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GO - Get Out Map for Minecraft
MapsBedrock

GO - Get Out Map for Minecraft

A fully functional Extraction Shooter in blocky Minecraft visuals. Inspired by games like "Ready Or Not" and "Escape from Tarkov".

⬇ DownloadOpen in MCModsHubGet it on Google Play →

Blocky EXTRACTION SHOOTER with gameplay elements of "Ready Or Not" and "Escape from Tarkov". This is a fully functional game with custom maps and custom gun add-on in 16×16 resolution.

GO - Get Out

(includes arbitrary violence and blood!)

Get Out is suited for multiplayer and singleplayer. When playing alone, a team of controllable NPC-teammates is added to your squad. Customize your loadout in an intuitive way. Do your best to survive and exit alive with valuable loot. You can call a helicopter at any time while being outside to extract!

Signal Flare and Helicopter: Screenshot

Basic Equipment Kit: Screenshot

Picture above: This is how your basic equipment kit could look like.

Gameplay:

This game is about rescuing people and survival. Try your best to free hostages, never shoot them yourself!

However, don't underestimate hostile NPCs! They use the same strong equipment as players. That's where your tactical options come in place:

Bosses: Screenshot

Picture above: Bosses are strong enemies. They carry special equipment, have individual abilities and got more health.

Guns:

Guns are the primary tool to defend yourself. You need a full magazine of the right caliber to make it work . Reload them by shooting the clip empty. Weapons can be customized with scopes, silencers and laser sights as well as magazin size and ammo strength. Please look which attachments are available for your gun.

There is a small variety of guns available.

Gun and Attachables: Screenshot

Health:

Health is slightly more complex compared to vanilla Minecraft: You get hungry faster and melee attacks cause bleeding injuries that need special treatment. Taking a lot of damage can also result into bone fractures. Fractures cause permanent slowness and reduce your max. health.

Medical items are used to treat different injuries:

Loot:

You will get money from looting & selling items in-game. Safes can contain rare valuables. Sell items in the crafting tab.

Loot Items: Screenshot

Maps:

FARM: An improvised military camp positioned close to farmland and storage buildings.

Gamemode: open game

Farm Map: Screenshot

PADDY: This small tropic town features mixed urban and forest terrain and dangerous boss entities.

Gamemode: open game

Paddy Map: Screenshot

Bullet Damage:

Guns make use of the existing damage calculation of Minecraft to justify auto-fire.

Each bullet deals randomized damage. After being hurt, an entity gets a short immunity. During this time the only damage that counts is the one exceeding the damage value of the former hits. An example will help you understand:

Imagine you shoot a salvo of three bullets, each dealing random damage. Your first shot deals 4 damage. The second bullet of your salvo theoretically deals 19 damage. The damage that is exceeding the first shot is applied to the target during immunity:

19 - 4 = 15.

Altogether the entity took 19 damage from this salvo's first two bullets so far. The third shot is only dealing 11 damage, thus does not count as it is not high enough to exceed the prior damage:

11 - 19 < 0.

Consequences of this damage system are:

  1. Unreliability. Single shots can deal high OR low damage (imagine your bullet randomly hits a lethal OR non-critical part of an entity). Auto-fire deals more reliable damage
  2. Damage Cap. Auto fire can only deal a limited amount of damage within each immunity period. But the more bullets, the higher the chance of you dealing max. possible damage altogether. In short: in a salvo only the bullet with the highest damage counts.
  3. Salvos. Considering limited clip size, it's advised to avoid full auto fire and instead shoot salvos.

The damage range depends on the caliber: E.g.

Damage also depends on the ammo strength: E.g.

Firing from Gun: Screenshot

Updates:

This map will get updated! New content is already created. Here's a preview of guaranteed features of the next update V3:

Gun Models: Screenshot

Guns will get optimized in terms of minor model improvements, new animations and refined scope design & integration.

Fog: Screenshot

Get Out of the fog! 🎃

________________________________________

* Not everything shown in this post is available for you.

Created by me, DT., since 2023

Voices (edited): ttsmp3.com

Other sounds were taken & edited from various sources.

This is a hobby project and not monetized.

Updated on September 28

UPDATE v.2

NEWS:

Equipment Kits now give players a randomized Kit, based on the item's rarity. Added a total of 8 variants.

Health: High damage loss can now cause bone fractures. First Aid Kits stop bleeding.

NPC allies now spawn aggressive towards enemies. Enemy NPCs spawn less likely with high-tier armor.

REBALANCE:

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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