by step.
Earth - BEDROCK - 867 unique biomes of Earth - Multiplayer Ready is a free Minecraft Bedrock map. Downloaded 2,400 times. Download it and open it directly in the game.