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Lumina Visuals (26+, 1.21) – MCPE/Bedrock Shader
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Lumina Visuals (26+, 1.21) – MCPE/Bedrock Shader

by nguyen oanh

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Lumina Visuals (26+, 1.21) – MCPE/Bedrock Shader — screenshot 1Lumina Visuals (26+, 1.21) – MCPE/Bedrock Shader — screenshot 2Lumina Visuals (26+, 1.21) – MCPE/Bedrock Shader — screenshot 3Lumina Visuals (26+, 1.21) – MCPE/Bedrock Shader — screenshot 4

Biome-by-biome tuning is the main idea behind Lumina Visuals, a shader meant to improve the look of the game without hurting performance. It works only with Vibrant Visuals, so that mode must be enabled in the video options. Per-biome color and fog tuning covers 88 biomes, from a cherry grove to a dark forest, and the Nether’s crimson forests and soulsand valleys are supported too.

Skies shift from clear blue by day to violet and gold at sunrise and sunset, then settle into a deep blue for moonlit nights. Water has animated caustics and waves, shadows are soft, and chromatic volumetric fog is tuned for each biome. There are 7 atmosphere profiles, 24 fog profiles and 2 color-grading profiles, plus PBR materials and retextures of colormaps, the sky, blocks and particles at 16×512.

Requirements:

four different biomes with enhanced lighting and water effects

Features:

Screenshots:

sunny day over a forest lake with clear water and reflections

dense dark forest with misty green atmosphere and glowing mushrooms

vibrant cherry blossom grove with falling petals and lush grass

purple End biome with tall structures, glowing plants, and deep chasms

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Bedrock texture packs walks through it step by step.

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