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R135 Vaimagined (26+, 1.21) – MCPE/Bedrock Shader
Texture packsBedrock

R135 Vaimagined (26+, 1.21) – MCPE/Bedrock Shader

by nguyen oanh

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R135 Vaimagined (26+, 1.21) – MCPE/Bedrock Shader — screenshot 1R135 Vaimagined (26+, 1.21) – MCPE/Bedrock Shader — screenshot 2R135 Vaimagined (26+, 1.21) – MCPE/Bedrock Shader — screenshot 3R135 Vaimagined (26+, 1.21) – MCPE/Bedrock Shader — screenshot 4

Rather than a plain texture pack, R135 Vaimagined works as a RenderDragon shader, so it needs a compatible shader loader or a patched version of the game to display correctly.

Lighting and colors are balanced instead of overly bright, with smooth shadows and a refined tonemap across the Overworld, Nether and End. Leaves, grass, water and lava wave, rain splashes, ores glow, and there are ground reflections and underwater caustics. Fake PBR normal maps add depth to blocks, and The End sky gets an aurora and a galaxy spiral. Three presets are offered: Default, World Reflection and Fake Depth, which should be avoided on low-end devices. Separate builds exist for Android and iOS.

Requirements:

fantasy town at night, illuminated buildings, lighthouse, starry sky, calm water

Features:

Screenshots:

river with vibrant sunset reflection, distant tower, trees, motion blur effect

fantasy town at night, illuminated buildings, lighthouse, starry sky, calm water

fantasy town at night, illuminated buildings, lighthouse, cobblestone path, calm water

bright sunset over water, distant land, text overlay, sandy beach foreground

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Bedrock texture packs walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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